StallordD Posted October 24, 2015 Share Posted October 24, 2015 (edited) So with the new tools at our fingertips, I thought I'd finally get to work on an idea I had a LONG time ago. The Corpus Guild Cape! Now of course I decided to take the route for the creation that takes the most work. Work that I have literally zero idea how to do. So with all the guidelines in mind, I set out to try and create something that would fit and got this. Eh, not the worst. Kinda "lego-y" but hey, Corpus in a nutshell, and I'm sure it would look decent with some actual textures on it. And hey, it fits on frames pretty well (ignore the triangle count, it's incorrect in the next couple) So alright! Model is...eh. But let's get cracking on trying to texture! ...Except I'm about as equipped to make a UV map as I am to run a nuclear power plant. I can barely figure out how the get the damn thing from overlapping everywhere, and couldn't understand how to normalize the UV so that some areas aren't 8-bit vomit quality while others are 4k super sharp. In some attempts I figured out how to segment it properly at least...though warping is another topic... And so after my recent attempts to normalize the face sizes on the actual cape resulted in me demolishing my UV AGAIN, I am now stuck with no idea how to proceed. Heck, I'm pretty sure that even if I DID know how, the next steps are beyond my grasp anyways. So I'm mainly just posting this here as a way to vent my frustrations and to maybe get some pointers on how to proceed if I ever do. Edited October 25, 2015 by StallordD Link to comment Share on other sites More sharing options...
BaneOfOrion Posted October 24, 2015 Share Posted October 24, 2015 john prodman needs to wear this. then everyone will know he is super corpus janitor man Link to comment Share on other sites More sharing options...
Zahnny Posted October 24, 2015 Share Posted October 24, 2015 That triangle... Link to comment Share on other sites More sharing options...
ReizoRyuu Posted October 24, 2015 Share Posted October 24, 2015 (edited) What did you make this in? UV'ing an object that like should be super easy as a good program would just, mostly, do it for you. Edited October 24, 2015 by ReizoRyuu Link to comment Share on other sites More sharing options...
StallordD Posted October 25, 2015 Author Share Posted October 25, 2015 What did you make this in? UV'ing an object that like should be super easy as a good program would just, mostly, do it for you. I made it in Maya, as my school had full licensed versions. Still couldn't figure out how to do it without weird deformations or anything. If you have tips, please share, I'm at a complete loss, haha. Link to comment Share on other sites More sharing options...
CGs_Knackie Posted October 25, 2015 Share Posted October 25, 2015 It looks like a graphic card. xD Link to comment Share on other sites More sharing options...
_Connor Posted October 25, 2015 Share Posted October 25, 2015 Ah, this is similar to an idea i've been sitting on too. We need a big standard. hopefully something we can place a sigil on the same way we can edit body sigils. Link to comment Share on other sites More sharing options...
-BM-Mitz Posted October 25, 2015 Share Posted October 25, 2015 May I suggest something? With the cloth physics, the Cape might clip with the model so can you try and make the upper part (the one that connects to the warframe) a bit fatter so to speak so the cloth starts with some distance behind the model. Link to comment Share on other sites More sharing options...
ReizoRyuu Posted October 25, 2015 Share Posted October 25, 2015 I'm not too familiar with maya's modeling tools, they always felt too backwards to me. But in max you would just select a type of mapping to "blow up" the UV, "box mapping" being the most common for shapes like these, then all you'd need to do is some tweaking and keeping the UV space equally distributed (everything having the same size checkerbox pattern on it as large differences in sizes means large differences in texture quality). Link to comment Share on other sites More sharing options...
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