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Ps4: The Jordas Precept (U17.7.1) (+Hotfixes)


[DE]Drew
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NEW QUESTS:
The Jordas Precept
Ordis is determined to help a fellow Cephalon overcome a ship wide Infestation, but can a Cephalon affected by Infestation be saved?  
 
WHAT YOU SHOULD KNOW
This Quest can be obtained after unlocking Eris. If you do not have this planet, defeat Tyl Regor on Titania, Uranus to collect its Navigation Segment. Players that have Eris already unlocked can accept the Jordas Precept on their Codex.
 
The Jordas Precept requires players to hunt the elusive Infested Juggernaut, who only makes an appearance after slaying multiple Infested shortly after his signature roar...
 
New Boss: J-3 Golem:
The J-3 Golem has received a major overhaul since its last appearance, and can be found after completing The Jordas Precept Quest.
 
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One of Darvo’s most trusted contractors is in danger.  Visit Darvo in any Relay for more information on how to save this ally from impending execution.
 
NEW WARFRAME:
Titan of stone, lord of the earthly elementals.  Atlas’ powers include:
-Power 1 - Landslide: Bash enemies with an explosive sliding punch, repeat for a devastating combo.
-Power 2 - Tectonics: Summon a rock-wall, activate again to send the rocks crashing toward the enemy.
-Power 3 - Petrify: Fossilize foes with Atlas` hardened gaze.
-Power 4 - Rumblers: Summon two elemental stone brawlers to the melee.
 
TENNO REINFORCEMENTS:
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Spira Throwing Daggers available now!
 
A flash of red ribbons dancing in the breeze is the last thing seen by victims of these deadly throwing daggers.
 
Add the Spira Throwing Daggers to your Arsenal by visiting the Market today!
 
Tekko: These iron fists that rip through foes with each strike are Atlas’ signature weapon.
 
Convectrix: When its twin-lasers converge on a target a circuit is created, frying the subject.
 
Sonicor: Blasts targets with a massive wave of sonic energy.  Reported results to be: ‘very satisfying’.
 
Phaedra: Devastate free-space enemies with Phaedra, the Soma’s big-sister.
 
Kaszas: Become an angel of death with this Archwing scythe.
New Stance: Gaia's Tragedy: Slow, powerful strikes.
 
NEW CUSTOMIZATION:
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Unique Tennogen Avatars and the Boar have now arrived!  The Boar makes its triumphant return with a fresh new visual overhaul.  Previous Boar owners will automatically have their weapons visually upgraded, but if you haven't picked up the classic shotgun before now's the time to try out its devastating power.
 
Tennogen Avatars can be purchased in a bundle, or individually via the Profile Icon screen under Profile in the Pause Menu.
 
Find the Boar and our community-created Tennogen Avatars in the Market today!
 
Air Support and Landing Craft Customization:
Players can now call in support from their Landing Craft mid-Mission via Air Support Charges.
-Air Support Charges effects are unique to each Landing Craft.
-Air Support Charges can be constructed in the Foundry and equipped in the Arsenal under Gear.
-Air Support Charges have a 10 minute cooldown between each use.
-Players can now customize their Landing Craft and Air Support via the Options Menu under Equipment -- Landing Craft.
-Players will first need to construct the Landing Craft Segment in their Foundry, enabling them to construct Landing Craft and Air Support Charges.
-Landing Craft Segment: Allows construction of Landing Craft and Air Support Charges in the Foundry.
-Landing Craft Mantis:  Features the Air Support: Team Health Restore.
-Landing Craft Liset: Features the Air Support: Cipher.
-Bajada Mantis Skin A unique skin for the Mantis landing craft.
-Gloam Mantis Skin: A unique skin for the Mantis landing craft.
-Oscuro Mantis Skin: A unique skin for the Mantis landing craft.
 
Gersemi Valkyr Skin: Before Alad V, before the experiments, there was Gersemi Valkyr.  Available from November 6th @2pm ET until the 20th
 
Igaro Syandana: This wing-like syandana invokes the beauty and agility of the Ceresean Butterfly Sparrow.
 
Opulas Robe: An opulent display of privilege for the Corpus elite becomes a trophy for the Tenno who fight them.
 
-New Syndicate Handshake emotes.
-Players can now toggle the Meditate Emote.
 
NEW ARCANE FOUNDRY BUTTON:
A new button for Arcanes has been added to the Foundry, next to the Components button.  This menu will allow players to sort through their installed and uninstalled Arcanes in a much more organized fashion.

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Arcane Distiller cost reduced to 50,000 standing.
Installing and distilling Arcanes is now done instantaneously.
 
ARCHWING UPDATES:

New Game Modes:
Archwing Mobile Defense:  Defend crashed satellites against waves of enemies in order to secure vital information.
 
