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Steam Workshop Warframe Tennogen Tool

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Steam Workshop Warframe TennoGen Tool
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This thread contains information regarding known issues, workarounds, and update notes for the Warframe TennoGen tool.

The Warframe TennoGen tool is located in the Steam tools library. You may access the Steam tools library by hovering over LIBRARY near the top of the Steam client, then selecting TOOLS.

==============================

Installation:

Under the tools category in your Steam library, double click the Warframe TennoGen tool to install it.

Alternatively, copy and paste this Steam url into your browser: steam://install/396050

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Known Issues and Workarounds:

1. Grey screen and non-responsive buttons when opening the Warframe TennoGen tool.

The tool uses an embedded Chromium browser to drive the viewer and uploader UI. Your system may not support the level of WebGL that is required to display the viewer content. Ensure you have the latest video card drivers installed for your system.

The requirements for webgl in our application are listed on this page in the Chrome section: https://www.khronos.org/webgl/wiki/BlacklistsAndWhitelists

If updating video card drivers does not work, a possible solution is to add --ignore-gpu-blacklist to the command line arguments of the tool in Steam.

pyeLVPA.png

2. The poly counts in the bottom left corner of the viewer are not accurate.

This will be patched in the next release.
Fixed in build id 844894.

3. Error 15 or error 2 when uploading items.

If you run into this error, it can most likely be resolved by reinstalling the TennoGen tool. If that does not solve the error, make a post here and we'll try to assist you.

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Updates and Release Notes:

8/10/2019 - Build Id 5156450
Uploader:
- Added Proteus to submission check list.

8/10/2019 - Build Id 4362277
Uploader:
- Added Grendel to submission check list.

8/10/2019 - Build Id 4268105
Uploader:
- Added Gauss to submission check list.

2/10/2019 - Build Id 4251179
Uploader:
- Unified metals shading with the game (proper roughness mapping + reflections intensity normalization)
- Added support for two-channel emissive maps (will replace old RGB emissive maps)

16/08/2019 - Build Id 4112307
Uploader:
- Added Whip & Chest Armor to the submission tag list.

11/07/2019 - Build Id 4003149
Uploader:
- Added Two-Handed Nikana to the submission tag list.

27/05/2019 - Build Id 3862446
Uploader:
- Added Wisp to the submission tag list.

01/04/2019 - Build Id 3693475
Viewer:
- Removed "Emissive Intensity" slider from UI and locked to the default value of 3.

11/03/2019 - Build Id 3634889
Uploader:
- Added Hildryn to the submission tag list.

14/01/2019 - Build Id 3467349
Uploader:
- Added operator customizations to the export dialog.

20/12/2018 - Build Id 3418569
Uploader:
- Added Baruuk to the submission tag list.

20/12/2018 - Build Id 3418550
Uploader:
- Added Garuda to the submission tag list.

12/11/2018 - Build Id 3300640
Uploader:
- Added Revenant to the submission tag list.

16/08/2018 - Build Id 3038756
Uploader:
- Added Operator Ear Accessory, Operator Eye Accessory, and Operator Facial Accessory to the submission tag list.

25/07/2018 - Build Id 2976958
Uploader:
- Added Axe to the submission tag list.

23/07/2018 - Build Id 2970151
Uploader:
- Added Dagger, Rapier, Fists, Stave, Katana, Opticor, and Arca Plasmor to the submission tag list.

04/06/2018 - Build Id 2832729
Uploader:
- Modifications to item tags:
 - Added Polearm
 - Skana -> Sword
 - Jat Kittag -> Hammer
 - Galatine -> Heavy Blade
 - Kronen -> Tonfa

26/04/2018 - Build Id 2724178
Viewer:
- Fixed an issue with the previous build where normal map y components were being flipped.

24/04/2018 - Build Id 2717216
Uploader:
- Added Khora to the submission tag list.

10/04/2018 - Build Id 2549303
Viewer:
- Added emissive alpha uv panning and scaling.

12/02/2018 - Build Id 2519680
Uploader:
- Added Gara to the submission tag list.

25/10/2017 - Build Id 2229574
Uploader:
- Added Harrow, Octavia, Orthos, Galatine, Jat Kittag, Kronen, and Skana to the submission tag list.

23/02/2017 - Build Id 1652106
Viewer:
- Fixed some cases of failed .obj loading.

21/02/2017 - Build Id 1646632
Uploader:
- Added Equinox, Nidus, and Titania to the submission tag list.

Viewer:
- Fixed sample .obj models not loading in some cases. (Previously, this fix was in the test branch)
- Fixed saving/exporting sometimes hanging the program with larger content file sizes.

25/07/2016 - Build Id 1244028
Uploader:
- Added Ash, Atlas, Banshee, Ember, Hydroid, Inaros, Ivara, Limbo, Nezha, Oberon, Saryn,
Trinity, and Wukong to the submission tag list.

08/07/2016 - Build Id 1218882
Viewer:
- Fixed cases of item exporting failing.
- Disallowed exporting without any meshes selected.

05/07/2016 - Build Id 1212877
Uploader:
- Added the requirement that item content updates must include change notes. If
you have updated your submission since the last round of selections, please
ensure you have change notes attached. You may edit change notes by clicking on
the "Change Notes" tab on your workshop item page.

Viewer:
- Modified the viewer export process. On export, users will now be prompted to
classify their submission as one of the 4 types: Warframe (body/helm), Weapon,
Syandana, or Landing Craft. This is to make the item integration process easier
on our end.

15/04/2016 - Build Id 1076841
Uploader:
- Added submission tags for Loki, Mirage, Nyx, Rhino, Valkyr, and Vauban.

Viewer:
- Added hex value input/display box to colour picker.

