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Hate,despair,dread (Frenzied) Aoe


HADES.JS
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well we always get syndicate weps and they got blight and justice and many different stuff

 

I would like to leave this for you guys, why don't stalker's wep get some cool AoE for example before stalker spawn the screen goes little dark and comes back again like 3 times when he speaks and a sound effect too like a little whistles I guess, if we had these AoE for those weps but different way like not doing damage to enemies or stuff, for example (ash smoke screen)when someone cast it does AoE makes the enemy goes backwards a bit we need this AoE on stalker weps which makes it very cool but does bigger range because they are weps and the AoE just like the justice blade and blights but we say or call the effect (FRENZIED) which only cause them to go backward only

for Hate = (FRENZIED Hate)

for Despair = ( FRENZIED DESPAIR)

for Dread = (FRENZIED Dread)

 

please guys tell me what you think but for damage to enemies wont happen because these weps are OP and this AoE is perfect hope you like the idea and enjoy reading

 

(NOTE: Please do not be rude or say something not good if u got something to say about the topic support your idea , this is only idea share)

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that...hurt my eyes~

 

on another a more serious note, im confused, you want a syndicate explosion on stalkers weps? but only procs staggering affect?

 

sounds nice tbh, but why over complicate the weapons, adding another variable to their name would infer that there would be a re-release of the weapons, and not re-releasing them would mean just adding this effect instead of giving em fancy names.

 

 

but why not just give this passive to scythes instead? all of stalkers weapons arent at all lackluster, apart from hate (and all other scythes.).

 

 

overall, nice idea, but need thinking through, and it would risk the weapons becoming OP

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well I didn't say rename the stalker's weps I said the AoE for example (vaykor hek)=justice explode the place with 1k blast damage the effect name is justice on hek but the wep name is vaykor hek.

 

now stalker's wep will be in the same names dread, hate, despair but the AoE and the effect name is frenzied which is just like the gleaming blight for the dark dagger blight effect explode the place with 1k viral damage for example, so yeah weps name doesn't change.

 

(plus for all readers the wep effect is for tennos use only just like rakta cernos, stalker wont have the effect because he is an enemy).

 

forgot to type something, this AoE wont damage anything just cause enemy to backwards  just like when u cast (smoke screen for ash ability) when there is enemy front you and stop them from shooting but it's doing AoE so yeah big range too, and makes the screen dark color just like when stalker spawns or de-spawn so yeah wont do any damage wont make wep more OP the weps are OP and they got same states nothing changed

 

(NOTE:  do not be rude or type something bad please be polite and enjoy reading)

Edited by HADES.JS
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It seems kinda useless to have an infrequent Aoe that just staggers. I mean, it would get in the way more than anything. Say I'm in the middle of a crowd building my combo counter when whoops goes the Aoe and i miss a few swings, pushing them out of my reach. With the dread and despair they don't do anything relatively useful.

 

Maybe if you make them have a more useful utility?

Also this would be better in fan-concepts i think.

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lets see im using non CC frame and im killing everyone when I get surround by grineer or corpes either infested and the (FRENZIED) effect happen to stop enemy for attacking me.... I guess it is useful somehow if you imagine it.

 

 plus dread is red cirt is there better than this wep? , despair without concealed explosive its is so sharp and good is that bad? , Hate + speed + reaping spiral= perfect scythe overall +(FRENZIED) effect wouldn't be bad because they are an OP weps but this AoE is making the CC thing.

 

If you ask how? take this as Note = (ash smoke screen + enemy close to you = cause them to go backward for a bit and stop them from shooting you for less time! , (FRENZIED) effect > does same as ash smoke screen cause enemies goes backward a bit and stop them from shooting you for longer time unlike (ash smoke screen) AoE as for the range it is way better and longer just like justice effect and blight effect unlike it doesn't damage them.

 

The effect does to the screen just like before stalker speak to you and spawn , but the thing is it is effect that stops the enemy from shooting you so yeah CC effect

 

take this as second note please why fan concept I didn't create anything I didn't invent a frame or something I jut putted that thing in fan zone due to share idea plus it is very enough that DE is looking and DE is watching these idea in everything aswell for DE if they want to transfer this to fan concept I wouldn't deny it

 

(NOTE: Please do not be rude or type something bad stay in the topic and support your idea please with some reasons)

Edited by HADES.JS
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lets see im using non CC frame and im killing everyone when I get surround by grineer or corpes either infested and the (FRENZIED) effect happen to stop enemy for attacking me.... I guess it is useful somehow if you imagine it.

 

 plus dread is red cirt is there better than this wep? , despair without concealed explosive its is so sharp and good is that bad? , Hate + speed + reaping spiral= perfect scythe overall +(FRENZIED) effect wouldn't be bad because they are an OP weps but this AoE is making the CC thing.

 

If you ask how? take this as Note = (ash smoke screen + enemy close to you = cause them to go backward for a bit and stop them from shooting you for less time! , (FRENZIED) effect > does same as ash smoke screen cause enemies goes backward a bit and stop them from shooting you for longer time unlike (ash smoke screen) AoE as for the range it is way better and longer just like justice effect and blight effect unlike it doesn't damage them.

