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Chroma Effigy - Bug Or Intentional


SynisterSystem
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In a nutshell, yes, that's how it's supposed to work. Why is pretty simple, as well: Group play.

 

See, Warframe moves pretty quick, and restoring Tenno resources is kind of a cornerstone of Trinity's entire core role/design focus. For a Trinity player to constantly need to check what the other 3-7 nitro-powered squirrels on their team are up to, then time their EV's between those Tenno's power uses would be a nightmarishly fickle task to accomplish, one that'd be exacerbated by even a bit of lag. So, in order to make certain that facet of her gameplay is both useful and desirable, the energy from EV ignores, like enrgy orbs, the restriction on the ability to gain power from outside sources while channeling (Rage does as well, by the way).

 

Put another way, making it possible for other Tenno to override one of Trinity's functions in a group would not be conducive to a good gameplay experience for either said Trinity or the players they happen to be grouped with.

 

The reason for not allowing energy pads to refill the ability while channeled is similar, but at the other end of the spectrum. It's not at all intended (or desirable) for players to be able to turn on an ability and just walk away from the screen, letting that ability do all the work and, occasionally, keeping it going with an E-pad.

 

The reason the pads work with instantaneous powers the way they do, I suspect, is borne out of the fact that the power consumption of those powers is, or rather should be, extremely high and not really conducive to sustained casting. The reality is that via the ability to reduce power consumption, and the effectively limitless number of E-pads that can be carried, it's fairly trivial to power those otherwise clinch abilities indefinitely.

 

JM2c.

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They made a exception for Embers WoF before the rework as well, where energy siphon got deactivated but trinity/restores still did work(not at the start but after a lot of feedback about it), deciding this edge case a bit more in favour of negative duration high level Ember builds that was still limited to a duration(6-8s depending on the build for high levels).

 

In chromas case it was most likely done to prevent semi afk low level defence farming, while not creating problems at high levels with trinity(then again at high levels you most likely never use Effigy anyway since you need your armor).

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