Expletive Posted January 20, 2013 Share Posted January 20, 2013 (edited) In this game it feels like climbing to new heights doesn't work that well. In some areas there are sections that are raised above the others with a guard rail. One example is the T-Shaped hallway that has multiple closets at the top of the "T" and another is the C-Shaped room with the missing vent to a locker room under the stairs. In the T room, the guard rails are positioned so that they are just barely too high to be able to climb over, so you have to either climb the cargo container on one end of the room or go around and use the stairs. While in the C room, it IS possible to jump from the lower end directly to the higher end, it's very wonky to do. It has to be from a running start, because if you stand at the bottom and try to jump up, you'll hit your haid on the bottom of the guard rail. And for some reason, you can only climb up on the section of rail that is behind the cargo container on top of the stairs, so once you're standing on top of the rail you still have to jump over the container that is in front of you. Speaking of cargo containers, they are rather troublesome. You can only climb them from particular sides for some reason, and if they're stacked in a certain manner, you can climb up one cargo container and then clip inside of the one on top of it. An example would be the three stacked containers near the center of the defense map. And Now there's also some things I'd like to say about animation that may be offtopic, but I think are relevent. It would be convenient if animations for maneuvering different objects were nicer and/or existed in the first place. As far as I know, the only maneuvering animations I know about are the standard climbing animation used when climbing containers, etc. and a fairly nice animation that is used sometimes when pressing Jump while moving at a certain angle relative to a guard rail, where your warframe hops over it one leg at a time. I really think there should be more of these animations for traversing levels. Some games that have had very nice systems for traversing terrain included GTA4 and of course Mirror's Edge, and I'd really love it if these aspects were expanded on. Edited January 20, 2013 by Expletive Link to comment Share on other sites More sharing options...
gell Posted January 25, 2013 Share Posted January 25, 2013 Hopefully they are also planning on new animation for climbing up low ledges. Currently, it uses a full ledge grab animation, and the legs end up clipping through the ground since the ledge is only a few units higher than your jump height. The new animation should look more like a vault, which would make sense that it moves a bit faster. I'm an animator for another game, btw, so that's what I'd do. :P Link to comment Share on other sites More sharing options...
10twenty4 Posted January 25, 2013 Share Posted January 25, 2013 I agree. It's frustrating to try to grab a railing. Sometimes I actually succeed, but more often than not it doesn't work. I'd also like to see more parkour type movement in general. Link to comment Share on other sites More sharing options...
Roarjam Posted January 25, 2013 Share Posted January 25, 2013 I agree that this should be changed especially since the climb animation feels really long. In the meantime, try using the sprint>slide>jump comb to get over small ledges since it gives you a higher jump. Link to comment Share on other sites More sharing options...
Strac_CRO Posted January 25, 2013 Share Posted January 25, 2013 already suggested: https://forums.warframe.com/index.php?/topic/5397-wall-running-jumping/ Link to comment Share on other sites More sharing options...
Expletive Posted January 25, 2013 Author Share Posted January 25, 2013 already suggested: https://forums.warfr...unning-jumping/ That isn't really what I'm saying though. What I'm saying is that for a bunch of acrobatic space ninjas, we seem to have a lot of trouble climbing guard rails and stepping over knee high boxes. Link to comment Share on other sites More sharing options...
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