Archwing Defense:  Defend two objectives from enemies as they attack from all sides within the heart of a damaged Corpus ship.
 
Archwing Missions have been adjusted on planetary nodes to better reflect the level range and difficulty of each Planet.
 
Archwing Mobile Defense has been added to the following planetary nodes:
Grineer on Earth, Erpo
Corpus on Mars, Syrtis
 
-Archwing Interception Missions have been given a slight redesign, grouping points closer together with increased debris to fight around.
-Enemies will now be marked as targets on the main HUD, and targets out of LOS will display the direction of their approach along the edge of the screen.
-Afterburner: Pressing the ‘jump’ button while boosting will cause the Archwing afterburners to kick in, giving players a significant speed increase.
-Players can now rebind up / down movement keys for Archwing gameplay.
-Made various improvements to audio FX while in Archwing Missions.
-Asteroids can now drop resources and loot upon being destroyed.
-Players can now find loot crates in Archwing Missions.
-Archwings now passively regenerate Energy.
-Affinity sharing with Squad members while in Archwing has been increased.

 
NEW ENEMIES:

Modular Corpus Enemies:  These enemies have a wide range of visual appearances, including weapons and powers.  While the design of the following enemies are different from afar their core powers are as follows:
-Fog Comba:  Disrupts Perception powers
-Fog Scrambus:  Disrupts Perception powers
-Nul Comba: Disrupts Buff and Debuff powers
-Nul Scrambus: Disrupts Buff and Debuff powers
-Sap Combat: Disrupts Damage powers
-Sap Scrambus: Disrupts Damage powers
-Slo Comba: Disrupts Mobility powers
-Slo Scrambus: Disrupts Mobility powers
-Mutalist Lightning Carrier: Carries Lightning Crawlers
-Mutalist Toxic Carrier: Carries Toxic Crawlers
-Attack Mutalist: Fires infested spores

 
ADDITIONS:

-Drekar Troopers now have a chance to drop the Boar Blueprint.
-The Atlas Tartarus Alt Helmet is now available in the Market.
-Darvo and Clem Missions:  Players can now take a special weekly Mission from Darvo in the -Relays that will reward players with an additional Clem Blueprint.  This Mission is only available after the completion of the Man of Few Words Quest. Please note upon completion, a 7-day cooldown will take effect before being able to re-run the mission.
-New Noggles are now available in the Market!  Add Oberon, Valkyr and Zephyr to your collection today!
 
The Uranus Underwater Lab tileset has been expanded:
Spy Missions have been added to Umbriel and Rosalind, complete with its own unique tileset and Spy Vaults.
 
Additional tiles have been added to further expand Underwater Sealab tileset.
 
Mobile Defense Missions have been added to the following planetary nodes:
Grineer Forest on Earth, Eurasia
Corpus Ship on Venus, Aphrodite
 
-A new Orokin Derelict Mobile Defense Key is available in the Market.
-Caches and a new reward table have been added to Hive Missions.
-The HUD has been updated to show more objective information in addition to caches.
-Tumor nodes will now display on your minimap with the Enemy Radar Mod equipped.
-Infested Lasers, Magnetic Clouds and Spore Clouds now ignore Kubrows and Sentinels.
 
Hive Missions have received the following updates:
The Infested Juggernaut will now spawn more frequently on Eris Survival Missions.

 
CONCLAVE CHANGES:

-The Snipetron weapon series is now available in PvP.
-Added Bullet Jump Speed to the Conclave Arsenal upgrade screen.
-Adjusted Bullet Jump speeds for all Warframes in PvP.
-Increased animation speed of Ash’s teleport in PvP.
-Ash’s Shurikens now do Puncture damage in PvP.
-Reduced the bonus of Bullet Jump Mods in PvP.
-Increased the damage of Frost’s Freeze in PvP.
-Increased the damage of Excalibur’s Slash Dash in PvP.
-Increased the range of Rhino’s Charge in Pvp.
-Each Warframe has been given their own Bullet Jump Speed in PvP.
-Reduced the damage of the Lie in Wait PvP Mod.
-Increased the damage of the Vectis Prime in PvP.
-Reduced the damage of all Elemental Bullet Jump Mods in PvP.
-Reduced the percentage of base damage Immolation uses for its DoT in PvP.
-Reduced the duration of Cold’s slow debuff in PvP.
-Reduced the duration and amount of damage Loki’s Invisibility can take before it breaks in PvP.
-Removed the ‘Leave Conclave’ button from the Host at the End of Match screen to help prevent issues with migration and reward loss.
-Increased the Vaykor Hek’s ammo pool in PvP.
-Reduced the damage of the Mk-1 Paris’ quick shot in PvP.
-The Amphis and Tipedo are now available for use in Conclave.
-Changed the Spry Sights Mod polarity back to V.
-Reduced the damage of all non-dagger melee weapons in PvP.
 
