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Valkyr's Hysteria Is Not Overpowered.


OfficerBeepsky
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Hysteria is on the same plate as other skills that can push the envelope if modded correctly like Exalted Blade, Invisibility, and Blade Storm.

 

There's pushing an envelope, and then there's completely annihilating any reason to actually play the game.

 

It can permanently remove all possible threat from a mission. Why are you even playing a shooty game if you know that there's no possible danger or chance of failure?
 
HYSTERIA CHANGE IDEA: as soon as you press 4, the Lotus says "Yeah, we all know how this is going to work out" and you automatically get a mission complete screen.
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Claiming hysteria is overpowered is also an opinion.

 

Trinity can make the entire party invincible, and have them never run out of energy too.

Chroma can make himself invincible, while also giving himself like, 500% extra damage to all his weapons.

No trinity can make a party damage resistant, not invincible!

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Invincibilities, in most, if not all games, is reserved as a plot device, a cheat code, or a powerful and VERY short ability. In no way hysteria is hard to maintain, and in fact is pretty much a permanent ability. I have yet to find something that tward me when on hysteria, even these nullifiers crewmen are usually unable to do so.

Invincibility, on its own, is a broken mechanic, and I really have a hard time understanding that people don't understand that.

 

Now, valkyr is also fast enough that range is never an issue, hysteria being melee only is not a downside whatsoever. Enemies don't run away from you, they run to you. And then you can hit them with what is easily one of the strongest, and fastest attack in the whole game.

 

Invincible + overly massive damage.

 

Why is anyone defending that is beyond me.

 

Edit: I'd like to add that when hysteria was designed, it was made so it's damage was somewhat competitive with melee weaponry. Obviously, it didn't help much against pimped out weapons but it could still be decent damage. Compared to unmodded weapons, hysteria's claws were over the top in term of damage.
The weapon wasn't designed to take melee mods into account, yet they do now. The damage is simply superfluous at this point, as I'm pretty sure it will one shot anything of importance for dozens and dozens of levels.

Edited by VinnyBoy
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Yeah, except for her being able to run through scanner doors and into nullifier bubbles without hysteria being dispelled.

She is immune to EVERY @(*()$ THING in this game, which is why she is insanely overpowered.

On top of that, her energy consumption grows so damn low that you quickly become self-sustaining in energy bubbles.

Also, Valkyr is able to kill fast enough one hour into t4 survival, so if you think she's weak you didn't mod properly.

 

Currently she's the strongest frame in the game, at least from a damage dealing perspective. the only thing she's got going for herself is the fact that you don't just spam her ult, you actually have to attack individual enemies... but that's all.

Her energy consumption is literally on par, albeit a bit better, than what it was before.

 

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Build used.

 

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53 seconds of duration, with an energy cost of 25.

 

Cost per second? 0.47 energy.

 

Current cost with max efficiency? 0.625

 

Believe it or not, hysteria costs more energy to maintain now, than it did before.

 

Per second energy cost went up by about 32% with the buff to the skill. So naturally the damage went up as well.

Edited by OfficerBeepsky
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It's genuinely surprising people don't find God Mode overpowered.

 

Hysteria should make valkyr extremely tough to kill, however she should still be able to be killed, like every frame in the game. Even the most heavy CC enemies remain the chance to kill you. Exalted blade despite all it's damage does not prevent Excalibur from being killed.

 

She can be killed. Nullifiers completely destroy her if you're careless.

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An uncommon enemy can end your ability just like literally every other ability in the game? And only if you're careless?That doesn't make it balanced. And you CAN melee the bubble.

So this entire problem exists because a warframe power can damage a nullifier's bubble, you say?

Edited by OfficerBeepsky
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Invincibilities, in most, if not all games, is reserved as a plot device, a cheat code, or a powerful and VERY short ability. 

True, yet it seems there are some around here who feel that information is irrelevant. 

I think it's a rather strong reason why many of us are of the opinion that it should not be so different in Warframe.

 

Believe it or not, hysteria costs more energy to maintain now, than it did before.

Ok, but before it had to be off at least for a small time at some point before it could be recast.

But because it's a toggle now, and energy is plentiful enough...she NEVER has to turn it off.

Meaning one can go entire missions without ever being open to receiving damage.

 

 

She can be killed. Nullifiers completely destroy her if you're careless.

yes, the exception are enemies that can turn the power off.

But when the only exception is to turn the power off....I find that to be concerning.

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So this entire problem exists because a warframe power can damage a nullifier's bubble, you say?

No, the entire problem exists because the bubble is literally the only thing you have to worry about in the entire level. And it only works because it works for everyone. And you can counter it fairly easiky .
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Turn it off, shoot bubble, turn it back on. Melee nullifer.

 

Or physically melee bubble. 

 

Also nullifers are a downside to every frame abilities.

There's a problem with your plan though. The entire reason that run was possible was because of the invincibility granted by the frame.

 

You can't turn it off past a certain point, because everything will one shot you.

Valkyr is the ultimate team player right now for lategame survivals.

 

She is finally competitive as a frame to bring into the endgame.

 

So what if a player managed to get enough RNG life support drops to last almost two hours. Who cares!

All he gets out of it is a few extra drops per key, is that really that bad?

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So what if a player managed to get enough RNG life support drops to last almost two hours. Who cares!

All he gets out of it is a few extra drops per key, is that really that bad?

