DE_Adam Posted October 23, 2015 Share Posted October 23, 2015 After the complex forms and Abilities of Equinox the team was happy to go back-to-basics. Beating enemies to death with your fist is a refined art, and any Warframe meant to exemplify close-range combat needs to be strong, lean, and intimidating. Atlas is a return to simpler form -- one that's been biding its time for the perfect moment to strike. Click here to see early concept behind the making of Atlas, and let us know what you think! -DE_Adam Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted October 23, 2015 Share Posted October 23, 2015 (edited) Yay. Wait, I'm really first? Ok wut. DE pls fix. Edited October 23, 2015 by Mofixil Link to comment Share on other sites More sharing options...
45neo Posted October 23, 2015 Share Posted October 23, 2015 yup you are first Link to comment Share on other sites More sharing options...
unknow99 Posted October 23, 2015 Share Posted October 23, 2015 (edited) Yay. Wait, I'm really first? Ok wut. DE pls fix. Now you can. :) His lack of head feels very intimidating indeed! Edited October 23, 2015 by unknow99 Link to comment Share on other sites More sharing options...
Roboplus Posted October 23, 2015 Share Posted October 23, 2015 Now if only the brawler's Sprint Speed was a little higher. Link to comment Share on other sites More sharing options...
AsahiOka Posted October 23, 2015 Share Posted October 23, 2015 Ohh, nice! Link to comment Share on other sites More sharing options...
AM-Bunny Posted October 23, 2015 Share Posted October 23, 2015 I really enjoy these articles. Thanks for the read! Link to comment Share on other sites More sharing options...
Bizzaro21 Posted October 23, 2015 Share Posted October 23, 2015 (edited) oh my, helmet is so intimidating, but where is it? :P though nice frame DE, his design is the best so far, my favorite looking frame, and definitely fun after he got buffed, makes me feel relief to punch people with rocks.... really cools me off when i`m angry xd Edited October 23, 2015 by Bizzaro21 Link to comment Share on other sites More sharing options...
LoopStricken Posted October 23, 2015 Share Posted October 23, 2015 Atlas is currently my favourite Warframe in terms of his aesthetic design... ... but really, that alt helmet is a bit poo. Link to comment Share on other sites More sharing options...
Bizzaro21 Posted October 23, 2015 Share Posted October 23, 2015 Atlas is currently my favourite Warframe in terms of his aesthetic design... ... but really, that alt helmet is a bit poo. it probably is not on alert rotations like cal mordred or vauban armistice..... so I don`t really care, and we have the "none" option... er... normal helmet, which looks cool Link to comment Share on other sites More sharing options...
KingTaro Posted October 23, 2015 Share Posted October 23, 2015 Atlas is fun, but I feel like his skills could use a bit of tweaking. Maybe have some powers synergy. As an example: you can place multiple walls and if you want to send a wall flying, you just Landslide against it. If you want to send all the walls rolling, you can still do it by holding down the 2nd power key for a second. List of other possible power tweaks: https://forums.warframe.com/index.php?/topic/540806-atlas-revamped/ Link to comment Share on other sites More sharing options...
Oranji Posted October 23, 2015 Share Posted October 23, 2015 (edited) Kinda expected some early sketch concepts actually and really wanted to know why he ended up having a kfc bucket for his alt helmet. I love his default helm tho. Edited October 23, 2015 by Oranji Link to comment Share on other sites More sharing options...
KingTaro Posted October 23, 2015 Share Posted October 23, 2015 it probably is not on alert rotations like cal mordred or vauban armistice..... so I don`t really care, and we have the "none" option... er... normal helmet, which looks cool Both helmets showed up once: Mordred: Oct 2, 2015 at 09:42:01 UTC Armistice: Oct 20, 2015 at 22:10:02 UTC Link to comment Share on other sites More sharing options...
Bizzaro21 Posted October 23, 2015 Share Posted October 23, 2015 Both helmets showed up once: Mordred: Oct 2, 2015 at 09:42:01 UTC Armistice: Oct 20, 2015 at 22:10:02 UTC good news to hear they can appear, shame I missed them though ¯\_ツ_/¯ thanks Link to comment Share on other sites More sharing options...
KingTaro Posted October 23, 2015 Share Posted October 23, 2015 good news to hear they can appear, shame I missed them though ¯\_ツ_/¯ thanks You're welcome! I missed the Mordred as well. Managed to get Armistice, but I'd rather have Mordred. Ah well, better luck next time, I guess. Link to comment Share on other sites More sharing options...
