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Hotfix 17.10.2 + 17.10.3


DE_Adam
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Why? I never lives long enough to last it's whole duration as it is, at higher level it gets destroyed instantly. Completely pointless change no one was asking for, it's like you don't listen to the community at all.

I'm pretty sure they don't. Or at the very least they don't have anyone actually playing the frames they're nerfingreworking.

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After all those 90+ feedback pages

double molt duration?

Recastable Lash?

 

 

 

SnowGlobe treatment on molt to let it heals more?

Corrosive Proc on every miasma tick?

Longer Miasma stun?

Properly toxin stack by spore?

Where're these changes?

Edited by Volinus7
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DE thanks for the Sharyn buff to molt that helps alot  and the energy cut from spores on molt.

 

But pls DE if your buffing her coz of outcrys of the old sharyn pls dont do anything thats not a quality of life change like the ones here

 

what am trying to say... dont give  in to moron that want the 4 reverted is fine as it is. you want damge then chain skills other wise Spore+lash+molt are your best friends.

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DE thanks for the Sharyn buff to molt that helps alot  and the energy cut from spores on molt.

 

But pls DE if your buffing her coz of outcrys of the old sharyn pls dont do anything thats not a quality of life change like the ones here

 

what am trying to say... dont give  in to moron that want the 4 reverted is fine as it is. you want damge then chain skills other wise Spore+lash+molt are your best friends.

Why not? They gave into the morons crying for nerfs. Let's make this a full cycle of idiocy.

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Please just give Molt Snowglobe style health scaling already. Increasing Molt's duration does practically nothing to help Saryn. If you're determined to make her a melee character, then she needs more survivability--which you took from her by taking off her higher health. Putting said health scaling onto Molt will be a massive boon to Saryn for these two reasons: 

a) directly increase her survivability both by guaranteeing 4 seconds and 200-400 health depending on mods with Regenerative Molt, and indirectly protect her by drawing enemy fire away from her fragile self while in melee (since DE is determined to make her a melee character. . . )
b) help her damage scaling, allowing Molt to absorb damage from enemy fire which will increase with level, leaving the Molt with more modified health that can then be channeled back to Miasma

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Spore is made even better? That's nice, but it was already her best skill now.

 

Molt's duration increase isn't strictly needed as it is how quickly it's destroyed that is it's main issue. Scaling health or something so that it lasts longer would have been more appreciated.

 

Toxic Lash changes are... Nice. Helps address her energy issues, maybe. Will give it some testing. I like playing in melee range, afterall. 

 

Nothing for Miasma... Maybe next time. 

 

And nothing about restoring her base 150 HP, which is needed for her survivability in melee.

 

 

Baby steps in the right direction, but more is needed still. Thank you for these changes. 

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you "whiners" will not get your spamming saryn back ... this is great, thx DE =)

 

The complaints aren't that you can't spam 4.  The complaints are that she has mediocre damage for the time to set it up, has no survivability, and no CC.  She doesn't have anything that can take her into higher leveled content.

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Does this fix the grapple and latch range in the second nerve? still in the raid at the moment. And what is the progression stopper mentioned here? "+Fixed potential progression stopper during Stage 3 of the Jordas Verdict Trial." Is going over damage with Velocitus still an issue?

edit:completing hotfix now

 

"Hidrio: let's beat the bug, because the bug is the real boss in here. "

Edited by Kryi0s
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