Mediave Posted May 30, 2013 Share Posted May 30, 2013 (edited) 2 or 3, with Wriith's idea being what I deem best. 2 or 3, preferably 2. Better yet, how about guaranteed tokens with a chance for the item to drop? Edited May 30, 2013 by Mediave Link to comment Share on other sites More sharing options...
TennoSkoom Posted May 30, 2013 Share Posted May 30, 2013 Personally i think RNG is fundamentally required, but a token system for some things would also be beneficial- so i have to vote 3. I especially like this idea for void runs, where instead of a random chance for x item- you could instead get something like orokin tokens (has a nice ring to it doesn't it?) that you can then use in the market-place to purchase things like prime blueprints and parts, forma, etc. of course these tokens would have to be worse than a 1:1 ratio to the item you desire, for instance forma might require 10 or more OT (orokin tokens) whereas a latron prime barrel might only require 2 or 3. This could possibly alleviate some of the issues with forma being so horrifically troublesome to acquire, and sure 10+ void runs for it isn't going to be a walk in the park, it would serve to make it more readily accessible while preserving some semblance of rarity in the form of the work it takes to aquire them. higher tiers might award more tokens per run, thus justifying the difficulty increase. Link to comment Share on other sites More sharing options...
PapaKicks Posted May 30, 2013 Share Posted May 30, 2013 2 or 3, preferably 2. Better yet, how about guaranteed tokens with a chance for the item to drop? 3, but I also prefer this way of implementing 3 FYI. Link to comment Share on other sites More sharing options...
XyNox Posted May 30, 2013 Share Posted May 30, 2013 On paper RNG sure looks the least "fair" BUT I gotta say it is also adds some of the fun for me. The thrill of completing a mission and feeling the moment of truth that decides, whether or not you get what you need its kind of appealing. A hard earned victory is far more enjoyable than one that has been inevitably brought to you by default I'd say.I mean, if you can go in there, knowing exactly that you WILL sooner or later get what you want, where is goal ? Farming crafting components and leveling in this game is relatively fast compared to other games I played. If at all I think the game should become more challenging so your earning your own equipment really means something. If you know that you will have your piece of gear after statisticly x runs, without any chance to "fail", it wont take long until you crafted everything in the game there is and then the game gets boring.TL:DRTo make things a bit more fair for those people who need to do 50 runs on average to get their items I would vote 3) but ONLY if this "transform cost" would be reasonably high. Link to comment Share on other sites More sharing options...
Scherhardt Posted May 30, 2013 Share Posted May 30, 2013 #3 How about the more maps you play the luckier you get maybe? Link to comment Share on other sites More sharing options...
c_man_ninja_gun Posted May 30, 2013 Share Posted May 30, 2013 3 Link to comment Share on other sites More sharing options...
CormacMccarthy Posted May 30, 2013 Share Posted May 30, 2013 2, i love RNG, makes it worth playing. Link to comment Share on other sites More sharing options...
TGPhoenix Posted May 30, 2013 Share Posted May 30, 2013 3. I would love to see a mixture of the current RNG system and some sort of "token" system to be able to reliably farm those super tough to get items if all else fails. I have no problem with the requirements being fairly steep if it is purely an alternate for the items that could be purchased with the tokens, though if ever the tokens are the only way slightly lower costs would be appreciated. PS - Thank you to the OP, hopefully this thread gets attention from DE and they take it into account moving forward with this new suggestion. Link to comment Share on other sites More sharing options...
f3llyn Posted May 30, 2013 Share Posted May 30, 2013 (edited) 2. But then 3. Edited May 30, 2013 by f3llyn Link to comment Share on other sites More sharing options...
Bombypupe Posted May 30, 2013 Share Posted May 30, 2013 4.Desire Sensor!! Link to comment Share on other sites More sharing options...
Saxo Posted May 30, 2013 Share Posted May 30, 2013 1 Link to comment Share on other sites More sharing options...
X3Evanescence Posted May 30, 2013 Share Posted May 30, 2013 2 or 3 :D Link to comment Share on other sites More sharing options...
MyXmaN Posted May 30, 2013 Author Share Posted May 30, 2013 how about a bump so that ppl keep voting? Link to comment Share on other sites More sharing options...
Kiteless Posted May 30, 2013 Share Posted May 30, 2013 2. I like feeling like I earned my rewards. Random results diminish satisfaction. Link to comment Share on other sites More sharing options...
DarkMark Posted May 30, 2013 Share Posted May 30, 2013 (edited) Definitely 2. The current system is just an artificial method of padding the game. If it stays like it is now, I can't guarantee a very large portion of the player base will continue playing. The void in its current state isn't much better than the alert system, unfortunately. At this rate, the devs will just keep shoving more and more things into the void/alerts, disguised as being free, when in reality, it's not. Edited May 30, 2013 by DarkMark Link to comment Share on other sites More sharing options...
MrMitchel Posted May 30, 2013 Share Posted May 30, 2013 3. Link to comment Share on other sites More sharing options...
potatofamine Posted May 30, 2013 Share Posted May 30, 2013 merge Link to comment Share on other sites More sharing options...
Brasten Posted May 30, 2013 Share Posted May 30, 2013 3 Let us take the crap the RNG throws at us and eventually put it toward what we're trying to get. Link to comment Share on other sites More sharing options...
iPrevenge Posted May 30, 2013 Share Posted May 30, 2013 2. Merging an RNG system with anything, will still make it RNG. Developers for all games need to realize how much of a crap system RNG really is and whoever is the first to develop something that far exceeds RNG will be famous. Link to comment Share on other sites More sharing options...
Hyginos Posted May 30, 2013 Share Posted May 30, 2013 2. tokens absolutely. Link to comment Share on other sites More sharing options...
Crusnik05 Posted May 30, 2013 Share Posted May 30, 2013 3@__@ Random token its better! Link to comment Share on other sites More sharing options...
Waudozer Posted May 30, 2013 Share Posted May 30, 2013 MERGE Link to comment Share on other sites More sharing options...
_FORASTERO_ Posted May 30, 2013 Share Posted May 30, 2013 3 Link to comment Share on other sites More sharing options...
Afroman12 Posted May 30, 2013 Share Posted May 30, 2013 (edited) 2~itsthegrineer. Edited May 30, 2013 by BakaGamer Link to comment Share on other sites More sharing options...
FollyGuy Posted May 30, 2013 Share Posted May 30, 2013 3 Link to comment Share on other sites More sharing options...
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