Xinima Posted October 29, 2015 Share Posted October 29, 2015 (edited) So I decided to work on the normal map first, to get a general feel for what's going on, and I learned how to paint the 3D model, so I have that going for me. Here is my progress: As it is still in the early stage, am looking for comments in criticisms to see what the Tenno Community would rather see. And of course, I can scrap it altogether if I'm missing the mark entirely. Leaving it up to the forums, UPDATE: Worked on smoothing out the arms to make her flow a little better. Haven't made the helmet yet, but that is the next step. My drawing tablet is currently malfunctioning, but I think I can still pull this off, tablet or no tablet. Wish me luck! As said, here is the latest version of my work. Don't mind the slight weirdness of the left arm. Don't know what malfunctioned, but that's not the important bit, since I only need the normals of the right arm. Update 2: Just in case you wanted to see the helmet, just finished it up. Edited October 31, 2015 by Xinima Link to comment Share on other sites More sharing options...
LogaMC1995 Posted October 29, 2015 Share Posted October 29, 2015 (edited) I like the body, but the arm looks like regular mag...try something different to match the body. Edited October 29, 2015 by LogaMC1995 Link to comment Share on other sites More sharing options...
_Connor Posted October 29, 2015 Share Posted October 29, 2015 Your sculpt is great, but i can't help but feel that no amount of pretty skin mods will fix mag's ugly silhouette. Link to comment Share on other sites More sharing options...
Xinima Posted October 29, 2015 Author Share Posted October 29, 2015 I like the body, but the arm looks like regular mag...try something different to match the body. I will do that. A little difficult with the limited room, considering how her coils are pretty much ingrained on the arms, but I will see what can be done. Link to comment Share on other sites More sharing options...
Xinima Posted October 29, 2015 Author Share Posted October 29, 2015 Your sculpt is great, but i can't help but feel that no amount of pretty skin mods will fix mag's ugly silhouette. Actually, that gives me an idea. How far off the main 3D model can I stray for the normal map to still work properly? If so, I could give her a major tune-up that will make her have less of an awkward shape. Don't know what I would do for the helmet though. Link to comment Share on other sites More sharing options...
_Connor Posted October 29, 2015 Share Posted October 29, 2015 Actually, that gives me an idea. How far off the main 3D model can I stray for the normal map to still work properly? If so, I could give her a major tune-up that will make her have less of an awkward shape. Don't know what I would do for the helmet though. As far as i know, the rule is: You can't change the base mesh shape or UVs. The normals will be whatever you make them. So if you did change the base mesh shape you would just update your own normal map accordingly. Link to comment Share on other sites More sharing options...
Galtego Posted October 29, 2015 Share Posted October 29, 2015 I will do that. A little difficult with the limited room, considering how her coils are pretty much ingrained on the arms, but I will see what can be done. I'm also working on a mag skin and this is pretty much it, any attempt I've made to try and hide the coils just looks shoddy since theyre part of the model :/ Link to comment Share on other sites More sharing options...
(PSN)Yugureki Posted October 29, 2015 Share Posted October 29, 2015 I'm glad more people are giving Mag skins a go; most of them are just re-colors of her. I really like the design so far, hope to see the final product soon! Link to comment Share on other sites More sharing options...
Xinima Posted October 29, 2015 Author Share Posted October 29, 2015 I'm also working on a mag skin and this is pretty much it, any attempt I've made to try and hide the coils just looks shoddy since theyre part of the model :/ Would take some serious effort, what program do you use? I've been using Mudbox, and I think repeatedly smoothing the mesh out and then adding more to it, only to smooth it again is starting to work. What have you tried so far? As far as i know, the rule is: You can't change the base mesh shape or UVs. The normals will be whatever you make them. So if you did change the base mesh shape you would just update your own normal map accordingly. I haven't touched the base shape, essentially. So then I hope it would be acceptable. I will update my progress to see if I can get a Mag body that isn't as, clunky, almost. Link to comment Share on other sites More sharing options...
Hammahness808 Posted October 29, 2015 Share Posted October 29, 2015 Just wanted to say keep it up, it looks great Link to comment Share on other sites More sharing options...
(XBOX)Master4733 Posted October 29, 2015 Share Posted October 29, 2015 It looks like it's coming along great, please do keep this post updated with your advancements Link to comment Share on other sites More sharing options...
Akavakaku Posted October 30, 2015 Share Posted October 30, 2015 As a great fan of Mag, I do like her base proportions as they are. As for a skin, I think I'd most like something that strikes a middle ground between the thick, chunky color regions of her default skin and the hyper-detailed Immortal skin. Link to comment Share on other sites More sharing options...
(PSN)MechAArmA Posted October 30, 2015 Share Posted October 30, 2015 Which program do i have to use for making my own mag please ? Link to comment Share on other sites More sharing options...
Xinima Posted October 31, 2015 Author Share Posted October 31, 2015 Which program do i have to use for making my own mag please ? Whichever you want. For normals, you might want to use Autodesk Mudbox or Zbrush. Up to you, really! You can even do most of the texturing work in a 2D drawing program (I used Sai) if you want. Link to comment Share on other sites More sharing options...
arch111 Posted November 5, 2015 Share Posted November 5, 2015 This is beautiful! Link to comment Share on other sites More sharing options...
Pendragon1951 Posted November 5, 2015 Share Posted November 5, 2015 What I have done is paint on the diffuse map and then using Ndo2 turn that into a normal map, you can do some interesting designs but I also am still learning:) Link to comment Share on other sites More sharing options...
(PSN)xKAIOWAx Posted November 6, 2015 Share Posted November 6, 2015 Well , i prefer soft surface of original mag , something like a scuba diver , clean and agile, this design s cool, but looks " heavy " Link to comment Share on other sites More sharing options...
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