evergreenmind Posted October 20, 2015 Share Posted October 20, 2015 I'll admit that the possibility of such implication WAS there, :P Kinda funny to think about it too.. *looks at baby* "Honey..." "Now, dear, hear me out..." "No, no we're not." "But THINK of the Tupperware we could carry if we did!" *Corpusware Link to comment Share on other sites More sharing options...
Morec0 Posted October 20, 2015 Author Share Posted October 20, 2015 *Corpusware TM. Link to comment Share on other sites More sharing options...
(XBOX)gnashermaster97 Posted October 20, 2015 Share Posted October 20, 2015 Maybe a visible part of the base for corpus civies could be just the helmet with a box type visor. sort of like this- but with a boxy visor and a bit of uv shielding like the helmets in halo. Link to comment Share on other sites More sharing options...
Morec0 Posted October 21, 2015 Author Share Posted October 21, 2015 Added a "slightly" "better" example map layout, with more examples of Evacuation Target paths. Link to comment Share on other sites More sharing options...
Morec0 Posted October 21, 2015 Author Share Posted October 21, 2015 Also, did I ever mention how much anonymous followers both excite and annoy me? On one hand they could be DE, taking personal interest in my idea and following to make a note of it, but doing so anonymously because they don't want to show open support. On the other: it's most likely 100% not. But the ambiguity of the matter infuriates me. Link to comment Share on other sites More sharing options...
evergreenmind Posted October 21, 2015 Share Posted October 21, 2015 Also, did I ever mention how much anonymous followers both excite and annoy me? On one hand they could be DE, taking personal interest in my idea and following to make a note of it, but doing so anonymously because they don't want to show open support. On the other: it's most likely 100% not. But the ambiguity of the matter infuriates me. Same but i refuse to believe they would follow any topic, they're way too busy. Rebecca and Megan maybe but still highly unlikely. Link to comment Share on other sites More sharing options...
Morec0 Posted October 21, 2015 Author Share Posted October 21, 2015 (edited) Same but i refuse to believe they would follow any topic, they're way too busy. Rebecca and Megan maybe but still highly unlikely. Aye, I say "DE" but "Becca/Meg" is about what I actually meant. MAYBE Scott or one of the other "special announcement" DE posters. But I'm glad that I"m at least not alone. Seriously, who follow concepts anonymously? It's the internet and a screenname - it's ALREADY anonymous! Edited October 21, 2015 by Morec0 Link to comment Share on other sites More sharing options...
Institute-Marksman Posted October 21, 2015 Share Posted October 21, 2015 Morec0, this is so well done! I hope it gets added, yet I have my doubts about whether DE sees this. Yaknow, we can't have the story progress, remember? Link to comment Share on other sites More sharing options...
(PSN)NinjaTortoise201 Posted October 21, 2015 Share Posted October 21, 2015 Opinion We could run out with the standard u put up(might need sleep) How bout we move from settlement to settlement? Link to comment Share on other sites More sharing options...
Morec0 Posted October 21, 2015 Author Share Posted October 21, 2015 Opinion We could run out with the standard u put up(might need sleep) How bout we move from settlement to settlement? The way I see it certain buildings could recycle from time to time, like how Excavation locations do. Not like IMMEDIATELY afterwards, mind you, say every 5th rescue the one you did first will become re-available for help. The idea IS that this is endless, so that would in fact have to be a given at one point or another. I should probably make mention of it in the OP, thought it seemed second-nature to think that for me (then again, I made the idea so that doesn't account for much). Link to comment Share on other sites More sharing options...
Morec0 Posted October 21, 2015 Author Share Posted October 21, 2015 (edited) Alright, updated for clarity based on Ninja's comments... Also try to figure out why I can't see Institute's post... There it is. Morec0, this is so well done! I hope it gets added, yet I have my doubts about whether DE sees this. Yaknow, we can't have the story progress, remember? Ehhhh, while I disagree with that statement, even to play the role of one agreeing with it: that depends on the kind of progression. At hand. What does this really change that is... game-altering, in a way that would "progress the story"? One could argue us doing the Hijack missions is supposed to be story progression, but it changes very little if anything at all - and due to Vay Hek's presence in those missions it's one of the few that's actually well-tied-into a greater narrative. There will ALWAYS be more colonists, there will always be more people that need rescue. This gives a sense of us truly being out to help people (or simply to claim the stuff they give us for doing so, depends on your Tenno interpretation) and gives us a sense of the larger world outside of our Liset and Relays. Edited October 21, 2015 by Morec0 Link to comment Share on other sites More sharing options...
arch111 Posted October 21, 2015 Share Posted October 21, 2015 (edited) This needs to be here, even if it is concept of a rebell. But it is still awesome. Edited October 21, 2015 by arch111 Link to comment Share on other sites More sharing options...
