As it stands now, mission generation for alerts, infestations and invasions in solar maps is for the most part still entirely governed by RNG, which isn't inherently bad, but deprives players of the feeling that what they do in those missions is important and affects the state of the solar map and factions.   Making players able to ever so slightly influence the probability of certain events occurring would give every mission, no matter how menial the task and insignificant the rewards, an add