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Frost Is Better Than Or Equal To Saryn In Nearly Every Way


potatofamine
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Frost advantages:

Has a Prime version for better polarities

Higher shields

Lower health, but extra armor and a helmet that more than makes up the difference

2-3 abilities worth equipping, opposed to Saryn's 1 worthwhile ability

Avalanche does more damage than Miasma

Avalanche does full damage at all levels, Miasma doesn't

The go-to warframe for tough Corpus missions

 

Saryn advantages:

Slightly faster run speed

Miasma ignores armor, not something very important on an AOE ultimate

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It is well known that frost has its advantages against corpus/grineers thanks to snow globe and cold dmg is more effective vs  shields so it's even better against corpus.

 

Anyway avalanche doesnt ignore armor, the higher the enemies the more effective miasma is.

 

I dont know much about Saryn but i dont see her to cover a role similar to Frost's

Edited by Phoenix86
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Wrong, wrong and wait... wrong =]

 

Frost advantages:

   - polarities with the prime version (no need anymore cuz forma)

   - higher shields (ok, I'll give you that)

   - lower health but more armor (well OK here too but there again this is for the tanky part)

   - avalanche does more damage than miasma (in fact it does less by far: continuity and focus mode on saryn are sick bro)

   - avalanche does full damage at all levels (well it's even wronger than the previous statement cuz you know.. ARMOR)

 

You don't want to go this way when you compare frost to saryn.. Saryn is one of the best damage dealer if not THE one thanks to the ignore armor on abilities.. but now there is vauban who doesn't even care about health and armor so I don't get your point at all.

Edited by zeluke
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All of SARYN's abilities are worth equipping.

Venom to take down shields while reloading/healing your own shields

Moult to draw fire from yourself

Contagion used with moult is a devastating melee combination

Miasma can easily destroy most targets in a fairly large radius + it does the exact same damage as Avalanche and has a bigger radius

 

Her health more than makes up for her shields when an armor boost mod is on (or not if on level 25 and under) and has a defence and tactic polarity to equip Redirection and either streamline or flow to increase ability usage for better survival

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Miasma ignores armor, not something very important on an AOE ultimate

HAHAHAHAHAHAHA

 

Good one.

 

Decoy and Miasma are worth it enough to play Saryn. I'm sorry, but defense missions aren't the only mission type.

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It is well known that frost has its advantages against corpus/grineers thanks to snow globe and cold dmg is more effective vs  shields so it's even better against corpus.

 

Anyway avalanche doesnt ignore armor, the higher the enemies the more effective miasma is.

 

I dont know much about Saryn but i dont see her to cover a role similar to Frost's

 

Frost at least can cover a role, Saryn doesn't really have any niche. Saryn struggles to be mediocre at anything.

 

Miasma ignores armor, but most clusters of enemies are going to be lower level anyway.

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Frost at least can cover a role, Saryn doesn't really have any niche. Saryn struggles to be mediocre at anything.

Miasma ignores armor, but most clusters of enemies are going to be lower level anyway.

This is just wrong. Miasma has superior range and damage if you fight stuff that actually has armor. Have you seen the vid of those guys doing wave 100? They actually used 2 Saryns, for armor ignoring aoe damage, and no frost.

If you don't like her, don't play her, others do very successfully though.

Edited by Korevas
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Wrong, wrong and wait... wrong =]

 

Frost advantages:

   - polarities with the prime version (no need anymore cuz forma)

   - higher shields (ok, I'll give you that)

   - lower health but more armor (well you already said that so I don't see how having lower health is an advantage)

   - avalanche does more damage than miasma (in fact it does less by far: continuity and focus mode on saryn are sick bro)

   - avalanche does full damage at all levels (well it's even wronger than the previous statement cuz you know.. ARMOR)

 

You don't want to go this way when you compare frost to saryn.. Saryn is one of the best damage dealer if not THE one thanks to the ignore armor on abilities.. but now there is vauban who doesn't even care about health and armor so I don't get your point at all.

 

A free forma pre-installed is definitely an advantage.

Thanks.

Effective health after armor and helmet is higher.

Frost can use Focus also, and both cut deep into Saryn's mod points, so she'll be lacking in other places because of needing these mods.

Avalanche does 1000 damage at rank 0, and max rank. Definitely not wrong here.

I mentioned Saryn's advantage of armor ignore on Miasma, but that doesn't make up for every other disadvantage.