 

The effect does to the screen just like before stalker speak to you and spawn , but the thing is it is effect that stops the enemy from shooting you so yeah CC effect

 

take this as second note please why fan concept I didn't create anything I didn't invent a frame or something I jut putted that thing in fan zone due to share idea plus it is very enough that DE is looking and DE is watching these idea in everything aswell for DE if they want to transfer this to fan concept I wouldn't deny it

 

(NOTE: Please do not be rude or type something bad stay in the topic and support your idea please with some reasons)

Well  the problem is, if it's a proc like syndicate procs then YOU CAN'T CONTROL WHEN IT GOES OFF.

 

This means that it is random, hence unreliable. Your reasoning is basically because they're good weapons, let's add a gimmick to them, can't hurt right? 

 

I understand you want to add CC, but not being able to control the explosions takes all of its appeal away because what's a CC that is supposed to help me if I can't even control when it goes off? 

 

Don't get me wrong, you have an interesting idea of applying procs to assassin weapons, but this in my opinions isn't the way to do it. Tink of something that will justify the unpredictability and be rewarding to the player without being game breaking.

 

Change you perspective maybe?

 

 

 

PS: Why the capslock? Also Why are you so afraid of rude comments? Relax and ignore them man, we aren't going to eat you alive here.

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first of all this wont affect anything in the weps second its not controlled by player to do the explosion it is like syndicates effects that charging it with affinity third thing (it is a good way to say do not be rude and comment something bad because you don't want anything goes personal right? and you don't want DE throw this thread away or lock it, am I right?

 

I didn't put caps a lot for example AoE area of effect not AREA of EFFECT , btw keep these issues away for a bit and stay in the thread topic don't move out of it commenting on my caps or saying why would I be scared of rude people or any other stuff that doesn't belong to the topic please , so the thread don't get locked for any non-necessary reasons and ill type it down again just incase

 

don't take these stuff personal

 

(NOTE: please do not be rude or type something bad, please stay in the topic idea and don't comment in other un-necessary reasons, thank you)

Edited by HADES.JS
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first of all this wont affect anything in the weps second its not controlled by player to do the explosion it is like syndanas effects that charging it with affinity third thing (it is a good way to say do not be rude and comment something bad because you don't want anything goes personal right? and you don't want DE throw this thread away or lock it, am I right?

 

I didn't put caps a lot for example AoE area of effect not AREA of EFFECT , btw keep these issues away for a bit and stay in the thread topic don't move out of it commenting on my caps or saying why would I be scared of rude people or any other stuff that doesn't belong to the topic please , so the thread don't get locked for any non-necessary reasons and ill type it down again just incase

 

don't take these stuff personal

 

(NOTE: please do not be rude or type something bad, please stay in the topic idea and don't comment in other un-necessary reasons, thank you)

I....what?

You didn't answer any of my questions. I asked why it would be even remotely useful if it couldn't be controlled by the player.

 

Also my bad, I mean bold, not capslock. 

You seem to be mortally afraid of us eating you and your topic alive, so I asked why. 

 

Please reread and reconsider your reply to my post.

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it is syndicates not syndanas my bad and for the answer again the player cant control it and for the syndicates weps if you want to control the effect like you don't want it to happen kill enemies with it when its charged change your wep to something with effect and it ill go away like this way and the charge resets and for those aswell but the effect is not control thing but it does when it charges with affinity CC thing

 

and since you said didn't mean something about bold or stuff bold for people who cant focus good sometimes or they got little eye problems like I does  now so don't get anything wrong , not afraid of people saying something bad but this is the polite way to try stop them of typing bad things and this is a good way to make this topic safe so DE doesn't lock it , because these things happens so I type it down all time if you try it in any topic it helps and again this is not a part of the idea xD this is going out the idea which I don't want that and don't complain about it

Edited by HADES.JS
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it is syndicates not syndanas my bad and for the answer again the player cant control it and for the syndicates weps if you want to control the effect like you don't want it to happen kill enemies with it when its charged change your wep to something with effect and it ill go away like this way and the charge resets and for those aswell but the effect is not control thing but it does when it charges with affinity CC thing

 

and since you said didn't mean something about bold or stuff bold for people who cant focus good sometimes or they got little eye problems like I does  now so don't get anything wrong , not afraid of people saying something bad but this is the polite way to try stop them of typing bad things and this is a good way to make this topic safe so DE doesn't lock it , because these things happens so I type it down all time if you try it in any topic it helps and again this is not a part of the idea xD this is going out the idea which I don't want that and don't complain about it

Again, you missed my questions. I asked, why would I want to use effect that is best used by timing, when I can't control it?

 

It actually makes it worse for people with weak focus or eye problems if you type out walls of bold text like you are doing now. I suggest using plenty of spacing, breaking the paragraphs into smaller ones and turning off the bold option. It's easier to focus if you read smal pockets of well spaced text.

 

 

The issue i have with your idea is that it would be useless in the form you suggested. An occasional, unreliable AoE helps no-one and gets in the way. I suggest you rethink and rework the concept.

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I made this for you only (with no bolds :) )

 

sorry lemme see if you were using a syndicates effects can you control them?

are they by time or by affinity?

which means the effects is same not by timing or stuff or controlling things (they are not skills -.-) , they begin with affinity which means earned affinity so you cant control them.

 

don't know if I missed the questions again  but if I did pm me better to know what you mean , and if you see it useless its up to you might other people disagree or agree about it

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