-Trinity, Nova, Loki and Banshee can now be used in Conclave.
-New Map: Corpus Core added to Annihilation and Team Annihilation game modes.
-New Mods available for purchase from Teshin:
Searing Leap - At Max Energy, +20% to Bullet Jump and +60 Fire Damage
Rime Vault - At Max Energy, +20% to Bullet Jump and +60 Freeze Damage
Voltaic Lance - At Max Energy, +20% to Bullet Jump and +70 Electrical Damage
Venomous Rise - At Max Energy, +20% to Bullet Jump and +10 Poison Damage
 
-Alert system that applies Affectors to a random game mode for a limited time. Possible Affectors can be:
High Noon - Increased Secondary Weapon Damage
Intensify - Increased Ability Damage
Martial Law - Increased Melee Damage
Energy Flux - Increased Energy Gain and Pickup
Overpowered - All of the Above
 
-The Obex, Dual Ether Daggers, Vaykor Hek and Ankyros series can now be used in Conclave.
-All Dual Wield melee weapons are now available in Conclave.
-All Machete melee weapons are now available in Conclave.
-There are now two daily challenges per game mode and progress can be made simultaneously.
-Kill Streaks have been reduced to 3/6/9/12.
-Players on kill streaks are now announced in Killfeed.
-Reduced the experience gained from Cephalon Capture from 5k to 2k.
-Reduced the damage of the Furax weapon series in PvP.
-Reduced the damage of the Ninkondi in PvP.
-Reduced the damage of all staff weapons in PvP.
-Reduced the melee slam radius of Heat Sword, Dual Heat Swords and Dex Dakra in pvp
-Reduced the damage of the Braton series in PvP.
-All weapons now have individual ammo pools.
-Kulstar damage increased in PvP.
-Penta series damage increased in PvP.
-Angstrum damage increased in PvP.
-Reduced the distance of Bullet Jump in PvP.
-Reduced the damage of Bullet Jump Launch in PvP.
-Energy Gain rate has been reduced in PvP.
-Melee Auto Target angle reduced in PvP.
-Channeling Energy cost reduced from 10 to 5 in PvP.
-Increased the damage mitigation of dodge in PvP.
-Shield regeneration delay increased in PvP.
-Reduced the radius of channeled explosions from Glaive projectiles in PvP.
-Damage reduced on Oberon’s Smite projectiles in PvP.
-In team game modes, Warframe and weapon energy colours are now team based.
-Energy pickups reduced in Corpus Gas CTC map.
-Nyx will now drop the Cephalon when using Absorb.

 
WARFRAME CHANGES:

Toggled Abilities and Energy Drain:  
The following adjustments have been made to Abilities that can toggle on or off with the intention of making each Ability more rewarding to use in a wider range of scenarios.  We will continue to monitor the balance of all Toggled Abilities after launch.
 
Duration Mods now have an effect on toggled Abilities.
For example: Mods that added 100% duration will make a 10 Energy drain become a 5 Energy drain.
 
-Chroma’s Spectral Scream now drains 3 Energy.
-Chroma’s Elemental Ward’s Electric elemental discharge effect is now affected by range Mods instead of strength Mods.
-Chroma’s Elemental Ward Poison holster and reload speed are now affected by duration Mods instead of strength Mods.
-Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed.
-Equinox’s Rest & Rage has had its base range doubled.
-Hydroid can now recast Tempest Barrage and Tentacle Swarm with no cooldown.
-Nyx’s Chaos no longer has a cooldown, and enemies affected by Chaos cannot be stunned by additional casts.
-The minimum energy cost of an Ability cannot go below 25% of the base cost.
-Mesa’s Peacemaker now roots Mesa in place while creating a focus ring on the HUD.
-Pressing Fire will have Mesa automatically attack all enemies inside the ring, and each enemy slain will decrease the radius of the ring while increasing Mesa’s damage dealt.
-While in Peacemaker players can look in any direction.
-Range Mods will affect the size of Peacemaker’s ring.
 
-Valkyr has received the following changes to her Ability powers:
Ripline now has increased animation speed and vertical boost.
Ripline now has reduced energy cost and increased damage for each time cast.
Ripline will now soft-lock onto enemies.
Valkyr’s HUD will now display the window of opportunity to recast Ripline at lower cost .
Hysteria can now be quickly toggled on/off.
Hysteria now receives buffs from the player’s melee weapon Mods.
Valkyr now passively has 50% knockdown recovery speed and no heavy landing.
 
