Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×

Volt In The Law Of Retribution...?


(PSN)TheBetterYou
 Share

Recommended Posts

So a clan buddy and I made the fatal mistake of using the recruitment chat to put a LoR group together and we get this guy who wants to bring volt. I make sure he knows how to use the bomb since he can't CC or anything, and he says yes. We get in and I get the bomb deposited and the guy is the first one on the pad, yet doesn't grab the bomb. Proceeds to stand next to me with the rest of the random group the whole time spamming the energy shields and the speed buff.

Ended up aborting, due to lack of randoms intelligence, but if volt was being played by a competent player, what would he have to offer in a raid scenario? Don't say his speed ability. Probably my least favorite group buff.

Edit: FFS I said don't say speed buff. It's not necessary. I realize he has a large energy pool but this guy wouldn't touch the bomb.

We were 6 manning it and since volt wouldn't touch it, I (the nova) had to. Just trying to figure out this guy's game plan but I'm not seeing any replies that indicate what his uses are outside of large energy pool and annoying speed buff.

Edited by (PS4)TheBetterYou
Link to comment
Share on other sites

His Speed ability is really useful for speedrunning the mission xD

 

other than that, he has the highest energy capacity, meaning he can easily carry the bombs to the injectors.

 

Edit: His Prime of course, not the normal variant.

Edited by HowDenKing
Link to comment
Share on other sites

Why couldn't one of the other 7 people have picked up the bomb? Any of you could. Sure it would make the mission more difficult temporarily, but you would still be able to progress.

I know it doesn't answer your question. 

 

To answer, what everyone else said, large energy pool on the prime, speed is useful to speed everyone up, shield can stop a bit of damage from one direction.

Edited by An_Atheist
Link to comment
Share on other sites

volt is not a must have but he can

1)Carry the bomb since he has a lot of energy (around 800 with prime flow).

2)Speed buff for speed runs (I know you don't like/care but if you do Law every damn day, you want to finish it asap)

3)Electric shield to kill Hek almost instantly with a good tonkor/opticor build (might need more than 1)

4)Overload for cc? (bad idea but it helps with a slow nova or a disarm loki)

Link to comment
Share on other sites

Why couldn't one of the other 7 people have picked up the bomb? Any of you could. Sure it would make the mission more difficult temporarily, but you would still be able to progress.

I know it doesn't answer your question.

To answer, what everyone else said, large energy pool on the prime, speed is useful to speed everyone up, shield can stop a bit of damage from one direction.

He wouldn't pick up the bomb. So if they won't pick up the bomb, what can they do? You already move super quick, so why move faster. I said don't say speed buff ffs.

Edited by (PS4)TheBetterYou
Link to comment
Share on other sites

The energy pool and speed is good to carry the bombs and speed up the 1. and 3. mission a lot.

 

The overshield mod for his 4 is ok to do the transport of the core if you only have a blessing trintiy. Useing shields, overload and shock is also not to bad to keep things CCed and other frames out of harms way, however it is harder to play then to use frost for the same thing. Duration frost with high range is a very solid choice for AOE lockdown + globe a easy way to keep stuff like a banshee or mirage out of harms way against a respawn with guns, especially in combination with a 75% slow nova where you can more or less stop the hole map if required.

Edited by Djego27
Link to comment
Share on other sites

The energy pool and speed is good to carry the bombs and speed up the 1. and 3. mission a lot.

The overshield mod for his 4 is ok to do the transport of the core if you only have a blessing trintiy. Useing shields, overload and shock is also not to bad to keep things CCed and other frames out of harms way, however it is harder to play then to use frost for the same thing. Duration frost with high range is a very solid choice for AOE lockdown + globe a easy way to keep stuff like a banshee or mirage out of harms way against a respawn with guns, especially in combination with a 75% slow nova where you can more or less stop the hole map if required.

I like this answer. Thank you for contributing. Seems like volt can be useful if played well. Problem was that our trinity wasn't using EV so we were slowed down by my need of energy which negates anything volt could have done by speeding me up. Overall I think it was a bad group of randoms as opposed to frame choices.

Link to comment
Share on other sites

So a clan buddy and I made the fatal mistake of using the recruitment chat to put a LoR group together and we get this guy who wants to bring volt. I make sure he knows how to use the bomb since he can't CC or anything, and he says yes. We get in and I get the bomb deposited and the guy is the first one on the pad, yet doesn't grab the bomb. Proceeds to stand next to me with the rest of the random group the whole time spamming the energy shields and the speed buff.

Ended up aborting, due to lack of randoms intelligence, but if volt was being played by a competent player, what would he have to offer in a raid scenario? Don't say his speed ability. Probably my least favorite group buff.

Edit: FFS I said don't say speed buff. It's not necessary. I realize he has a large energy pool but this guy wouldn't touch the bomb.

