[DE]SizzlingCalamari Posted November 3, 2015 Author Share Posted November 3, 2015 Hey! Are we supposed to be able to opt into the test version of this tool Build Id 841826, which has some of the upcoming features? Either way, there's a slight mix up with it. The icons for thumbs up and thumbs down are swapped (they're in the wrong place). We don't support using the test branch, but won't restrict it. The test branch is what we're planning for release very shortly. Features in the test branch may be incomplete or do unexpected things. Basically, you may use it at your own discretion. Link to comment Share on other sites More sharing options...
OniDax Posted November 3, 2015 Share Posted November 3, 2015 We don't support using the test branch, but won't restrict it. The test branch is what we're planning for release very shortly. Features in the test branch may be incomplete or do unexpected things. Basically, you may use it at your own discretion. Well, seems to work (yeah, I couldn't resist trying it out :p) Link to comment Share on other sites More sharing options...
Pendragon1951 Posted November 3, 2015 Share Posted November 3, 2015 @DESizzilingCalamari I figured it out, it was me, I did not notice the dots on the right hand side to click on for the content path:) Link to comment Share on other sites More sharing options...
[DE]SizzlingCalamari Posted November 3, 2015 Author Share Posted November 3, 2015 @DESizzilingCalamari I figured it out, it was me, I did not notice the dots on the right hand side to click on for the content path:) Glad to hear. :) Link to comment Share on other sites More sharing options...
Necr0Ra1se Posted November 3, 2015 Share Posted November 3, 2015 (edited) I don't know where to post this question but:Hello is there posible to make asymmetrical skins? For example different pattern on left and right legs? Edited November 3, 2015 by Necr0Ra1se Link to comment Share on other sites More sharing options...
OniDax Posted November 3, 2015 Share Posted November 3, 2015 I don't know where to post this question but: Hello is there posible to make asymmetrical skins? For example different pattern on left and right legs? Only if the texture separates the left and right leg (for example, Excalibur's texture doesn't separate them). Link to comment Share on other sites More sharing options...
[DE]SizzlingCalamari Posted November 4, 2015 Author Share Posted November 4, 2015 (edited) We've released an update to the Warframe TennoGen tool. The update contains the changes/fixes listed below: 4/11/2015 - Build Id 844894 Uploader: - Fixed a possible crash when uploading items. - Improved error messages for general uploader usage. - Set the default workshop item visibility to private. - Increased the clickable area for opening preview image and content path dialogues. - Added the ability to see and modify previously uploaded items. - Added new tags: "Polycount Warframe Contest", "Alt Helm", "Model Swap". Viewer: - Fixed incorrect vertex counts. - Added opacity setting per material. - Added support for obj faces formatted with relative indices. Edited November 4, 2015 by DESizzlingCalamari Link to comment Share on other sites More sharing options...
ArsonGear Posted November 8, 2015 Share Posted November 8, 2015 Hi I'm getting an error with TennoGen. I am trying to update my workshop submission but I keep getting this error message everytime it finishes 100%. Thanks in advance. Link to comment Share on other sites More sharing options...
Stevelol Posted November 10, 2015 Share Posted November 10, 2015 Is this Tennogen viewer closer to the ingame shaders or is the substance painter evolution shader closer ? reason being, the viewer craps all over my materials :P Link to comment Share on other sites More sharing options...
[DE]SizzlingCalamari Posted November 11, 2015 Author Share Posted November 11, 2015 I added another entry to the known issues list which was for error 15 or error 2 when uploading items. Reinstalling the tool should fix both errors. Link to comment Share on other sites More sharing options...
[DE]Kary Posted November 11, 2015 Share Posted November 11, 2015 Is this Tennogen viewer closer to the ingame shaders or is the substance painter evolution shader closer ? reason being, the viewer craps all over my materials :P Painter is likely closer. Tennogen is as close as a quick webgl implementation gets us. Equivalent glsl, but different mesh format, no cubemap variety etc. Link to comment Share on other sites More sharing options...
[DE]Jeremy Posted November 11, 2015 Share Posted November 11, 2015 Is this Tennogen viewer closer to the ingame shaders or is the substance painter evolution shader closer ? reason being, the viewer craps all over my materials :P Can you expand on your issues with the viewer? Link to comment Share on other sites More sharing options...
Stevelol Posted November 11, 2015 Share Posted November 11, 2015 Painter is likely closer. Tennogen is as close as a quick webgl implementation gets us. Equivalent glsl, but different mesh format, no cubemap variety etc. Okay thanks man, this makes me happier :) Link to comment Share on other sites More sharing options...