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This is just wrong. Miasma has superior range and damage if you fight stuff that actually has armor. Have you seen the vid of those guys doing wave 100? They actually used 2 Saryns, for armor ignoring aoe damage, and no frost.

If you don't like her, don't play her, others do very successfully though.

 

Avalanche and Miasma have the same range at max rank. Wave 20+ of Endless Defense missions is only like 1% of the game.

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Frost advantages:

Has a Prime version for better polarities

Higher shields

Lower health, but extra armor and a helmet that more than makes up the difference

2-3 abilities worth equipping, opposed to Saryn's 1 worthwhile ability

Avalanche does more damage than Miasma

Avalanche does full damage at all levels, Miasma doesn't

The go-to warframe for tough Corpus missions

 

Saryn advantages:

Slightly faster run speed

Miasma ignores armor, not something very important on an AOE ultimate

 

I think this is a common newbie thing with the frame comparisons, because I recognize your thinking. But really, if you put your time into all the frames and make an effort to use them as-is and without preconcieved notions, you'll find that you start to appreciate all the skills of all frames out there.

 

I've personally noticed that Saryns skills are worth while if they're utilized in the right fashion and in the right mission.

So really OP, play more and play better and you'll grow to appreciate all the frames sooner or later.

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Avalanche and Miasma have the same range at max rank. Wave 20+ of Endless Defense missions is only like 1% of the game.

Miasma is better than Avalance for ALL level 25+ grineer and all ancients.

 

Which will be your main problems in an infested mission.

 

If Miasma has the same range as Avalanche, Miasma is better than Avalanche.

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I think this is a common newbie thing with the frame comparisons, because I recognize your thinking. But really, if you put your time into all the frames and make an effort to use them as-is and without preconcieved notions, you'll find that you start to appreciate all the skills of all frames out there.

 

I've personally noticed that Saryns skills are worth while if they're utilized in the right fashion and in the right mission.

So really OP, play more and play better and you'll grow to appreciate all the frames sooner or later.

 

This^^

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A free forma pre-installed is definitely an advantage.

Thanks.

Effective health after armor and helmet is higher.

Frost can use Focus also, and both cut deep into Saryn's mod points, so she'll be lacking in other places because of needing these mods.

Avalanche does 1000 damage at rank 0, and max rank. Definitely not wrong here.

I mentioned Saryn's advantage of armor ignore on Miasma, but that doesn't make up for every other disadvantage.

 

Well I guess you are more interested in trying to prove your point than the truth dude cuz there again, you are wrong on so many levels. I already have my frost prime and I have played frost a lot more than my saryn just so you know.. but I'm defending Saryn because you are so full of wrong statements I had to say something.

 

Again, you are talking about damage. Do you really think the ultimate ability is not the first to be upgraded? That means we don't care AT ALL that avalanche is dealing 1K damage level 1. Also, you're talking about focus mode well sorry to break it to you since it seems you didn't read me the first time but Saryn's miasma is increased by Focus AND Continuity. Also, she's doing just fine and just by using my brain (some might call it cheating I guess considering the level of this warframes comparaison) she doesn't actually lack any room for mods.

 

And with your "definitly not wrong here" yeha you are all wrong. It's nice to read and know that avalanche does 1K damage but as you know, and I seem to repeat myself but hey, Miasma ignores armor which is, in two letters, OP.

 

As someone said before, this is really newbish to compare frames in this way but I guess you are going to answer again, trying to tell us we are wrong and you are right. Keep up the good job.

 

And for your last statement, yes it does.

Edited by zeluke
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Saryn owns so hard bro, and you're honestly comparing apples to oranges. Frost is made for a support tanky roll while offering some amount of damage while Saryn is made to outright kill everything. I wouldn't mind having either in the squad.

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Saryn's ult caps out at 1433 damage compared to Frost's 1300 and it has a 3 second stun compared to Frost's 2. More importantly it ignores armor. Consider that on Pluto even chargers and Corpus crewmen are taking about 55% damage and miasma's doing double avalanche's damage, and we're not even taking Grineer or ancients into account here. On level 3 void missions it gets even worse.

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I run a fully modded saryn which I polarized 3 times with a maxed miasma Max focus Max flow Max streamline Max stretch Max rush 300% redirection shield and 120% stamina recharge......anything below wave 50 takes one ulti use to kill anything above wave 50 takes 2 uses of my ulti..... But the first ulti takes 3/4 of there life so as for aoe damage saryn is better but frost does play a bigger role as support

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Saryn needs fixes, not design changes.

