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Infested Syandana (Lamprid: Now On The Steam Workshop)


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LAMPRID: A living organism, this unique infested specimen has affixed itself to a sympathetic host.

 

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Available for your consideration on the Steam Workshop here:

http://steamcommunity.com/sharedfiles/filedetails/?id=556210409

 

Progress images:

I don't think you understand how much I want a really gross infested syandana slithering around on my back

 

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Will be making in Zbrush, stay tuned

 

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First pass in Zbrush

 

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Second pass in Zbrush

 

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Third pass in Zbrush

 

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WIP fourth pass

 

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Polypaint test

 

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Retopo on left, finish high poly on right with placeholder polypaint

 

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Low poly in Marmoset Toolbag with normals and ambient occlusion bake, waiting on my cavity map bake!

 

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WIP inside the TennoGen editor while I finish up my tintmasks

 

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I'm just about done, just some tweaking and animation tests to do yet! 6970 triangles

 

Edited by Syncrasis
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I'm not sure I love the design to be honest. Even if I want to wear infested stuff, I like something a bit more... Purposeful? The cape kind of looks like there hasn't even been an attempt to make it wearable or useful in any way. Kind of like gluing a bush or a slab of pulled pork to your back.

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I'm not sure I love the design to be honest. Even if I want to wear infested stuff, I like something a bit more... Purposeful? The cape kind of looks like there hasn't even been an attempt to make it wearable or useful in any way. Kind of like gluing a bush or a slab of pulled pork to your back.

I like the Design but i agree with a lot of this. I think if you took parts of your design and spliced them together into a more functional / cape-like shape it would work better. 

 

example: 

 

o7q442A.jpg

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Ahh, thanks for the crits. As for the shape, I was going for kind of a loose interpretation of this shape, with an unfurling spiral in the middle

 

SyandanaWIP2_zpssyanz9jg.jpg

 

But I agree, those extra danglers never really felt quite right. I'll play around with chopping parts off. Thanks for the example!

 

As for 7.5k limit, yep I got it. Was going to make many of the smallest strands flat alpha textures with normal maps on them in the tighter areas, but looks like I'll be getting rid of sections of that now. 

 

Thanks for taking the time to give me feedback!

Edited by Syncrasis
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It's like all the infested ganged up on you and puked on your back as a prank.

I hope the tentacle-ish parts move, like paracyst. Like it's trying to burrow in your skin.

I like it. I also need to throw up.

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Looking pretty great so far. Any plans to animate it and make it wiggly? (If we can even do that for Tennogen anyways.)

I think that's up to the animation team, but I sure hope they do make it wiggle. They have 64 bones to play with * u *

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Looking pretty great so far. Any plans to animate it and make it wiggly? (If we can even do that for Tennogen anyways.)

Unfortunately, at least for now, we have no means of animating or skinning syandanas how we want. I'm still hoping DE will take on special cases and allow custom animation and skin weighting / rigging. That will allow for much more unique syandanas.

 

on-topic: that sculpt looks great, but a bit noisy. I think once you colour it the form at the larger top part will stand out a bit more. I wouldn't sculpt any finer details than what you currently have.

 

off-topic: Nekros master race.

Edited by _Connor
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