We were 6 manning it and since volt wouldn't touch it, I (the nova) had to. Just trying to figure out this guy's game plan but I'm not seeing any replies that indicate what his uses are outside of large energy pool and annoying speed buff.

Dude, i use a Volt, shut up.

Link to comment
Share on other sites

He probably just waited until someone picked it up, carried past the doors and dropped the battery for him to carry the rest. This way Volt has just enough energy to carry all the way through and charge the bomb to 100% without need for EV or Energy Restores.

Edited by (PS4)iBoiz
Link to comment
Share on other sites

Volt augment is suprisingly useful for raid.

-1st can up your damage on stage 3

-2nd can provide a radial stun for allies to guard against enemies (especially useful if you got a loki thats whacked all range guns out of their hands).

-4th can restore shield and provide cc.

And even though you ask not to mention it, speed runners use his 2nd to improve their times (though not necessary if you're group is naturally fast enough)

Link to comment
Share on other sites

My bad, means that Volt is usable even in Raid if you know how to use it in there.

And it's obvious.

You mad bro? Chill out.

Anyway, nova and vauban does his job as CC much better and EV trinity gives shields and energy. I don't have a consistent enough group to speed run. He's the jack of all trades and master of none. So in an average pug team I don't want to see him. Simple enough?

Edited by (PS4)TheBetterYou
Link to comment
Share on other sites

Volt (Prime) Carrier, built for max range and duration for CC and speed buffs (damage doesnt matter in this case) as well as having his shields... plus Capacitance as a panoc button...

I think that explains it all, those who play Volt get what I mean ;-;

Link to comment
Share on other sites

Volt Prime Carrier.

 

1) He carries bombs, accompanied by at least an EV Trinity and or has a good supply of Energy Restores at hand. Reliable carrier and transporter later on.

 

2) Electric Shield, can technically protect himself from ranged attacks and scorpion hooks on Stage 2-1, Stage 2-2 Overload augment + Vampire Leech equals infinite Volt carry capability for Power Core. Just don't be a dum dum and keep pushing it regardless if the rail's electrified or not.

 

3) Electric Shield, Shock, Speed. For when the Fomorian is trying to home in on your squad, his Speed and power augments can make killing and transporting bombs easier while also keeping a good momentum and time. And also Shock Trooper + Electric Shield for hefty damage buff, been using it with Kohm and it murders Vay Hek quicker than my mates' Quanta Vandals and or Vaykor Heks w/o shield.

 

But alas this requires extensive use of Warframe knowledge and proper Volt usage. So the keyword is "Usable if properly played."

Link to comment
Share on other sites

Volt Prime Carrier.

1) He carries bombs, accompanied by at least an EV Trinity and or has a good supply of Energy Restores at hand. Reliable carrier and transporter later on.

2) Electric Shield, can technically protect himself from ranged attacks and scorpion hooks on Stage 2-1, Stage 2-2 Overload augment + Vampire Leech equals infinite Volt carry capability for Power Core. Just don't be a dum dum and keep pushing it regardless if the rail's electrified or not.

3) Electric Shield, Shock, Speed. For when the Fomorian is trying to home in on your squad, his Speed and power augments can make killing and transporting bombs easier while also keeping a good momentum and time. And also Shock Trooper + Electric Shield for hefty damage buff, been using it with Kohm and it murders Vay Hek quicker than my mates' Quanta Vandals and or Vaykor Heks w/o shield.

But alas this requires extensive use of Warframe knowledge and proper Volt usage. So the keyword is "Usable if properly played."

Don't show them the power ;-;

Jokes apart, basically that.

Note: Overload augment is Capacitance. Also shocking speed can help too.

Link to comment
Share on other sites

Other than bomb carrying, his Speed augment is great for Stage 1. If he has decent efficiency he can protect himself and 1 or 2 other Tennos near him by spamming Shock and Overload in Stage 2-1. He's also immune to knockdowns or grappling hooks during Overload casting animation so there's that. Electric Shield is useful especially during Nightmare LoR when you need to kill those pesky drones that are protecting level 90 Grineers from CC. 

 

Granted, he can't paralyze an entire room like Banshee, Mirage, Nova or Vauban but as long as the player understands how LoR goes Volt (and most frames in general) will prove helpful. 

Link to comment
Share on other sites

I think you nailed it that it was a bad group.  No frame can do that well in the raid if EV isn't keeping up.  Even though you don't want to hear it it's mostly the speed that people bring him for.  Some people have done the raid so much that they try to speed run to add a challenge.  The speed buff also speeds up the tram in the escort which cuts down the time on that stage.

 

I see lots of other ideas that you can use him for, like cc, but really who needs more cc.  With just a couple frames in the group you will never take a bullet and even if you do it won't cause damage.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...