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The "rip Saryn" Comments Have Already Begun


Vargras
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I'll reserve my judgement on the rework until it officially drops and we see what players can do, buildwise. Devs obviously don't test everything or we wouldn't have ended up with slwova or Tonkor Zeph. I'll also reserve my judgement on how effective it is until Saryn Prime drops, seeing as nowadays Primes are bandaids for old frame problems.

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It's a rework. They're adding more value to duration for her, which in turn buffs all of her other skills. It's definitely not a nerf.

 

 

As the person below states, how can you even decided that it is definitely not a nerf when you have not tried said changes. The pendulum swings both ways. If one can not state that it is a nerf then you can not state that it is definitely not a nerf.

 

I don't know what else I can say other than "I agree". I think people should wait until the actual changes come out before we criticize them.

True

 

Yeah great rework now we press 1 2 3 4 just to kill a level 40 bombard much op >_>

Rebecca did all sorts of pressing and still did not manage to put a dent in the bombard without going all melee on it. Same goes for the rest of her showcase. So I will wait until she is released on PC for a final verdict but that she is in that state now and is releasing next week is VERY worrying. Time to pick a new main I guess.

Edited by (PS4)SancticuS
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All because the current "stack negative duration, press 4 to delete everything" build won't be optimal anymore.

 

It's inevitable that you'll reach a point in time in which your current favored build on just about anything will change. You will have to get out of your comfort zone, and you will have to adapt. It's not all that bad, really -- change is good and prevents stagnation, and Saryn desperately needed something to give her more gameplay than the age-old "press 4 to win" that's much-loathed by many players.

 

It's a rework. They're adding more value to duration for her, which in turn buffs all of her other skills. It's definitely not a nerf.

 

EDIT: Currently, based upon the devstream, some of the devs actually fear Saryn might be overpowered post-rework. So there's that too.

 

Change for the sake of change alone is not good, it is just different. In this case, time to kill has been shown to increase on Saryn. An Increase in time to kill means a decrease in total damage output, a damage output decrease is a nerf. There are many other options they could have persued to make her other abilities more viable, but they didn't. So instead of pressing 4, you now have to roll your face across the keyboard and back again. 

 

Do you know what happens when you make something simple needlessly complicated? People ignore it and move on. That is what is going to happen with her, people will just drop her and move on to another frame that fills the same role.

 

Example: Sleight of Hand. Extremely complicated ability, that barely does any damage. No one uses it, on top of that explosive Ledgermain destroys loot. 

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Saryn was good at clearing room with one nuke.

 

 

What is new rebalance good at? Why would I ever want to pick her?

 

 

Volt or Ember would be way better at nuking. Chroma or Valkyr would be way better at survivalbility.

 

 

New rebalance puts Saryn in to jack of all trades master of nothing category right next to Oberon or Hydroid.

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True

 

Rebecca did all sorts of pressing and still did not manage to put a dent in the bombard without going all melee on it. Same goes for the rest of her showcase. So I will wait until she is released on PC for a final verdict but that she is in that state now and is releasing next week is VERY worrying. Time to pick a new main I guess.

Yeah fact they will release her in that state is disappointing but go figure frost/excal get awesome reworks

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Yeah fact they will release her in that state is disappointing but go figure frost/excal get awesome reworks

People thought the Frost & Excal reworks would be horrible too. 

 

I don't know about anyone else, but I'm going to sit here on my salt throne and wait before passing judgment on something that was repeatedly stated to be a work in progress.

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People thought the Frost & Excal reworks would be horrible too. 

 

I don't know about anyone else, but I'm going to sit here on my salt throne and wait before passing judgment on something that was repeatedly stated to be a work in progress.

Yes both reworks worked out great problem is from what They showed us saryn will run out of energy fast and it gives us forced synergy 

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They changed Excal from "press 4 to win" to "press 4 to win but little bit slower". Frost was changed from "defence only" to "hey you can actually kill now with your skills". We have to see what Saryn will be about. Because devstream showed us not the best gameplay. I mean if your frame can't kill lvl 40 bombard after being potatoed and having build...that's a very bad news

Ok first off, Excal being "Press 4 to win, but a little bit slower" is a total false statement and does that ability zero justice. Any kill from that ability comes completely from both player interaction and planning. The ability by itself does not kill for the player rather it's the player that guides the ability to kill other enemies. It never guarantees that you will kill you enemies just because you casted it because you can still very much die while using it.