-Overhealing from Equinox’s Mend will now restore shields.
-Switching between forms with Equinox has been reduced to a 1 second delay.
-Only two clones from Mirage’s Hall of mirrors now fire projectiles.  This change has been made in order to help improve performance issues.  Damage has been increased on the remaining clones to compensate.
-Mag's Pull now requires an open path to affect targets -- resources and enemies can no longer be pulled through walls or closed doors, but enemies can still be pulled out of cover and behind obstacles.
-Zephyr's Tailwind will no longer have a 'power in use' error between casts.
-Nyx's Psychic Bolts now have a chance to Radiation Proc enemies.
-Equinox's 4th Ability has had its energy drain-per-second changed from 5 to 3.5

 
GENERAL CHANGES:

-Made some adjustments to Ember’s World on Fire audio FX.
-Players now receive an audio queue when they receive a PM in game.
-Missions that have Archwing portions will now have an Archwing icon on their Mission nodes.
-Made adjustments to help improve minimap navigation markers.
-Made some improvements to Ember’s Ability audio FX.
-Reduced the effectiveness of crowd control abilities against Phorid.
-Increased the Kavasa Prime Collar’s Armor to 100 - when equipped, Kubrow now get an additional 100 Armor.
-Corpus Nullifiers will no longer destroy Frost’s Snow Globes if Frost enters the Nullifier Shield and globes are placed elsewhere.
-Made some audio and timing adjustments to the Liset’s landing cinematics at the start of Missions on Earth’s Forest tileset.
-Improved the resolution on Trinity Prime’s image in the Market.
-Simaris’ active Synthesis Target will now show its progression in the Landing Craft’s World State Window.  This will appear only after accepting the target from Simaris in the Relay.
-Infested Carrier Drones now have a unique explosion FX.
-Added a slight glow to the player reticle to improve tracking on orange backgrounds.
-Reduced enemy level scaling in Archwing Defense Missions.
-Removed 'the floppy bacon' behaviour of the Prime Pyra Syandana and improved physics on the Yamako Prime Scarf to be more 'metal' than 'cloth'.  
-Renamed Secondary Weapon Conclave Mod from HIGH NOON to SHOWDOWN so it doesn't conflict with the Redeemer Stance.
-Various sound tweaks and fixes for Corpus Modular enemies.
-Difficulty tweaks to Archwing Interception: Reduced overall enemy count, tweaked enemy spec to cap max simultaneous count and spawn chance of various units.
-Various lighting tweaks and polish passes on PBR Void.
-Ramparts now only spawn in missions with level 15 enemies or higher.
-The following improvements have been made to player-created Waypoints:
Player-created waypoints will now disappear for each squad member individually once the marked objective has been retrieved.
Waypoints will now display the name of a Mod when placed on a Mod.
Waypoints will now display the name of a resource when placed on a resource.
Waypoints have been given a unique symbol for Syndicate Emblems and Kuria.
 
-Players can now view their Abilities when affected by Mods by using the ‘View Stats With Mods’ button in the Arsenal, under Abilities
-A new ‘Show Health Over Enemies’ option has been added to the Options Menu, under HUD.
-Reduced the Simulor’s screen shake effect.
-Many Corpus environments, objects and materials have been given the PBR treatment!
-Many Orokin environments, objects and materials have been given the PBR treatment!
-The Angstrum has received the PBR treatment!
-Slightly increased the ambient audio FX on Earth’s forest tileset.
-Frozen enemies will now shatter instantly after they die.
-Decreased the audio of weapon fire as fire-rate increases.
-Added additional alarm consoles to Rescue Missions on Europa.
-Players can now skip the crafting stages of the Hidden Messages Quest if they already have built a Mirage.
-The Kubrow incubator will now display gender and breed type on hatching.
-Clan Tiers can now be seen by Alliances on the Alliance Management screen.
-Made various audio improvements to projectile impact killing blows.
-Noru Prime Syandana has been given the PBR treatment and has more customizability.
-Sound Obstruction Occlusion: Improvements have been made to make audibly tracking enemies behind environmental objects or walls much easier.
-Grineer Ramparts are now invulnerable to attacks from the front.
-As vaulting is currently disabled in-game we are temporarily removing the auto-vault toggle option from the options menu.  This feature (and ability) may return in the near future.
-Liset Noggle capacity has been increased by 3x the amount.
-Increased the angle that players can mount a Rampart from.
-Added new idle animations to Noble and Agile stances when using throwing daggers.
-The following changes have been made to the Sentinel Vulklok weapon: Vulklok fire rate has been decreased from .5 seconds between shots to .15 seconds per shots.
Vulklok accuracy has been increased to 100%.
Weapon damage has been reduced.
Weapon accuracy and rate of fire has been reduced.
Proc chance for electric procs has been increased.
Weapon crit chance and crit damage has been increased.
 