21/12/2015 - Build Id 908910
Uploader:
- Added submission tags for Chroma, Frost, Mesa, Nekros, Nova, and Zephyr.

09/12/2015 - Build Id 892149
Uploader:
- Removed Polycount Contest submission tag.
- Added info box before selecting the content path about how the content path works.

24/11/2015 - Build Id 872191
Uploader:
- Improved error messages.

Viewer:
- When loading an OBJ, fixed recalculating vertex normals from face normals if they already exist.

20/11/2015 - Build Id 867447
Uploader:
- Reduced the workshop items list refresh delay from 3.5 to 2 seconds after uploading an item.
- Fixed a case where item tags were replaced by "False" when uploading.

Viewer:
- Fixed an error when loading an OBJ without normal or uv indices.

13/11/2015 - Build Id 858027
Uploader:
- The workshop items list now refreshes after uploading an item.
- Added additional error handling for item uploads.
- Fixed the description box not respecting multiple line descriptions.

Viewer:
- Fixed 'Emissive Colour', 'Use Opacity', 'Spec Map Is Metal Map' not being exported in TennoGenExport.zip.

4/11/2015 - Build Id 844894
Uploader:
- Fixed a possible crash when uploading items.
- Improved error messages for general uploader usage.
- Set the default workshop item visibility to private.
- Increased the clickable area for opening preview image and content path dialogues.
- Added the ability to see and modify previously uploaded items.
- Added new tags: "Polycount Warframe Contest", "Alt Helm", "Model Swap".

Viewer:
- Fixed incorrect vertex counts.
- Added opacity setting per material.
- Added support for obj faces formatted with relative indices.

23/10/2015 - Build Id 828758
- Initial Release

Edited by LegalIceCream

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2. The poly counts in the bottom left corner of the viewer are not accurate.
 
This will be patched in the next release.

Looks like it's x4 of the actual Tris count seen from the 3d modeling tool.

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Every time i try to start up Tennogen it says: ''Failed to initialize Steam. Please ensure you are logged into steam''  even tho i'm opening it in steam? I restarted my pc, i logged out and i logged in it but it wont work. Please help

Edited by JowDieEye

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Every time i try to start up Tennogen it says: ''Failed to initialize Steam. Please ensure you are logged into steam''  even tho i'm opening it in steam? I restarted my pc, i logged out and i logged in it but it wont work. Please help

 

Try reinstalling the tool or "Verify Integrity of Tool Cache" through Steam.

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when i try to upload skin nothing happens if i press the upload button repeatedly it says:''create item callback return error''

plx fix thix

 

This will be addressed in the next release.

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This will be addressed in the next release.

 

Any ETA on that release? Also, any chance a feature could be added where we could import from our saved file, in order to keep our existing color settings in the tool?

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Try reinstalling the tool or "Verify Integrity of Tool Cache" through Steam.

I did both of those things but it didnt work, i got the same thing.

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Any ETA on that release? Also, any chance a feature could be added where we could import from our saved file, in order to keep our existing color settings in the tool?

 

Hopefully early next week. We also have a save/load viewer state feature planned for the release after. The exported zip file from the viewer contains colour codes in the json file if you would like to see your previously used colours.

 

I did both of those things but it didnt work, i got the same thing.

 

SteamAPI init failure is a pretty general error from Steam and it can be caused by random things from our perspective. The Steam network being down could affect whether there is a SteamAPI failure or not. Try running Steam with administrator privileges though, that may fix it.

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Hopefully early next week. We also have a save/load viewer state feature planned for the release after. The exported zip file from the viewer contains colour codes in the json file if you would like to see your previously used colours.

 

 

SteamAPI init failure is a pretty general error from Steam and it can be caused by random things from our perspective. The Steam network being down could affect whether there is a SteamAPI failure or not. Try running Steam with administrator privileges though, that may fix it.

 

So we'll be able to update our files before DE makes their decisions on our skins on Nov 6?

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So we'll be able to update our files before DE makes their decisions on our skins on Nov 6?

 

Yes, we will leave time to get submissions in between the update and the first round decisions.

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Yes, we will leave time to get submissions in between the update and the first round decisions.

 

Thanks :)

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Can I make a request for a feature? I'd like to be able to link the colors on the helmet and body so that they are the same.

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Can I make a request for a feature? I'd like to be able to link the colors on the helmet and body so that they are the same.

 

I'd also like a much more accurate color picking tool that gives us the RGB HSV and Hex values for colors, so that we can be precise about the colors that we're picking, since I assume the colors we pick in the tool will be the default colors of the skin.

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Yes, we will leave time to get submissions in between the update and the first round decisions.

 

By this, do you mean that the tool will allow us to update and upload a newer revision of our files?

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@DESIzzlingCalamari I was wondering regarding not being able to add a picture in the upload screen, would it be because I have not filled out the payment information yet, which I have to admit, makes me a little uncomfortable giving my banking information to a third party?

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@DESIzzlingCalamari I was wondering regarding not being able to add a picture in the upload screen, would it be because I have not filled out the payment information yet, which I have to admit, makes me a little uncomfortable giving my banking information to a third party?

 

You actually need to fill that information out for you to receive payment (yes, it's cash, not platinum) for any accepted skins.

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@DESIzzlingCalamari I was wondering regarding not being able to add a picture in the upload screen, would it be because I have not filled out the payment information yet, which I have to admit, makes me a little uncomfortable giving my banking information to a third party?

 

While filling out your payment information is required for submitting to the workshop, being able to open the "Add Image" dialog sounds like an odd Windows error. Does the content path selection dialog show?

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Hey! Are we supposed to be able to opt into the test version of this tool Build Id 841826, which has some of the upcoming features? Either way, there's a slight mix up with it. The icons for thumbs up and thumbs down are swapped (they're in the wrong place).

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