[DE]SizzlingCalamari Posted November 13, 2015 Author Share Posted November 13, 2015 (edited) We've released an update to the Warframe TennoGen tool. The update contains the changes/fixes listed below: 13/11/2015 - Build Id 858027 Uploader: - The workshop items list now refreshes after uploading an item. - Added additional error handling for item uploads. - Fixed the description box not respecting multiple line descriptions. Viewer: - Fixed 'Emissive Colour', 'Use Opacity', 'Spec Map Is Metal Map' not being exported in TennoGenExport.zip. Edited November 13, 2015 by DESizzlingCalamari Link to comment Share on other sites More sharing options...
[DE]SizzlingCalamari Posted November 20, 2015 Author Share Posted November 20, 2015 We've released an update to the Warframe TennoGen tool. The update contains the changes/fixes listed below: 20/11/2015 - Build Id 867447 Uploader: - Reduced the workshop items list refresh delay from 3.5 to 2 seconds after uploading an item. - Fixed a case where item tags were replaced by "False" when uploading. Viewer: - Fixed an error when loading an OBJ without normal or uv indices. Link to comment Share on other sites More sharing options...
ArsonGear Posted November 23, 2015 Share Posted November 23, 2015 Is there a faster way to update the textures in TennoGen? My current method of updating is to re-link the files by opening the thumnail preview everytime. Would be cool if TennoGen can auto update textures on the fly as you save over your textures.. Thanks! Link to comment Share on other sites More sharing options...
[DE]SizzlingCalamari Posted November 23, 2015 Author Share Posted November 23, 2015 Is there a faster way to update the textures in TennoGen? My current method of updating is to re-link the files by opening the thumnail preview everytime. Would be cool if TennoGen can auto update textures on the fly as you save over your textures.. Thanks! To update the textures, you may also drag your texture from Windows explorer into the corresponding slot in the TennoGen tool. Link to comment Share on other sites More sharing options...
ArsonGear Posted November 23, 2015 Share Posted November 23, 2015 To update the textures, you may also drag your texture from Windows explorer into the corresponding slot in the TennoGen tool. Oh didn't think about doing that. Thanks! Link to comment Share on other sites More sharing options...
Screamheart Posted November 24, 2015 Share Posted November 24, 2015 When I bring the files supplied to us into the tool, I am not able to select colors correctly. It lets me select the 4th color, but the other 3 circles do not change anything. Please help. I tried it with my own model too, and it's the same issue. Link to comment Share on other sites More sharing options...
alexmach1 Posted November 24, 2015 Share Posted November 24, 2015 When I bring the files supplied to us into the tool, I am not able to select colors correctly. It lets me select the 4th color, but the other 3 circles do not change anything. Please help. I tried it with my own model too, and it's the same issue. Your tint map needs an alpha channel. Without one, the tint selection will not work. Link to comment Share on other sites More sharing options...
[DE]SizzlingCalamari Posted November 24, 2015 Author Share Posted November 24, 2015 We've released an update to the Warframe TennoGen tool. The update contains the changes/fixes listed below: 24/11/2015 - Build Id 872191 Uploader: - Improved error messages. Viewer: - When loading an OBJ, fixed recalculating vertex normals from face normals if they already exist. Link to comment Share on other sites More sharing options...
Notloc99 Posted November 29, 2015 Share Posted November 29, 2015 Hey sorry for the trouble but I've been doing some texture tests and keep getting black errors when assigning the normal map. Looks fine in other programs (marmoset 2) but I might be missing a step or doing something wrong. Any thoughts? Link to comment Share on other sites More sharing options...
(PSN)Balwon Posted December 2, 2015 Share Posted December 2, 2015 After the import export process, I'd suggest adding the ability to import/export fbx in with the submission .zip sets..perhaps a check box for those who are only doing skins? Also, a note to add in about normal maps. If anyone has issues getting their normal maps to view properly, invert the green channel while baking. In xnormal change Y+ to Y-. I apologize if that has been posted and i missed it somewhere. Link to comment Share on other sites More sharing options...
[DE]SizzlingCalamari Posted December 9, 2015 Author Share Posted December 9, 2015 We've released an update to the Warframe TennoGen tool. The update contains the changes/fixes listed below: 09/12/2015 - Build Id 892149 Uploader: - Removed Polycount Contest submission tag. - Added info box before selecting the content path about how the content path works. Link to comment Share on other sites More sharing options...
[DE]SizzlingCalamari Posted December 21, 2015 Author Share Posted December 21, 2015 We've released an update to the Warframe TennoGen tool. The update contains the changes/fixes listed below: 21/12/2015 - Build Id 908910 Uploader: - Added submission tags for Chroma, Frost, Mesa, Nekros, Nova, and Zephyr. Link to comment Share on other sites More sharing options...
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