 
-Slightly altered the Simulor’s reload sounds to prevent audio overlap when firing.
-Tweaked the combo animations on the Ninkondi to feel more fluid.
-Allied NPCs will now give vocal cues when attacking alongside or following a player.
-Made minor adjustments to Arc Trap audio FX.
-Quest reminder transmissions will only play once per login.
-Attack speed Mods now affect melee finisher attack animation speed.
-Fire rate mods now reduce time between shots per burst on burst fire weapons.
-Added additional collision to Trinity’s skirt to help prevent capes and Syandanas clipping through her skirt.
-Darvo will more readily chat with Tenno in a busy Relay.
-Made improvements to how faction Cache types are determined in Sabotage missions.
-Gave Orokin Void Caches their own locker appearance as opposed to a Corpus Locker.

 
FIXES:

-Fixed discrepancies in Cache types differing from the faction being played.
-Fixed various issues with transmissions about caches being delayed.
-Fixed an issue with duplicated enemies in the Codex.
-Fixed a progression stopper issue with the Archwing Quest.
-Fixed Stealth kills from Ninkondi on Corpus MOAs not having any audio.
-Fixed Alad V Noggle Statue using the incorrect animation.
-Fixed a crash that would occur when attempting to start or complete Quests.
-Fixed PvP Mods appearing in Mod Booster Packs.
-Fixed Kubrows displaying a Magazine stat in the Arsenal.
-Fixed some projectiles not rotating properly when used.
-Fixed some instances of the Fluctus not properly doing damage to enemies.
-Fixed some visual holes in the terrain on the Grineer Forest tileset.
-Fixed punch-through Mods disabling the Harpak and Paracyst’s alt-fire.
-Fixed Frost’s passive freeze ability working on ability-immune enemies like the Stalker.
-Fixed players being unable to equip their primary weapon after activating a hacking terminal on Sabotage.
-Fixed Grineer Ballistas never needing to reload.
-Fixed Equinox’s cloth dangles appearing on other Warframes after selecting a Conclave loadout
-Fixed an error that would occur after fusing Mods.
-Fixed a rare issue causing Clients to appear in Sharkwing while the Host is on land.
-Fixed the sniper scope UI staying on screen after a melee attack.
-Fixed a visual issue that would occur when quickly casting some abilities in succession.
-Fixed an issue with Archwing Weapon Blueprints that are found in the Market being obtainable Archwing mission droptables.
-Fixed an issue with various Archwing parts not being included in Archwing Mission Droptables (Corvas, Fluctus).
-Fixed bow weapons replaying audio FX when equipped in a Noble Animation stance in the Arsenal.
-Fixed the Master Thief Mod not properly unlocking chests in secret rooms.
-Fixed the Prisma Daedalus Shoulder Armor sitting incorrectly on Ash Prime.
-Fixed some incorrect audio FX on headshots, kills and gore.
-Fixed the Master Thief Mod not unlocking lockers in secret rooms.
-Fixed Trinity Prime and the Prime Dual Kamas not appearing in the Codex.
-Fixed the wrong faction loot crate being spawned in Void Sabotage Missions.
-Fixed using Valkyr’s Hysteria multiple times locking players into Hysteria, preventing the use of any weapons.
-Fixed Valkyr taking damage from broken windows while in Hysteria.
-Fixed some modular corpus helmet animations not functioning properly.
-Fixed Mirage’s clones having an incorrect fire spread when using the Phage
-Fixed the camera shaking excessively or moving across the map when respawning as a Client.
-Fixed headshots / kill FX not properly displaying when slain by Loki during Invisibility, or during cabin depressurization.
-Fixed the Kubrow’s collar not being hidden during the last Mission in the Howl of the Kubrow Quest.
-Fixed a hacking console sometimes not appearing for players in Grineer Spy Missions on the Underwater Sealab tileset.
-Fixed the Copy Main Colors option under Kubrow customization moving to default colors instead of copying player customization.
Fixed players being able to get stuck inside of the columns of Archwing Defense.
-Fixed planets in the Landing Craft’s skybox getting a little too close to other objects.
-Fixed the Archwing’s Affinity bar disappearing due to the equipped Warframe being at max level.
-Fixed improper timing in Landing Craft fly-in cinematics for Archwing Missions.
-Fixed a mission portion of the minimap that would appear near extraction on the Orokin Derelict tileset.
-Fixed an error providing players with 0 energy drain when using Ember’s World on Fire or Chroma’s Effigy if they fell off the level into a pit, etc.
-Fixed gifted Warframes not properly coming with a Reactor pre-installed.
-Fixed a double-space appearing in the Scindo Prime Blade description.  
-Fixed Trinity Prime’s helmet dangles swapping to other non-Prime helmets.
-Fixed Host migration in Spy Missions causing the Data purge timer to freeze.
-Fixed an issue causing Clients using Valkyr to still take damage while in Hysteria
-Fixed an issue causing Transmutation Cores to appear in Mod Fusion when scrolling through the Mod list.
-Fixed the Virulent Scourge Mod dropping fully-ranked and in packs of 10 from Project Undermine Missions.
-Fixed holograms created by Nyx’s Chaos becoming frozen
-Fixed Mag’s Bullet Attractor becoming visually frozen
-Fixed the Liset’s jetstream visual FX sometimes not correctly displaying for players.
-Fixed Ember’s World on Fire not playing a sound FX on cast.
-Fixed a potential game freeze that could occur after using a Revive.
-Fixed an error that would occur when viewing Abilities that have not been unlocked in the Arsenal
-Fixed issues with the navigation marker when going through doors in the Orokin Void tileset.
-Fixed a login issue affecting players with Kuria scans.
-Fixed status icons on enemies disappearing when looking away and then back at an affected enemy.
-Fixed the Lotus sending players transmissions about ‘incoming walkers’ in Archwing Missions.  Oh, that wacky Lotus!
-Fixed various lighting issues that would appear on Corpus Spy Mission tilesets.
-Fixed Sentinels showing as unranked at the End of Mission screen after they die mid-Mission.
