Bibliothekar Posted October 24, 2015 Share Posted October 24, 2015 Just a quick idea: What do you think about LMGs (Supra and the Gorgon family) getting spool-up as secondary fire? Say, you're getting in an elevator and you know that enemies are waiting for you at the other end. So while you're on your way up or down, you can already spool up your weapon (without wasting bullets) to be at maximum fire rate when the door opens and you unleash hell - without the need for fire rate mods to decrease the spool-up time. :) Yay or nay? Link to comment Share on other sites More sharing options...
DLVargas Posted October 24, 2015 Share Posted October 24, 2015 Ooooo... +1 forever. Link to comment Share on other sites More sharing options...
Pryde13 Posted October 24, 2015 Share Posted October 24, 2015 Not a bad idea, it would make the weapons a bit more useable. Link to comment Share on other sites More sharing options...
Rambit23Z Posted October 24, 2015 Share Posted October 24, 2015 Not a bad idea, it would make the weapons a bit more useable. My six forma Supra is ready. Link to comment Share on other sites More sharing options...
Aeraxis Posted October 25, 2015 Share Posted October 25, 2015 The only problem this would create is people would just hold alt-fire and make their LMG an Assault Rifle. If there was a spool up overheat/cooldown period, for using it too long/often, it would still have its drawbacks of being an LMG. This would balance it better IMO by making the alt-fire used on occasion, instead of being permanently spooled. Link to comment Share on other sites More sharing options...
Kai_Shiba Posted October 25, 2015 Share Posted October 25, 2015 That wouldn't make any sense? What would spool up the weapon? Now if it was a minigun I'd understand. But a light machine gun? Link to comment Share on other sites More sharing options...
Bibliothekar Posted October 25, 2015 Author Share Posted October 25, 2015 Well, it doesn't really make sense that they have spool-up in the first place, so ... If there was a spool up overheat/cooldown period, for using it too long/often, it would still have its drawbacks of being an LMG. This would balance it better IMO by making the alt-fire used on occasion, instead of being permanently spooled. Sure, why not. Link to comment Share on other sites More sharing options...
Roxorium Posted October 26, 2015 Share Posted October 26, 2015 (edited) Buffing them by removing the spool-up on Gorgons and make them like a true LMG(eg.: M249, M60) would bring this gun on par with others, leave the spooling for gatlings when they come to Warframe. High ROF and mag size, offset by high recoil and sub-par damage when compared with BratonP for example. It wouldn't make it OP in any way. @edit: Forgot one thing, of course Heavies would still have the spool-up version. Edited October 26, 2015 by Roxorium Link to comment Share on other sites More sharing options...
sappinmahsentry Posted October 26, 2015 Share Posted October 26, 2015 Needs a downside, like the spool-up being very loud. Link to comment Share on other sites More sharing options...
DSpite Posted October 26, 2015 Share Posted October 26, 2015 Well, it doesn't really make sense that they have spool-up in the first place, so ... Sure, why not. Yes, there is. It was put there as a balancing mechanic. It does not have to be "real world logical" it just has to a half decent game mechanic. If you make a weapon and give it base stats, then say "how about we up the damage, but put in a spool-up as a balance mechanic" it makes perfect sense. You could question if the "extra damage" was done in a way that you like, but that's a totally different problem. Link to comment Share on other sites More sharing options...
Ajreil Posted October 26, 2015 Share Posted October 26, 2015 Yes, so much yes. Anything we can do to make the class of weapons feel less like a machine gun is awesome in my book. We don't need 15 different versions of the Soma. Link to comment Share on other sites More sharing options...
Doothers Posted October 27, 2015 Share Posted October 27, 2015 Sure when DE decides to add more LMGs/Heavy weapons that aren't grenade launchers Link to comment Share on other sites More sharing options...
SasoDuck Posted October 27, 2015 Share Posted October 27, 2015 That wouldn't make any sense? What would spool up the weapon? Now if it was a minigun I'd understand. But a light machine gun? How exactly do you force enemies to kill their friends? How do you create a miniature point-to-point wormhole? How do you switch between two planes of existence? How do you stomp the ground so hard that time literally slows to a crawl? Answer: space magic Who gives a crap if it doesn't make any sense? It sounds like a nice gameplay mechanic to make LMGs be a little more unique. Link to comment Share on other sites More sharing options...
DSpite Posted October 27, 2015 Share Posted October 27, 2015 How exactly do you force enemies to kill their friends? How do you create a miniature point-to-point wormhole? How do you switch between two planes of existence? How do you stomp the ground so hard that time literally slows to a crawl? Answer: space magic Who gives a crap if it doesn't make any sense? It sounds like a nice gameplay mechanic to make LMGs be a little more unique. But it does not make them more unique, it just turns them into a normal gun, because everyone would just keep it spooled up, and if you add weird "over heat mechanics" you just added extra unneeded complexity. Spooling guns already stay "spooled up" as long as you fire one round or two every so often and not let it spool-down by waiting an entire 2 seconds or so of not shooting. Other games that have spool-up usually will NOT fire UNTIL the spool-up is at maximum, which is actually what the Gorgon should do, so we are already lucky that our guns start shooting instantly. Link to comment Share on other sites More sharing options...
Roboplus Posted October 27, 2015 Share Posted October 27, 2015 Holding the alt fire would spool it up without firing, but if you hold it too long you jam the weapon and have to reload. That's skill-based and rewards paying attention. Link to comment Share on other sites More sharing options...
(PSN)Van_Ter Posted October 27, 2015 Share Posted October 27, 2015 (edited) Adding specific mechanics to a specific weapons sub-category? Count me in. It'd create so many interesting possibilities. Edited October 27, 2015 by (PS4)Van_Ter Link to comment Share on other sites More sharing options...
Roxorium Posted October 27, 2015 Share Posted October 27, 2015 Yes, there is. It was put there as a balancing mechanic. It does not have to be "real world logical" it just has to a half decent game mechanic. If you make a weapon and give it base stats, then say "how about we up the damage, but put in a spool-up as a balance mechanic" it makes perfect sense. You could question if the "extra damage" was done in a way that you like, but that's a totally different problem. Oh really? Then please tell me why Gorgon deals less damage than your widely available, run-of-the-mill assault rifle. Gorgon: 25 Karak: 27 Link to comment Share on other sites More sharing options...
(XBOX)JAMEEL32 Posted October 28, 2015 Share Posted October 28, 2015 Oh really? Then please tell me why Gorgon deals less damage than your widely available, run-of-the-mill assault rifle. Gorgon: 25 Karak: 27 Age, plain and simple. Link to comment Share on other sites More sharing options...
Arunafeltz Posted October 28, 2015 Share Posted October 28, 2015 If it's slower than spooling up from actually firing the weapon, I'd say hell yes. Link to comment Share on other sites More sharing options...
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