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Hotfix 17.8.1


DE_Adam

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Conclave Changes:

 

  • Renamed the Intensify Affector to Potency.
  • Removed damage mitigation from dodging in PvP.

 

Changes:

 

  • Directional improvements have been made to the Synthesis scanner’s target tracking visual FX.

 

Fixes:

 

  • Fixed Clients sometimes not showing the correct energy colors when using Chroma.
  • Fixed Chroma not showing the proper energy element while in the Arsenal or in game.
  • Fixed Chroma's elemental damage always being Heat regardless of colour.
  • Fixed Nekros’ Terrify having no effect on enemies.
  • Fixed Banshee’s Sonar indefinitely stacking Resonance in the same location without a delay.
  • Fixed Banshee’s Sonar visual FX displaying as super bright.
  • Fixed Simaris’ Standing Reward display being capped by the daily limit.
  • Fixed ‘Earth’ not displaying as one of the Feral Kubrow’s regions in the Codex.
  • Fixed players becoming staggered when being released from a friendly Loki’s Switch Teleport.
  • Fixed the Silva and Aegis not being able to do a slide attack with the Final Harbinger Stance equipped.
  • Fixed many Parkour Mods and more having incomplete descriptions.
  • Fixed the Ninkondi being unable to do a slide attack.
  • Fixed the Mk-1 Kunai showing a Platinum cost in the Market.
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  • Fixed Banshee’s Sonar indefinitely stacking Resonance in the same location without a delay.

Another nerf, another frame gets into the trash can.

 

Or is it? Find out below! :^)

 

Goodbye Banshee, you were good for quite some time resisting DE's nerfhammer

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i have more then many "progress not saved" when you update !!!

 

can you care about and change that please, dont know how many missions i wasted with that ...

 

shure, thx for the updates, as well as ...

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  • Fixed Banshee’s Sonar indefinitely stacking Resonance in the same location without a delay.

Another nerf, another frame gets into the trash can.

 

Goodbye Banshee, you were good for quite some time resisting DE's nerfhammer

 

It's a bugfix, not a nerf.

 

Resonance has always had a delay in between triggers. Patch last night broke that, and it was seriously tanking performance because of it.

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  • Fixed Banshee’s Sonar indefinitely stacking Resonance in the same location without a delay.

Another nerf, another frame gets into the trash can.

 

Goodbye Banshee, you were good for quite some time resisting DE's nerfhammer

 

Banshee is still one of the best frames

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  • Fixed Banshee’s Sonar indefinitely stacking Resonance in the same location without a delay.

Another nerf, another frame gets into the trash can.

 

Goodbye Banshee, you were good for quite some time resisting DE's nerfhammer

 

You silly, silly Tenno.

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  • Fixed Banshee’s Sonar indefinitely stacking Resonance in the same location without a delay.

Another nerf, another frame gets into the trash can.

 

Goodbye Banshee, you were good for quite some time resisting DE's nerfhammer

 

 

Yeah, cause that totally wasn't a FPS murdering bug that makes people crash.

 

Thank you for fixing that, DE.

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  • Fixed Banshee’s Sonar indefinitely stacking Resonance in the same location without a delay.

Another nerf, another frame gets into the trash can.

 

Goodbye Banshee, you were good for quite some time resisting DE's nerfhammer

 

My God, do you nerf criers even bother to check your facts, or read at least? Damn, now you really got on my nerves.

 

We really need a downvote button back for those special cases.

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