-Fixed Fusion Cores showing up in a Mod Search that doesn’t explicitly search for Fusion Cores.
-Fixed the Conclave Affector ‘Showdown’ giving increased damage to non-secondary weapons.
-Fixed the Conclave Affector ‘Overpowered’ not properly affecting players.
-Fixed enemies not doing anything in Defense missions.
-Fixed Spawning issues in Exterminate missions.
-Fixed Chroma and Equinox's Energy colour not properly affecting states in PvP matches.
-Fixed the Stug primary fire shooting continuously and not using ammo.
-Fixed uncharged Stug shots doing the same damage as fully charged when upgraded with multishot mods.
-Fixed a progression stopper that could occur in Corpus Outpost Mobile Defense alert missions due to wrong level being used.
-Fixed the Ack & Brunt slide attack not scaling the model while equipped.
-Fixed Nyx's Chaos Sphere augment not working at all.
-Fixed Asteroid Mobile Defense missions not being completable.
-Fixed Infested Rescue missions not being completable.
-Fixed Mesa's Peacemaker now showing correct aiming UI for Clients.
-Fixed Excavation missions not spawning enough power cell carriers.
-Fixed the Arcane UI incorrectly showing 2 Arcanes in your inventory after Distilling an Arcane.
-Fixed some Infested getting stuck on areas in the Infested Reactor room.
-Fixed the Supra being unable to use the Rifle Ammo Mutation Mod.
-Fixed Valkyr's Prolonged Paralysis pulling enemies significantly farther than intended.
-Fixed Clients not seeing enemy levels.
-Fixed various crashes.
-Fixed all players in a Void Defense Missions failing immediately when the keyholder or Host extracts after 5 waves.
-Fixed general issues on Zipline parkour movement.
-Fixed an incorrect texture on a grate in the Grineer Underwater Sealab tileset.
-Fixed a visible hole in the wall of the Sabotage Pump Room of the Grineer Underwater Sealab tileset.
-Fixed unranked weapons showing a full exp bar in Missions.
-Fixed a camera not adjusting properly when players move between their Warframe and Archwing mode mid-Mission.
-Fixed sessions hosted by pending friends (not accepted to list) showing up in your available sessions panel.
-Fixed a portion of the minimap that would disappear on the Grineer Galleon tileset.
-Fixed some NPC behavioural issues that caused Drone enemies to become stuck.
-Fixed the bloom FX on Spira / Kunai weapons making it too difficult to aim through the glare.
-Fixed melee attack speed Mods affecting other unrelated animations.
-Fixed players being unable to properly scan Common and Uncommon Corpus storage containers.
-Fixed Excalibur and Valkyr not receiving credit for kills from Exalted Blade and Hysteria respectively.
-Fixed players experiencing a loss of functionality after trying to equip Emotes in the Arsenal.
-Fixed Toxin Injectors in Grineer Sabotage Missions displaying flickering lights for Clients.
-Fixed weapon skins not properly attaching to the Cestra and Dual Cestras.
-Fixed the Cestra’s barrel not properly sitting in the correct position after a reload.
-Fixed the ‘Remove Grineer Toxin’ text that appears near the objective in Earth Sabotage Missions being obscured by the environment.
-Fixed Defense Points in Defense and Mobile Defense displaying when players have named enabled.
-Fixed Spectres not properly displaying names when players have names enabled.
-Fixed players being able to leave the Jackal boss room mid-fight.
-Fixed some improper textures near doorways in the Grineer Underwater Sealab tileset.
-Fixed a visible line in the water after the pump room has been filled in Sabotage Missions on the Grineer Underwater Sealab tileset.
-Fixed Chroma’s Fire Elemental Ward allowing multiple heals each time they enter the aura.
-Fixed enemies not being properly alerted after being hit with a finisher attack.
-Fixed minimap markers and effects remaining on screen for already-obtained pickups after a Host Migration.
-Fixed objective markers not pathing properly in Void Defense Missions.
-Fixed no minimap appearing in the fountain room in the Void tileset.
-Fixed certain parkour maneuvers causing player’s weapons to become holstered.
-Fixed a potential error that would occur when Infested Leeches would attach to a player.
-Fixed the Castanas being unable to destroy rotating laser traps in the Void.
-Fixed Void Vor being unable to be hit by radial damage or melee damage.
-Fixed the Jackal’s legs not properly taking damage from radial damage.
-Fixed Lephantis’ stage 2 form not being able to be damaged from radial damage.
-Fixed inappropriate VO playing when the G3 are killed in the second phase of the Trial.
-Fixed the extraction timer overlapping objective titles in Hive Missions.
-Fixed the Piercing Step Mod not properly displaying the Puncture symbol in the Arsenal stats screen.
-Fixed an issue causing players sitting on a black screen for an extended period when loading into Missions on Uranus.
-Fixed an issue causing Excalibur to load at the end of a Mission
-Fixed the Synoid Simulor not properly creating a vortex when used with Hall of Mirrors as a Client
-Fixed an issue causing players to enter a T-pose when spamming the crouch button.
-Fixed channeling FX appearing in the Arsenal.
-Fixed Valkyr’s Ripline showing as castable with 0 Energy.
-Fixed VO not properly triggering in the Hidden Messages Quest.
-Fixed an issue preventing secondary weapon fire to work when bound to a gamepad face button.
-Fixed Lephantis rewarding each player four sigils on death, instead of one.
-Fixed Clan rank names not being saved after exiting Clan Management.
-Fixed Cernos not sitting properly on players backs.
-Fixed the Arcade Machine and Cascade Bomb appearing in the Enemies section of the Codex.
-Fixed Ember’s Fire Blast damage FX not properly dissipating.
-Fixed the collision box of excavators in Excavation Missions unintentionally blocking player fire.
-Fixed a rare issue causing players to spawn in underwater Missions at start without Archwing.
-Fixed an issue causing improper pathing for the objective marker in the Grineer Underwater Sealab tileset.
