Lord_Noctus Posted November 5, 2015 Share Posted November 5, 2015 through the movement change im personally even taking other frames into my loadouts. at over 0.90 mobility u can be rly fast if u know how to move. instead of having my loadouts filled with ash p now i have some variety. if anybody complains about this and brags hes experienced and good player u should be able to adapt to the current pvp with just using a lower ehp frame. with the current movement u have easier time using snipers against these thanky frames that can eat 3 vectis shots. Link to comment Share on other sites More sharing options...
Thalahssalyst Posted November 5, 2015 Share Posted November 5, 2015 Im waiting for the "we are ninja" thing...I really enjoy this, and i have no problem moving fast... Link to comment Share on other sites More sharing options...
Zerga-08 Posted November 5, 2015 Share Posted November 5, 2015 17.10 is bad, slower overall movement (unless you play Loki which I hate), and required mods you can only get through RNG. Link to comment Share on other sites More sharing options...
Renegade343 Posted November 5, 2015 Share Posted November 5, 2015 7.10? Have we regressed that back in Warfame now? Link to comment Share on other sites More sharing options...
LOKIME Posted November 5, 2015 Share Posted November 5, 2015 (edited) PvP is cool, and enough-balanced for me, compared to other videogames at least. The only thing that annoys me is one-hit kill weapons, since now not even dodging will save you from being killed, at least not if you're using a squishy frame :c Guess the warframe community that hates pvp is because they're accostumed to being op. Edited November 5, 2015 by Lokime Link to comment Share on other sites More sharing options...
Zeally Posted November 5, 2015 Share Posted November 5, 2015 17.10 is bad, slower overall movement (unless you play Loki which I hate), and required mods you can only get through RNG. You actually buy the mobility mods from tenshin, pretty sure they are first on the list. None of the new mods are "required" but they do seem to address each weapons respective "weakness". I just see a lot of people complaining over very little and failing to adjust. Link to comment Share on other sites More sharing options...
Aggh Posted November 5, 2015 Share Posted November 5, 2015 through the movement change im personally even taking other frames into my loadouts. at over 0.90 mobility u can be rly fast if u know how to move. instead of having my loadouts filled with ash p now i have some variety. if anybody complains about this and brags hes experienced and good player u should be able to adapt to the current pvp with just using a lower ehp frame. with the current movement u have easier time using snipers against these thanky frames that can eat 3 vectis shots. .9 mobility is with full mobility mods on a tank (frost prime can't even get to .9 btw). No one is saying that movement is bad with an extra 30% mobility over base mobility. The problem is if you can't actually play as a tank now since tanks have to put on mobility mods to stay viable. Link to comment Share on other sites More sharing options...
Mazauk Posted November 5, 2015 Share Posted November 5, 2015 I just love the tanky frames Rhino and Frost and I feel they are way weaker than before.And that bothers me.Of course I will adapt but still I would prefer it the way it was before. Just sayin. Link to comment Share on other sites More sharing options...
Lord_Noctus Posted November 5, 2015 Author Share Posted November 5, 2015 tanks dont need the mobility mods to be viable im still using ash p with extra health Link to comment Share on other sites More sharing options...
Nighttide77 Posted November 5, 2015 Share Posted November 5, 2015 tanks dont need the mobility mods to be viable im still using ash p with extra health Yep. Just ran a match using Atlas, Vital Sys Bypass, and the extra health -mobility mod. Didn't have as much trouble moving around. Maglev did give a bit more time to be able to use the slide-doublejump so I didn't immediately bullet jump, but I'll get used to it. Link to comment Share on other sites More sharing options...
onemoonlight Posted November 5, 2015 Share Posted November 5, 2015 (edited) 1.0 -> 2.0 was, at its core, aimed at making pvp more accessible. Of course they're going to cut insane movement mechanics and finger acrobatics. They want you to be able to jump from pve-ing into pvp-ing and be average, as long as you've played the game for a bit. Also something to keep in mind is that 2.0 is basically a beta test for new rail conflicts. Which will be played by people who are - for the most part - into pve. Point being, if you're expecting insanely competitive pvp environment from warframe, you might want to look for some dedicated competitive game on the side. Edited November 5, 2015 by onemoonlight Link to comment Share on other sites More sharing options...