 

1) Venom as it is now is garbage for its intended design and has been relegated to a single-target DPS DoT spell ... when its intended mechanic has such creative potential. The target points on the models dont really trigger anything and if located on the backside of a model you can't even hit them without an otherwise worthless puncture mod. Even then, if you do manage to hit the target-spore before the target dies, the explosion radius is so ridiculously small you are lucky if it ever spreads anywhere. Besides, if you're trying to spread damage around with Venom it better be at long range, otherwise why arent you using Miasma? But long range + model-located weakspot that spreads AoE damage? It makes little sense in both theory and practice.

 

2) Contagion needs a dramatic reduction in cast time. It's a melee-enhancing spell .... that requires you to stop attacking, stop moving, and spend 1-2 seconds to cast a spell to melee.....???? Again, it makes no practical sense  whatsoever to design something around melee - combat that is vulnerable, active, in close range, and mobile - then make the spell root the user in place, in dangerously vulnerable melee range, stall them with a long cast time, then provide a damage bonus that could be compensated for by taking a few extra swings during the time you spent casting!

 

The idea behind a lot of spells in this game are great... but seriously.... who is responsible for their implementation?

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@lostoncepts ; not on xini you don't.

 

@Qb3rt ; Venom is a rewarding ability that is situational and needs some adressing to its consistency, but is a good ability.

 

And the OP has a valid comparison(though not logic) because saryn and frost are the two ranged caster/ tanks in the game.

 

Saryn has crazy damage potential, one of the highest in the game, with Miasma doing a max of 1625 true damage (dunno where the 1433 max number came from) and venom has the highest damage potential of any 25 energy ability (yes, even slash dash). However, this is dot damage so its delt over time, which is very different than Frost's more bursty spells.

 

Contagion and Freeze both suck, and molt and snow globe can both be group saving.

 

They are Both A tier frames and are almost always credit to team.

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2-3 abilities worth equipping, opposed to Saryn's 1 worthwhile ability

 

Apparently you are using Molt (or contagion or miasma) wrong.

The other problem is that small globe is [usually] better than big globe while You want Avalanche to be as large as possible, so stretch for frost  is a bit of a stretch.

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I see what you're doing here, now that Rhino has been dethroned, you're trying to create a friendly rivalry between Saryns and Frosts. Let the battle begin!

My vote is for Saryn, she's a more offensive frame that gives dps frames a run for their money. Frost is great on defense missions, I'll give you that, but Saryn gets the edge in everything else. Her Venom is extremely useful in boss fights where the boss is shielded, Molt is still useful as a damage avoider despite its nerf and is great in combo with Contagion which really beefs up melee dmg if you love hacking and slashing, and Miasma is one of the best AoE damage ultimates in the game.

Plus Saryn shows that a lady ninja frame can be just as effective, agile, and powerful as a male frame all while wearing high heels. Frost wears a winter overcoat and has a funny hat.

Edited by Vorpalstryke
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Saryn needs fixes, not design changes.

 

1) Venom as it is now is garbage for its intended design and has been relegated to a single-target DPS DoT spell ... when its intended mechanic has such creative potential. The target points on the models dont really trigger anything and if located on the backside of a model you can't even hit them without an otherwise worthless puncture mod. Even then, if you do manage to hit the target-spore before the target dies, the explosion radius is so ridiculously small you are lucky if it ever spreads anywhere. Besides, if you're trying to spread damage around with Venom it better be at long range, otherwise why arent you using Miasma? But long range + model-located weakspot that spreads AoE damage? It makes little sense in both theory and practice.

 

2) Contagion needs a dramatic reduction in cast time. It's a melee-enhancing spell .... that requires you to stop attacking, stop moving, and spend 1-2 seconds to cast a spell to melee.....???? Again, it makes no practical sense  whatsoever to design something around melee - combat that is vulnerable, active, in close range, and mobile - then make the spell root the user in place, in dangerously vulnerable melee range, stall them with a long cast time, then provide a damage bonus that could be compensated for by taking a few extra swings during the time you spent casting!

 

The idea behind a lot of spells in this game are great... but seriously.... who is responsible for their implementation?

 

Venom just doesn't have any use on anything that isn't a boss/ancient/heavy gunner/tech. Some more utility would be nice.

Contagion should apply venom on every target that it hits.

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Now that we have the Smoke color pack for shiny glossy black, with those killer high heeled boots on Saryn, and if they release a new whip-like melee weapon in a future update...

 

I think we all know who wins here.

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