-Fixed a location on the Grineer Settlement tileset where players could trigger an out-of-bounds teleport while in-bounds.
-Fixed Spy Missions not failing if a player is using a hacking console when the Data Purge timer reaches zero.
-Fixed some Conclave Sigils’ glow FX not properly covering the Sigil
-Fixed the Hallowed Reckoning Augment Mod activating on all hits instead of kills
-Fixed Clients not being damaged by full charged bombs in the Law of Retribution Trial.
-Fixed the Lotus not properly communicating with players in Grineer vs Corpus Invasions
-Fixed launcher-style weapons being able to equip the Rifle Ammo Mutation Mod instead of the Sniper Ammo Mutation mod.
-Fixed Nullifier bubbles not properly stopping Nova’s Molecular Prime, Rhino’s Stomp or Frost’s Abilities.
-Fixed an issue preventing Arcanes from activating during Archwing Missions.
-Fixed muzzle flash on the Akbolto using the wrong energy color.
-Fixed Sentinels appearing to be the wrong rank in end-mission stats if it is dead at the end of a Mission.
-Fixed the radial blast from ground attacks displaying at an incorrect angle.
-Fixed Equinox’s Maim doing damage to the player when deactivated on a Rampart.
-Fixed a visible hole in the near waterfalls on the Earth Forest tileset.
-Fixed some performance issues in Hive Missions due to higher-than-normal enemy spawning.
-Fixed the player’s body disappearing when switching between Archwings in the Arsenal.
-Fixed running animations moving too quickly when moving on a zipline.
-Fixed various localization issues.
-Fixed an issue where reviving in Archwing missions would put you back at the beginning mission spawn.
-Fixed several crashes related to cache corruption.
-Fixed the Odonata Archwing’s Seeking Fire Ability doing damage to the player on use.
-Fixed some collision issues on various areas of the Relay Concourse.
-Fixed Tranquil Cleave not properly having a stun/stagger component in the Breathless Lunge combo branch.
-Fixed the Simulor creating too many explosions when used with Mirage’s Hall of Mirrors and fire rate Mods.
-Fixed a minor lensflare in the Sabotage diorama.
-Fixed Drekar Heavy Gunners dropping incorrect rare resources.
-Fixed some clipping issues in Cephalon Simaris’ Guardsmen Capture Target projection.
-Fixed an error caused by players installing the Liset’s Incubator Upgrade without having the base Incubator.
-Fixed a crash that would occur during enemy targeting.
-Fixed an issue causing players to become locked on a black screen when exiting a Relay.
-Fixed the camera becoming stuck inside the player’s head after using the Menu, a hacking panel, or experiencing any other perspective-altering events.
-Fixed an error enabling players to use color customization they had not yet unlocked.
-Fixed Grineer Blunts floating in mid-air for Clients after being destroyed by a Client.
-Fixed secondary weapons appearing as invisible in hand after picking up a Data Mass when players have their secondary set to not appear when holstered.
-Fixed an issue with icons appearing in chat.
-Fixed an issue preventing players from accepting the Quest: The New Strange.
-Fixed certain Aim Glide Conclave Mods being usable outside of Conclave.
-Fixed rewards from Orokin Derelict Vaults not being properly received.
-Fixed dig site ‘E’ in Excavation always showing up as a yellow marker.
-Fixed Emblems not sitting properly on Sentinels.
-Fixed the ‘Toggle Ready’ text in the Trade menu not being properly localized for Japanese.
-Fixed an issue causing bad AI pathing for a new Host after a Host Migration.
-Fixed improper audio FX on water draining from Rescue Missions on the Grineer Underwater Lab tileset.
-Fixed some pathing issues with flying enemies that would occur depending on how far they were off the ground.
-Fixed Arsenal UI not displaying the proper fire rate for burst weapons.
-Fixed Grineer Archwing Exterminate Missions spawning too many simultaneous enemies, improperly increasing Mission difficulty.
-Fixed the ‘visible when holstered’ option not hiding quivers on certain bows and causing clipping issues of quivers going through the chest when in the Liset.
-Fixed incorrect description in the Broad Eye Mod.
-Fixed the UI displaying 5 runs required for a complete Invasion instead of 3 when hovering over nodes in the Star Chart.
-Fixed the Ninkondi sometimes remaining in a blocking stance when no longer blocking.
-Fixed the Ninkondi’s bullet parry animations continuing to play after the parry has ended.
-Fixed an issue causing players to crash or lag when blocking before a slide attack with the Ninkondi.
-Fixed the Ninkondi remaining closed when interrupting an idle animation to block.
-Fixed Ninkondi finishers not immediately closing the weapon after use.
-Fixed an error allowing players to remain clinging on a wall after using a melee attack with any gun equipped.
-Fixed an issue causing a Host would be unable to invite new players to a Squad in a Trial after cancelling a countdown timer with four squad members.
-Fixed players being unable to detonate grenade weapons while in Nyx’s Absorb
-Fixed multiple ragdolled enemies appearing when an enemy is killed by a weapon with slash damage.
-Fixed Arcane Revives not being visible in the Revive UI of Archwing Missions.
-Fixed players being able to summon underwater enemies in the Simulacrum.
-Fixed Nova’s Antimatter Absorb Augment Mod not being affected by power range Mods.
-Fixed Excalibur’s Prisma skin showing excessive bloom when customized with lighter colors.
-Fixed floor buttons in the Law of Retribution Trial not changing the blue when stepped on.
-Fixed clients being unable to pass through an explosive barrel on the Infested Corpus Ship after it’s been destroyed
-Fixed Volt’s Electric Shield giving every ranged projectile a 70m default range. Important note: we will be revisiting the design to allow for interesting range interactions with Volt's Shield and guns ASAP.
-Fixed players being able to equip the same weapon Mod on both a Warframe and a Sentinel.
-Fixed visual FX issue on the Conclave Sigil