Bizzaro21 Posted October 23, 2015 Share Posted October 23, 2015 (edited) You're welcome! I missed the Mordred as well. Managed to get Armistice, but I'd rather have Mordred. Ah well, better luck next time, I guess. lucky you, I missed both >.< Mordred looks so kewl.... guess I`ll just wait up ¯\_ツ_/¯ Edited October 23, 2015 by Bizzaro21 Link to comment Share on other sites More sharing options...
7grims Posted October 23, 2015 Share Posted October 23, 2015 (edited) I wish nerkos had the same "line of thought" atlas did, 2 allies are far better then all the shadows nekros produces, 2 rock man dont cause a mess, nor make the map a cluster of confusion and chaos. Edited October 23, 2015 by 7grims Link to comment Share on other sites More sharing options...
BrazilianJoe Posted October 23, 2015 Share Posted October 23, 2015 (edited) Rumblers still do too little damage, sorely need to be buffed. - Ground Slam - or just make every punch an area blast proc for CC. - Did I mention scale with Enemy level? Please do. - THey have to explode on contact with Nullifier field, not just whimper away. 3 Needs to be more effective. - Actually to anything against heavies. - Double armor while active. - More range. - Let other powers be castable while active. - Heal Bulwark and Rumblers under the spell <- could be an augment Edited October 23, 2015 by -TP-BrazilianJoe Link to comment Share on other sites More sharing options...
Tyreuzs Posted October 23, 2015 Share Posted October 23, 2015 (edited) sweet Edited October 23, 2015 by Tyreuzs Link to comment Share on other sites More sharing options...
CGs_Knackie Posted October 23, 2015 Share Posted October 23, 2015 (edited) The 3rd needs a little bit more range and Atlas should not receive damage when this ability is running, that's all. Oh I forget, he needs another alt helm, a pretty helm because the current helm looks like a tea-pot. :/ Otherwise he's a good frame and very fun, nicely done DE. :) Edited October 23, 2015 by CGs_Knackie Link to comment Share on other sites More sharing options...
Gammaion Posted October 23, 2015 Share Posted October 23, 2015 (edited) Looks terrible, and the art team should feel terrible for being tasked by their higher ups to make this Warframe. No amount of vile negativity can describe the loathing I have for such an abomination of artistic expression. Bad, bad, BAD. Headless, UGLY, utterly revolting display of design. Such a wonderful concept, bursting with creative potential. Squandered. Disgusting. You certainly went with basics alright, right down to the basest level of design. Shame. I cannot fathom, neither believe that someone in there actually said "hey! this looks cool!". That's just your opinion, though. I love how Atlas looks, and he's one of my favourites in terms of aesthetic design. It kind of goes back to basics with the less busy frames like Excal, Loki, Volt, Mag etc. etc. Oh yeah, and Atlas isn't headless. He just has exaggerated traps which is a play on Atlas in mythology holding up the world on his shoulders. Edited October 23, 2015 by Gammaion Link to comment Share on other sites More sharing options...
ndantony Posted October 24, 2015 Share Posted October 24, 2015 (edited) That's just your opinion, though. I love how Atlas looks, and he's one of my favourites in terms of aesthetic design. It kind of goes back to basics with the less busy frames like Excal, Loki, Volt, Mag etc. etc. Oh yeah, and Atlas isn't headless. He just has exaggerated traps which is a play on Atlas in mythology holding up the world on his shoulders. Yup. His design is badass. But I also love other frame you listed. Variety has its own uniqueness, and frames are less... boring. Also, Atlas's upper muscle design--torso, frontal & back muscles and neckless-head--is of boxer built. Take few boxing classes, and you'll see the reasons why a pro-boxer built ended up that way!! The Best & Badass Looking Warframe of the Year!! *edit: adding spoiler Edited October 24, 2015 by ndantony Link to comment Share on other sites More sharing options...
Messor36 Posted October 24, 2015 Share Posted October 24, 2015 At 1st i thought that Atlas is very "meh.." in design, but after playing a few missions seeing that BULKY shoulders from the back made me change my opinion. HE IS AWESOME =) Thx DE once more for an awesome content. Link to comment Share on other sites More sharing options...
weirdee Posted October 24, 2015 Share Posted October 24, 2015 my friend said something about the rumblers originally being a channeled form for atlas, but people complained and they were turned into summons. is that true? Link to comment Share on other sites More sharing options...
Monolake Posted October 24, 2015 Share Posted October 24, 2015 His design and proportions looked really unattractive in previews - white was a poor choice for his shoulders making them stand out too much, but in the game with better colors he's actually fine, weird demonic look and nice details on the skin. His noble animation is pretty bad - moves too quickly and has incorrect grip for rifle. Agile animation in squatting position is a joke, so I have to use other frames anims. Great abilities visualization, really well done (wish I could say the same about their usefulness). Link to comment Share on other sites More sharing options...
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