What's really bad is that if it works well on level 200 enemies, than you can bet it S#&$s on level 40-70 enemies.  Then, the forum community demands that everything be held to this standard.  Then, the entire game is broken fundamentally because there is always an option to have no challenge in the game anymore whatsoever.  Catering to the infinite content lobby royally #*($%%@ the game's balance, leading to insane weapon powercreep and mindless CCfest formulaic camping meta.  And now, any attempt to not conform to the new standard is met with outcry on the forums because the new feature in question doesn't live up to its ludicrously OP predecessors.  So yeah, it's pretty bad in the worst kind of way.  

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There's a problem with your plan though. The entire reason that run was possible was because of the invincibility granted by the frame.

 

You can't turn it off past a certain point, because everything will one shot you.

Valkyr is the ultimate team player right now for lategame survivals.

 

She is finally competitive as a frame to bring into the endgame.

 

So what if a player managed to get enough RNG life support drops to last almost two hours. Who cares!

All he gets out of it is a few extra drops per key, is that really that bad?

 

 

Past a certain point, enemies will oneshot  every frame. You Do not need God mode to be a melee viable  Tank. Chroma is a perfect example of this with Vex armour, Trinity with link as another example.

 

Why are you trying to cater to a mode with no end? Endless missions are a test of endurance, not a balancing standard. No matter what you do, you will will eb forced to end at some point.

 

 

Stop trying to cater to a mode that will never end, all that leads to is increasing the ever present powercreep in the game.If you're genuinely arguing that that a frame needs  straight up invulnerability to be viable then I heavily question your sense of balance in this game. There are many frames with survivalbilty skills that are not god mode that are perfectly viable towards Endgame

 

And also, our current end game are raids, which are level 80-90 enemies. Which is achievable in in ~40 mins/waves of play. 2 hours of fighting brings enemy level into triple digits and you're ridiculous if you think that using that to balance the rest of the game will lead to a better game.

 

 

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And also, our current end game are raids, which are level 80-90 enemies. Which is achievable in in ~40 mins/waves of play. 2 hours of fighting brings enemy level into triple digits and you're ridiculous if you think that using that to balance the rest of the game will lead to a better game.

Even the raid is a joke; players don't even kill enemies and just permaCC the map.  Meanwhile, enemies typically one-shot players.  The raid is a failed experiment, IMO.  If that's the "endgame" that I can look forward to, then I want no part of it.  

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*watch and eat popcorn*

Ahem* did people forgot that limbo, in a way, capable of remain immortal while constantly replenish his energy? But is he op? Nope. Is he viable for team-play? Tell that to pugs.

Did you also forget that he can't hit anyone who isn't banished, and can only banish one enemy at a time? Because that's pretty important and limiting.
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Did you also forget that he can't hit anyone who isn't banished, and can only banish one enemy at a time? Because that's pretty important and limiting.

 

Still, he is immortal regardless (and apparently, that is what these nerfers use as their main argument- I am simply adding more fuel to the fire). Whoever said anything about his damage? But on a 1 vs 1, Limbo will always win. He can just take his time and killing enemy one by one. Whoever need his 2nd ability at early stage anyway? He will only need to use it when game get very hard to stay alive. Same with valkyr. See that similarity? 

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Still, he is immortal regardless (and apparently, that is what these nerfers use as their main argument- I am simply adding more fuel to the fire). Whoever said anything about his damage? But on a 1 on 1, Limbo will always win. He can just take his time and killing enemy one by one. Whoever need his 2nd ability at early stage anyway? He will only need to use it when game get very hard to stay alive. Same with valkyr. See that similarity?

He has to recast Banish every time he needs to kill something. It isn't a free lunch. You csnt pivk up itrms. Not to mention banished enemies can hit you. Also, this takes forever. I mean really, the cast time is long, and having to do it all the the just sucks. it has a timer, and you need energy to keep it up, energy to use banish, time to cast it all...tons of hassle.
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*watch and eat popcorn* 

 

Ahem* did people forgot that limbo, in a way, capable of remain immortal while constantly replenish his energy? But is he op? Nope. Is he viable for team-play? Tell that to pugs. 

 

 

1.He cannot pick up any orbs or drops while in rift.

2.His banishment has a set duration that cannot be increased while in rift

3.Enemies in rift can kill him as effectively as he can kill them when they too are in the rift.

 

Limbo's psuedo-god mode suffers extremely harsh payback greater than what it offers. And that has been known from it's inception,

 

Limbo doesn't grant god mode, he effectively removes himself from the field for a duration, in that he himself cannot attack enemies unless he brings them over.

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1.He cannot pick up any orbs or drops while in rift.

2.His banishment has a set duration that cannot be increased while in rift

3.Enemies in rift can kill him as effectively as he can kill them when they too are in the rift.

 

Limbo's psuedo-god mode suffers extremely harsh payback greater than what it offers. And that has been known from it's inception,

 

Limbo doesn't grant god mode, he effectively removes himself from the field for a duration, in that he himself cannot attack enemies unless he brings them over.

But he is able to be invincible! That's all it matter. As long as he is invincible, he is op. (trying my best to sound like some of the people here)

 

 

 

 

anyway, back to topic. Who's need orb when his ability regain energy?

He can recast it again, oh, make sure to add natural talent to limbo, he is an easy frame to mod. 

As long as he doesn't allow them to be in rift, they can't/ <--are you serious with this argument? Do you even play limbo bro? 

 

With that said, I'm totally fine with limbo, just wish DE make his ability work more on himself rather than the team because his troll mode is too great. 

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