 
Hotfix Oct 27th:
- Brought Earth and Eris Relays back online. 
 
Hotfix Oct 28th:
- Fixed attachments appearing improperly on the Cerata when thrown. 
 
Hotfix 2 Oct 28th:
- Fixed Cerata not appearing during stealth attacks. 
 
Hotfix November 2nd:
- Fixed new accounts not getting default ship
- Removed an unreleased mod
- Added some missing localization
- Fixed incorrect default color on holster of thrown secondaries
- Fixed a tint issue 
 
Hotfix Nov 6th:
- Fix to properly show sale item (prep for Gersemi skin)
 
November 6th Hotfix 2:
- Fixed missing Deluxe Valkyr icon
 
Hotfix November 10th:
- Internal changes only. 

 

November 11th Hotfix:
- Fixed Livery (Landingcraft) Customization menu by reverting preview changes
 
Hotfix November 12th:
- Internal changes only. 
 
HotFix November 25th:
- Wukong and Deluxe Palatine Skins available now! 
See the details here:

 

Hotfix 2 November 25th:
- Internal Changes
 

Hotfix December 8th:
- Updated Drop Tables to include Prime Vault parts
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Damn why do we have to wait for an extra week for Valkyr Gersemi skin, that's the main thing I was looking forward to in this update

 

exactly! and pc had it on day one if i remember correctly, the skin is in the update why wait one more week? ugh not trying to create drama but i was hella excited for the skin, it was the main reason why i was hyped for u17,7 as well.

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