Morec0 Posted October 21, 2015 Author Share Posted October 21, 2015 This needs to be here, even if it is concept of a rebell. But it is still awesome. I remember that thread!... Not sure if it NEEDS to be here, though, given my outlook on what the visual of the Colonists ought be (see page 3) and the general idea behind I consider these guy's as being unarmed and helpless and the like, but I appreciate the nostalgia none the less. Link to comment Share on other sites More sharing options...
zxcv1911 Posted October 21, 2015 Share Posted October 21, 2015 You know those corridors blocked by energy barriers in the top floor of the Relay? Maybe we could use those unused space as a place of temporary refuge for the civilians we saved from the Evac mission. Maybe from there we should be able to see children, as a way to compensate for the lack of their appearance in the mission. Also, would this mission feature a "Mission Success" cinematic where a dropship (either Tenno, Corpus, Grineer or independent aesthetic design) lands and picks up the civilians and flies up to space? You know, kinda like the Corpus Hijack mission on Europa where your Liset arrived and carried the vehicle using its tractor beam after you successfully escort the vehicle to the LZ safely. Link to comment Share on other sites More sharing options...
Morec0 Posted October 21, 2015 Author Share Posted October 21, 2015 (edited) Also, would this mission feature a "Mission Success" cinematic where a dropship (either Tenno, Corpus, Grineer or independent aesthetic design) lands and picks up the civilians and flies up to space? You know, kinda like the Corpus Hijack mission on Europa where your Liset arrived and carried the vehicle using its tractor beam after you successfully escort the vehicle to the LZ safely. Aye, but less in cinematic form and more in it would just happen, to continue to let the players play. The colonists would get on the evacuation ship, it would take off, and then disappear somewhere behind a cliff or building or something while a new one came down for people to be loaded up onto. Basically just resetting itself. And yeah, the top floor of the relay (or the one beneath it) COULD be a cool place for unaffiliated people to hang out, though I'd think there'd also be plenty of good uses to be gotten from the rooms aside from just flavor looks. Edited October 21, 2015 by Morec0 Link to comment Share on other sites More sharing options...
evergreenmind Posted October 21, 2015 Share Posted October 21, 2015 Oops my hand slipped Link to comment Share on other sites More sharing options...
Morec0 Posted October 21, 2015 Author Share Posted October 21, 2015 (edited) Oops my hand slipped Beautiful. And Colonist Kid is SO TINY AND ADORABLE! Added to OP. Edited October 21, 2015 by Morec0 Link to comment Share on other sites More sharing options...
zxcv1911 Posted October 21, 2015 Share Posted October 21, 2015 (edited) I almost forgot: Since you wrote in Page 3 that these civilians would look more or less like the Generic Rescue targets, would they wear masks that cover their faces (male) or just that weird visor(?) that only leave their mouth uncovered (female)? Or would you show the players their (randomly generated) faces and hair? Edited October 21, 2015 by zxcv1911 Link to comment Share on other sites More sharing options...
evergreenmind Posted October 21, 2015 Share Posted October 21, 2015 Beautiful. And Colonist Kid is SO TINY AND ADORABLE! That kid's hand is doing some slender man sh*t. And i just noticed there's a white spot between the kid and the adult where it should be transparent . FAK Link to comment Share on other sites More sharing options...
Morec0 Posted October 21, 2015 Author Share Posted October 21, 2015 I almost forgot: Since you wrote in Page 3 that these civilians would look more or less like the Generic Rescue targets, would they wear masks that cover their faces (male) or just that weird visor(?) that only leave their mouth uncovered (female)? Or would you show the players their (randomly generated) faces and hair? I was thinking the typical helmeted-facemask look. Differences in skin design - like camo for Earth, sand-weathered for Phobos - could be added in for sure, and I honestly wouldn't be horribly against maybe the Corpus-affiliated ones having a more Corpus-look to them (like gnasher talked about a page back). But there should DEFINITELY be randomly-spawned addons to them like backpacks, Syandanas, pouches, and the like that would give them a little flavor. Whether their mouths are showing or not could just be part of the appearance RNG. That kid's hand is doing some slender man sh*t. And i just noticed there's a white spot between the kid and the adult where it should be transparent . FAK Not seeing the hand thing. And huh, I just thought that was part of his clothing (like a poncho or something). Link to comment Share on other sites More sharing options...
evergreenmind Posted October 21, 2015 Share Posted October 21, 2015 And huh, I just thought that was part of his clothing (like a poncho or something). ... yes ... let's go with that. Link to comment Share on other sites More sharing options...
Morec0 Posted October 23, 2015 Author Share Posted October 23, 2015 ... yes ... let's go with that. Well, to the untrained eye at least it looks fine. Even knowing it's' there now I still can't see it. Link to comment Share on other sites More sharing options...
arch111 Posted October 23, 2015 Share Posted October 23, 2015 It looks great to me as well. It got me thinking. How far could the normalmap be pushed on the models? I am thinking uniforms, civilian clothing etc. Link to comment Share on other sites More sharing options...
Morec0 Posted October 23, 2015 Author Share Posted October 23, 2015 It looks great to me as well. It got me thinking. How far could the normalmap be pushed on the models? I am thinking uniforms, civilian clothing etc. Normalmap? I'm afraid I'm not familiar with this terminology. Link to comment Share on other sites More sharing options...
evergreenmind Posted October 23, 2015 Share Posted October 23, 2015 (edited) It looks great to me as well. It got me thinking. How far could the normalmap be pushed on the models? I am thinking uniforms, civilian clothing etc. Normalmap? I'm afraid I'm not familiar with this terminology. Arch, stop talking 3D to the peasants, they don't understand. Rembmer; Simple words. Edited October 23, 2015 by evergreenmind Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now