fredaven Posted October 9, 2016 Author Share Posted October 9, 2016 slow going today but pretty much done. Link to comment Share on other sites More sharing options...
Larry_Foulke Posted October 10, 2016 Share Posted October 10, 2016 6 hours ago, fredaven said: slow going today but pretty much done. Are those diamond textures still on her legs? Remove those and it's 10/10 IMO, it just doesn't fit. Link to comment Share on other sites More sharing options...
Kyotra Posted October 10, 2016 Share Posted October 10, 2016 2 hours ago, Larry_Foulke said: Are those diamond textures still on her legs? Remove those and it's 10/10 IMO, it just doesn't fit. You're right, that is your opinion, I think they look fine. Link to comment Share on other sites More sharing options...
Urska Posted October 10, 2016 Share Posted October 10, 2016 2 hours ago, Larry_Foulke said: Are those diamond textures still on her legs? Remove those and it's 10/10 IMO, it just doesn't fit. you mean the scales ? after all she is a flower snake Link to comment Share on other sites More sharing options...
fredaven Posted October 10, 2016 Author Share Posted October 10, 2016 Who's a smelly girl?! You are saryn. You are. She's here.http://steamcommunity.com/sharedfiles/filedetails/?id=778586481 Link to comment Share on other sites More sharing options...
Evanescent Posted October 10, 2016 Share Posted October 10, 2016 You know those tubes behind her helmet? What if you gave them a corded appearance, like braids but done with wires? Link to comment Share on other sites More sharing options...
fredaven Posted October 10, 2016 Author Share Posted October 10, 2016 3 minutes ago, Evanescent said: You know those tubes behind her helmet? What if you gave them a corded appearance, like braids but done with wires? not a bad idea. I'm gonna collapse for a couple of days and then see if it works. Link to comment Share on other sites More sharing options...
raydog Posted October 10, 2016 Share Posted October 10, 2016 I just finished looking at the sketchfab file and here's what I've observed. The helmet seems to be really flat design wise. There's nothing breaking up the surface, that makes your eye stay there, like a focal point. The other thing is there seem to be an obvious seam separating the butt, crotch and the legs. It seems like the normals don't match in direction therefore creating the obvious seam. Link to comment Share on other sites More sharing options...
fredaven Posted October 10, 2016 Author Share Posted October 10, 2016 (edited) 16 minutes ago, raydog said: I just finished looking at the sketchfab file and here's what I've observed. The helmet seems to be really flat design wise. There's nothing breaking up the surface, that makes your eye stay there, like a focal point. The other thing is there seem to be an obvious seam separating the butt, crotch and the legs. It seems like the normals don't match in direction therefore creating the obvious seam. yeah im trying to figure out why there are seams. shouldnt be.Theres no seams in substance painter. Edited October 10, 2016 by fredaven Link to comment Share on other sites More sharing options...
Jerakl Posted October 10, 2016 Share Posted October 10, 2016 upvoted and fav the sooner it makes it ingame the better :^) Link to comment Share on other sites More sharing options...
[DE]Artarrwen Posted October 10, 2016 Share Posted October 10, 2016 23 minutes ago, fredaven said: yeah im trying to figure out why there are seams. shouldnt be.Theres no seams in substance painter. That's just a quirk of Sketchfab and UV seams. A good example is Nova's model, look at her in Sketchfab or Toolbag and you'll see lots of seams around her hips This happens in-game as well (though not as apparent). There's really nothing you can do, and Saryn's UV seams are far better laid out so I doubt anyone will notice. Link to comment Share on other sites More sharing options...
fredaven Posted October 10, 2016 Author Share Posted October 10, 2016 Just now, Artarrwen said: That's just a quirk of Sketchfab and UV seams. A good example is Nova's model, look at her in Sketchfab or Toolbag and you'll see lots of seams around her hips This happens in-game as well (though not as apparent). There's really nothing you can do, and Saryn's UV seams are far better laid out so I doubt anyone will notice. Yeha i double checked in toolbag as well. i think its most def sketchfab in this case. It got me confused though since I dont have it in any other skin. I've changed some textures to be tri-planar and increased the UV padding on the baked normal. gonna see if that fixes it Link to comment Share on other sites More sharing options...
alexmach1 Posted October 10, 2016 Share Posted October 10, 2016 Try ticking the "Invert Y/green channel" under the Normals tab. Link to comment Share on other sites More sharing options...
texrei Posted October 10, 2016 Share Posted October 10, 2016 2 hours ago, fredaven said: Who's a smelly girl?! You are saryn. You are. She's here.http://steamcommunity.com/sharedfiles/filedetails/?id=778586481 Dat Saryn. So cute, just like a little Predator's sister. I love her Link to comment Share on other sites More sharing options...
Valiant Posted October 10, 2016 Share Posted October 10, 2016 Absolutely love the skin... Even like the helmet (least you kept the material!). Link to comment Share on other sites More sharing options...
fredaven Posted October 10, 2016 Author Share Posted October 10, 2016 45 minutes ago, alexmach1 said: Try ticking the "Invert Y/green channel" under the Normals tab. gold star right there. Previoulsy it's done this automagically but for some reason it didnt this time around. Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted October 10, 2016 Share Posted October 10, 2016 Graxx Saryn is top notch, Loki Ash mag and trinity would complete the original 8 Link to comment Share on other sites More sharing options...
Dogefighter Posted October 13, 2016 Share Posted October 13, 2016 (edited) How about some hydroid love? Edited October 13, 2016 by Dogefighter Link to comment Share on other sites More sharing options...
Valiant Posted October 13, 2016 Share Posted October 13, 2016 Upon seeing the recent hotfix to TG Excalibur's icon I was hoping Frost Graxx's pattern had been updated from its fuzziness, alas, it has not D': Link to comment Share on other sites More sharing options...
fredaven Posted October 13, 2016 Author Share Posted October 13, 2016 2 hours ago, Naith said: Upon seeing the recent hotfix to TG Excalibur's icon I was hoping Frost Graxx's pattern had been updated from its fuzziness, alas, it has not D': the fuzzyness is tricky it has to do with the size of the UV islands, Link to comment Share on other sites More sharing options...
fredaven Posted October 13, 2016 Author Share Posted October 13, 2016 2 hours ago, Naith said: Upon seeing the recent hotfix to TG Excalibur's icon I was hoping Frost Graxx's pattern had been updated from its fuzziness, alas, it has not D': it was only half fixed I just saw. the icon is fixed. the preview isnt. meh Link to comment Share on other sites More sharing options...
Senketsu_ Posted October 20, 2016 Share Posted October 20, 2016 hows it going Fredaven? Link to comment Share on other sites More sharing options...
fredaven Posted October 20, 2016 Author Share Posted October 20, 2016 7 hours ago, Senketsu_ said: hows it going Fredaven? busy doing freelance work for planetside 2 atm. thats why I "rushed" the saryn, This contract will keep me busy til mid-november atleast:S Link to comment Share on other sites More sharing options...
HiddenPie Posted October 20, 2016 Share Posted October 20, 2016 Love the models you make! Keep up the good work, regardless of game! - A Fredaven design lover. Link to comment Share on other sites More sharing options...
Senketsu_ Posted October 20, 2016 Share Posted October 20, 2016 14 hours ago, fredaven said: busy doing freelance work for planetside 2 atm. thats why I "rushed" the saryn, This contract will keep me busy til mid-november atleast:S thats awesome! good luck! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now