Novatico 87 Posted October 26, 2015 Share Posted October 26, 2015 (edited) So this is my first skin I am working on for Excalibur, working on the model currently so I can bake the normal map and replace the original normal map to make Excalibur look somewhat new. Just ignore the helmet, I just decided to goof around with that for a bit :p Edit 1: So I put the started putting the custom maps on the mesh and started working on the main primary tint locations and so far this is what pops up. Work damn spoilers button >.< Edit 3: So I did as I was recommended and inverted the Y axis and this was the result, I think I like and am gonna start working on tint 2 and and tint 4 now Edited October 31, 2015 by Novatico Link to post Share on other sites
OniDax 13,283 Posted October 26, 2015 Share Posted October 26, 2015 Woah! That's weird. And he looks completely different. Link to post Share on other sites
YASAHAO 15 Posted October 26, 2015 Share Posted October 26, 2015 Nice work. And add some color. Take a few color variations. Link to post Share on other sites
LoseUrself2Dance 201 Posted October 26, 2015 Share Posted October 26, 2015 Holy mother of abs Link to post Share on other sites
Captkiro 116 Posted October 26, 2015 Share Posted October 26, 2015 don't forget to separate the head when you bake the normals because it's one mesh. You'll have overlapping UV's Link to post Share on other sites
Novatico 87 Posted October 26, 2015 Author Share Posted October 26, 2015 SO how exactly do I take a screenshot in tennogen? I've got the maps ready for a preview before i start cleaning them up a bit but I have yet to find out how to take the screenshot, F12 and PrntScr don't work for me :/ Link to post Share on other sites
Zdravko 127 Posted October 26, 2015 Share Posted October 26, 2015 In what program did you scalptured? Link to post Share on other sites
Novatico 87 Posted October 26, 2015 Author Share Posted October 26, 2015 In what program did you scalptured? Blender for a base shape and then mudbox for detailing Link to post Share on other sites
Zdravko 127 Posted October 27, 2015 Share Posted October 27, 2015 (edited) darn it... im ( free to use ) kind of person... so i dont have all that programs... ah... i guess i cant do modeling... only other color scheme's ah... nvm... Edited October 27, 2015 by Zdravko Link to post Share on other sites
Novatico 87 Posted October 27, 2015 Author Share Posted October 27, 2015 darn it... im ( free to use ) kind of person... so i dont have all that programs... ah... i guess i cant do modeling... only other color scheme's ah... nvm... Blender is free, I perfer over other software for making a base sculpt. Link to post Share on other sites
(XBOX)gnashermaster97 99 Posted October 27, 2015 Share Posted October 27, 2015 It looks like he has a carapace like a beetle. I love it! Link to post Share on other sites
Novatico 87 Posted October 29, 2015 Author Share Posted October 29, 2015 Update on how the skin is coming up on the first post Link to post Share on other sites
PnOyLeeT 1,024 Posted October 30, 2015 Share Posted October 30, 2015 abs abs abs abs .. Link to post Share on other sites
_Connor 225 Posted October 30, 2015 Share Posted October 30, 2015 Your Normal Y direction is inverted. If you have photoshop, get a free tool called Nvidia normal map filter and you can easily flip the Y direction. Link to post Share on other sites
Novatico 87 Posted October 30, 2015 Author Share Posted October 30, 2015 Your Normal Y direction is inverted. If you have photoshop, get a free tool called Nvidia normal map filter and you can easily flip the Y direction. Really? Thought it was just the lighting, i'll give it a shot to see how it looks. Link to post Share on other sites
Novatico 87 Posted October 31, 2015 Author Share Posted October 31, 2015 Update: Just a small little edit to the Y axis of the normal map (check first post) Link to post Share on other sites
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