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[Suggestion] Spool-Up As Secondary Fire For Lmgs


Bibliothekar
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Just a quick idea: What do you think about LMGs (Supra and the Gorgon family) getting spool-up as secondary fire? Say, you're getting in an elevator and you know that enemies are waiting for you at the other end. So while you're on your way up or down, you can already spool up your weapon (without wasting bullets) to be at maximum fire rate when the door opens and you unleash hell - without the need for fire rate mods to decrease the spool-up time. :)

Yay or nay?

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The only problem this would create is people would just hold alt-fire and make their LMG an Assault Rifle. If there was a spool up overheat/cooldown period, for using it too long/often, it would still have its drawbacks of being an LMG. This would balance it better IMO by making the alt-fire used on occasion, instead of being permanently spooled.

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Well, it doesn't really make sense that they have spool-up in the first place, so ...

 

If there was a spool up overheat/cooldown period, for using it too long/often, it would still have its drawbacks of being an LMG. This would balance it better IMO by making the alt-fire used on occasion, instead of being permanently spooled.

Sure, why not.

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Buffing them by removing the spool-up on Gorgons and make them like a true LMG(eg.: M249, M60) would bring this gun on par with others, leave the spooling for gatlings when they come to Warframe.

 

High ROF and mag size, offset by high recoil and sub-par damage when compared with BratonP for example. It wouldn't make it OP in any way.

 

@edit: Forgot one thing, of course Heavies would still have the spool-up version.

Edited by Roxorium
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Well, it doesn't really make sense that they have spool-up in the first place, so ...

 

Sure, why not.

 

Yes, there is. It was put there as a balancing mechanic. It does not have to be "real world logical" it just has to a half decent game mechanic.

 

If you make a weapon and give it base stats, then say "how about we up the damage, but put in a spool-up as a balance mechanic" it makes perfect sense.

 

You could question if the "extra damage" was done in a way that you like, but that's a totally different problem.

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That wouldn't make any sense? What would spool up the weapon? Now if it was a minigun I'd understand. But a light machine gun? 

How exactly do you force enemies to kill their friends?

How do you create a miniature point-to-point wormhole?

How do you switch between two planes of existence?

How do you stomp the ground so hard that time literally slows to a crawl?

 

Answer: space magic

Who gives a crap if it doesn't make any sense? It sounds like a nice gameplay mechanic to make LMGs be a little more unique.

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How exactly do you force enemies to kill their friends?

How do you create a miniature point-to-point wormhole?

How do you switch between two planes of existence?

How do you stomp the ground so hard that time literally slows to a crawl?

 

Answer: space magic

Who gives a crap if it doesn't make any sense? It sounds like a nice gameplay mechanic to make LMGs be a little more unique.

 

But it does not make them more unique, it just turns them into a normal gun, because everyone would just keep it spooled up, and if you add weird "over heat mechanics" you just added extra unneeded complexity.

 

Spooling guns already stay "spooled up" as long as you fire one round or two every so often and not let it spool-down by waiting an entire 2 seconds or so of not shooting.

 

Other games that have spool-up usually will NOT fire UNTIL the spool-up is at maximum, which is actually what the Gorgon should do, so we are already lucky that our guns start shooting instantly.

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Yes, there is. It was put there as a balancing mechanic. It does not have to be "real world logical" it just has to a half decent game mechanic.

 

If you make a weapon and give it base stats, then say "how about we up the damage, but put in a spool-up as a balance mechanic" it makes perfect sense.

 

You could question if the "extra damage" was done in a way that you like, but that's a totally different problem.

 

Oh really?

 

Then please tell me why Gorgon deals less damage than your widely available, run-of-the-mill assault rifle.

 

Gorgon: 25

Karak: 27

 

61927582.jpg

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