 

Huge difference from Exhalted blade to the 4's of certain other frames that can just auto track and hit enemies in an entire room.

 

Secondly I think we've seen from Atlas that DE are starting to be a bit more forthcoming with quick warframe changes. Let them do their thing and if it doesn't do well, make a topic or two in the feedback sections. Nowadays they get the hint regarding the balance of some aspects within the game.

 

In short, patience everyone.

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I'm curious what they can do in a week because how likely are they actually going to make it better? 

A lot can change in a week. Let's not forget that Rebecca straight up said she may have fudged the modding while demonstrating, and that the skill did just fine (even when not optimized) against other units as well.

 

I'm no developer, but I have worked with some in the past. Things can change very quickly, in surprising ways. Regardless, I advise everyone to wait until it drops before passing judgment. By all means, be cautious or even a tad negative. Just don't drop your toxic spores all over it before its even born.

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A lot can change in a week. Let's not forget that Rebecca straight up said she may have fudged the modding while demonstrating, and that the skill did just fine (even when not optimized) against other units as well.

 

I'm no developer, but I have worked with some in the past. Things can change very quickly, in surprising ways. Regardless, I advise everyone to wait until it drops before passing judgment. By all means, be cautious or even a tad negative. Just don't drop your toxic spores all over it before its even born.

I can agree that things can move quickly problem i have is if we don't give criticism now DE will be unlikely to change her after the rework i'd much rather call bloody murder now and be a slight pessimist then say nothing 

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i dont see the point why everyone is crying about saryn being reworked. she needed 1 badly anyway cus people just call saryn the best frame just because of 1 stupidly over powered skill. im sorry but it HAD to be done...

 

and im happy for it *prepairs valkyr army against the army of saryn fanboys*

 

p.s. sorry if i offended u but she seriously needed that rework badly. 

Edited by crimsonspartan1
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De-"We dont want people running on one power alone on Saryn.

That's why we made all channeling abilities super cheap and makes people run on one power alone on other frames."

 

Sorry, but this "excuse" makes absolutely no sense with the stuff that DE has done with other frames.

Really, i cant believe anyone would actually accept that as an actual reason.

Edited by Mak_Gohae
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Example: Sleight of Hand. Extremely complicated ability, that barely does any damage. No one uses it, on top of that explosive Ledgermain destroys loot. 

Why in the world are you using Sleight of Hand as an example of a damage ability? Cause I mean, it's never really meant to be one. It's always done poor damage.

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i dont see the point why everyone is crying about saryn being reworked. she needed 1 badly anyone cus people just call saryn the best frame just because of 1 stupidly over powered skill. im sorry but it HAD to be done...

 

and im happy for it *prepairs valkyr army against the army of saryn fanboys*

 

p.s. sorry if i offended u but she seriously needed that rework badly. 

Sorry but the reason myself and many saryn fans don't like this rework is not because She's getting one but because it fixes none of her issues just now we press 1 2 3 4 to deal less damage and run out of energy 

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Sorry but the reason myself and many saryn fans don't like this rework is not because She's getting one but because it fixes none of her issues just now we press 1 2 3 4 to deal less damage and run out of energy 

Rebecca was running +strength and -duration and -efficiency on most of the testing she's been doing.

 

I highly, highly doubt it'll be less damage than what it is now. And the devs already said they'll look at other changes to Saryn to make up for the increased skill usage.

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Not optimistic to see Contagion's staying. I get the whole synergy thing, that's cool, but how would the power work alone? Couldn't it strengthen firearms to a lesser extent? Couldn't it apply a bonus to teammates?

I'd love if Contagion gave a bonus to teammates at well. Heck, I'd even take it at 50% effectiveness for teammates.

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RIP Saryn/Saryn Prime

 

Contagion is a prime candidate for the worst skill in Warframe and somehow Saryn is supposed to rely on using it.

 

Post rework WIP shown on Devstream is as terrible as Negative Duration Miasma spam. Except now you have to be stuck in melee range to spread some damage around.

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