BoyTitan Posted November 5, 2015 Share Posted November 5, 2015 tanks dont need the mobility mods to be viable im still using ash p with extra health Ash p doesen't have the same low mobility as Rhino or Frost P go play rhino or frost P and see how easy they are to hit. Spectre changed his defuallt warframe which was originally Frost p and I no longer use rhino. Link to comment Share on other sites More sharing options...
rockscl Posted November 5, 2015 Share Posted November 5, 2015 ↑ Rhino P: 0.70 Ash P: 0,66 Link to comment Share on other sites More sharing options...
BoyTitan Posted November 5, 2015 Share Posted November 5, 2015 (edited) ↑ Rhino P: 0.70 Ash P: 0,66 I said regular rhino. Rhino does not have the ehp of ash to get to .9 mobility with out sacrificing to much ehp ash p does have the second highest ehp and has more sprint speed than any tank. .9 mobility is pretty much default mobility since u can only notice a difference every 2 decimals from base. Edited November 5, 2015 by BoyTitan Link to comment Share on other sites More sharing options...
Danfu Posted November 5, 2015 Share Posted November 5, 2015 ↑ Rhino P: 0.70 Ash P: 0,66 Ash and Ash Prime have way faster sprint speed. Link to comment Share on other sites More sharing options...
JeyciKon Posted November 5, 2015 Share Posted November 5, 2015 Im waiting for the "we are ninja" thing... i'm usually the one saying it, and i have no problem with this update, its a very good change in my opinion actually. Link to comment Share on other sites More sharing options...
Celetille Posted November 5, 2015 Share Posted November 5, 2015 Sorry, how do you get to .9 mobility?Wouldn't all the percentages cancel out to 0 net difference?Also, on which frames do those mobility mods really benefit them? Link to comment Share on other sites More sharing options...
JeyciKon Posted November 5, 2015 Share Posted November 5, 2015 Also, on which frames do those mobility mods really benefit them? it depends on your own playstyle, try to figure it out by yourself, thats the best i can tell you. Link to comment Share on other sites More sharing options...
Vyrn Posted November 6, 2015 Share Posted November 6, 2015 It's a shame I won't get to try the update out until at least Monday. It looks pretty good on paper, and I'm interested in giving things a whirl myself. Glad to see some people are enjoying it. Link to comment Share on other sites More sharing options...
Aggh Posted November 6, 2015 Share Posted November 6, 2015 1.0 -> 2.0 was, at its core, aimed at making pvp more accessible. Of course they're going to cut insane movement mechanics and finger acrobatics. They want you to be able to jump from pve-ing into pvp-ing and be average, as long as you've played the game for a bit. Also something to keep in mind is that 2.0 is basically a beta test for new rail conflicts. Which will be played by people who are - for the most part - into pve. Point being, if you're expecting insanely competitive pvp environment from warframe, you might want to look for some dedicated competitive game on the side. Rails 2.0 are supposed to have a pve option, which they should have kept either way tbh. Link to comment Share on other sites More sharing options...
-InV-igo95862 Posted November 6, 2015 Share Posted November 6, 2015 The thing that upsets me most is that even when I use +mobility -tank AND hastened Steps, Frost prime still isn't fast meaning I sacrifice my tankiness for nothing. I have no problem running a weak and fast Frost prime, but I can't. Hopefully it will get tweaked so that +mobility mods are actually useful for tanks. Its because those mods are multiplicative (%) rather then addictive (+). Multiplicative mods are always better at amplifying strengths rather then covering weaknesses. Link to comment Share on other sites More sharing options...
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