Jolly_Joka Posted January 20, 2013 Share Posted January 20, 2013 Is there any difference between the axe and hammer? I ask this because I have the hammer and my friend has the axe and when he charges his attack he can stun the infested ancients, but I can not do that with my hammer. I charge a full attack and when I hit the ancients they are not stunned. For example, I can chain stun them with the skana and my friend can chain stun them with the axe, but I can not do so with the hammer. Link to comment Share on other sites More sharing options...
CapricaSix Posted January 20, 2013 Share Posted January 20, 2013 (edited) Scindo can easily take down 3-4 people with a single charged attack while with Fragor it's about one and a half most of the time {for me at least}. Scindo's attacks have a wide arc and while the weapon's reach isn't that great, it's still adequate to reach multiple enemies who aren't only right in front of you. Fragor's charged attack and especially the first regular attack {the 2nd and 3rd seemed to be "ok"} has a really dodgy tight arc, making it harder to hit anything, even a container right in front of you. Scindo chops down all around, Fragor sends people flying one by one, or two by two if you're lucky. They can both stagger the infested ancients {you can even do that with the daggers as far as I'm aware, you must be missing because of the dodgy arc} and they both seem equally slow. All this is based on my experiences with my lvl15 Scindo and lvl10 Fragor. Edited January 20, 2013 by CapricaSix Link to comment Share on other sites More sharing options...
Wiawyr Posted January 20, 2013 Share Posted January 20, 2013 Fragor ignores armor. For that reason alone it's a better pick. Link to comment Share on other sites More sharing options...
Enfo Posted January 20, 2013 Share Posted January 20, 2013 Fragor does more damage to armored units, Scindo does more damage to unarmored. Link to comment Share on other sites More sharing options...
MuffinMonster Posted January 20, 2013 Share Posted January 20, 2013 Fragor is better in every way. There is no reason to get Scindo over Fragor. lvl1 fragor kills ancients faster than lvl lvl 30 scindo...balance Link to comment Share on other sites More sharing options...
sambarpowder Posted January 20, 2013 Share Posted January 20, 2013 (edited) Fragor is meant for grineer and corpus, scindo is for infested. Still, any solid stats between the two would be nice, I'd like to see how they line up. Edited January 20, 2013 by Crossflip Link to comment Share on other sites More sharing options...
Vashramire Posted January 20, 2013 Share Posted January 20, 2013 Fragor is meant for grineer and corpus, scindo is for infested. Still, any solid stats between the two would be nice, I'd like to see how they line up. Their stats are Identical aside from Fragor ignoring armor. Link to comment Share on other sites More sharing options...
Foxbyte Posted January 20, 2013 Share Posted January 20, 2013 Their stats are Identical aside from Fragor ignoring armor. And the Scindor doing bonus damage to Infested. Link to comment Share on other sites More sharing options...
Eversor Posted January 21, 2013 Share Posted January 21, 2013 Im using a LVL 30 Supercharged Scindo. I cannot tell about fragor(maybe ill try to level it) but i can swear you: I dont need the hammer. My +40%(only) Fire rate + Armor piercing Scindo simply obliterate Grineer guys in pluto system. Dont know if anyone tested both but... well, u can join me in game and see for yourself if u want. Link to comment Share on other sites More sharing options...
DigitalDamage Posted January 21, 2013 Share Posted January 21, 2013 Im using a LVL 30 Supercharged Scindo. I cannot tell about fragor(maybe ill try to level it) but i can swear you: I dont need the hammer. My +40%(only) Fire rate + Armor piercing Scindo simply obliterate Grineer guys in pluto system. Dont know if anyone tested both but... well, u can join me in game and see for yourself if u want. I don't think that's the issue. The issue is the innate passives that these weapons have. Obviously, with mods any weapon can perform well against any enemy, it's just that in the case of Fragor you can completely ignore those armor piercing mods that you have on your Scindo and replace them with straight-damage mods or anything else of your choice (maybe even more attack speed... oh god imagine that). Link to comment Share on other sites More sharing options...
CapricaSix Posted January 21, 2013 Share Posted January 21, 2013 (edited) I don't think that's the issue. The issue is the innate passives that these weapons have. Obviously, with mods any weapon can perform well against any enemy, it's just that in the case of Fragor you can completely ignore those armor piercing mods that you have on your Scindo and replace them with straight-damage mods or anything else of your choice (maybe even more attack speed... oh god imagine that). Nice to be ignored... anyway, as I was saying Scindo seems to have this almost 360 degree arc when doing a charged attack, and about a 90 degree regular attack. When I used Fragor, the charged attack was done in a 90 degree arc at best and some of the regular attacks didn't even register, and they were done in a 45 degree arc or less. So no, it's not all about Fragor ignoring armour and Scindo mowing down infested I believe. Quoted you but this post is really aimed at all you Fragor fans out there, prove me wrong ;P Edited January 21, 2013 by CapricaSix Link to comment Share on other sites More sharing options...
Eversor Posted January 21, 2013 Share Posted January 21, 2013 I don't think that's the issue. The issue is the innate passives that these weapons have. Obviously, with mods any weapon can perform well against any enemy, it's just that in the case of Fragor you can completely ignore those armor piercing mods that you have on your Scindo and replace them with straight-damage mods or anything else of your choice (maybe even more attack speed... oh god imagine that). Maybe thats true and with Fragor i could ignore those AP mods, but in my experience, hitting with a fragor was a pain in the &#!, i couldn´t even destroy crates lol. Scindo, as many say, has a wide impact area that extends even to 180º in 2nd normal attack or so... Fragor seems more like 1 target even when it can hurt several. I´ll give it a try, but, hey, My Scindo is a f**** Beast ;D Link to comment Share on other sites More sharing options...
sambarpowder Posted January 21, 2013 Share Posted January 21, 2013 The scindo's jump attack sucks though. Link to comment Share on other sites More sharing options...
Enfo Posted January 21, 2013 Share Posted January 21, 2013 The scindo's jump attack sucks though. Does exactly the same as Fragors. Don't know why they would make giant 2 handed weapons only hit a single target... Makes no sense. Link to comment Share on other sites More sharing options...
Dreed Posted January 21, 2013 Share Posted January 21, 2013 (edited) i done some test both of weapons.. scindo was a better moded and lvled than fragorn... and all thested on Calisto mission - same lvl mobs, same mobs.. soo... test looks like that: Ash - Mele dmg mod 75%+74%+62% Axe lvl 18 - 15% + 16% mele dmg mods Hammer lvl 7 - 11% mele dmg mod My Axe deal 1197 on normal mob, 897 or heavier but on Ancient its 83 I recorded movie from my Calisto defense.. and watching my dmg.. Usualy i hit "Ancient" for 84, 54, 7 (Normal, Freez and Elect dmg) sometimes - once i get crit on downed ancient for 757 crit dmg. Jump dmg sux too, on "Charger" direct hit for 58+48+43 Hammer look like it avoid mobs armor.. i have Hammer on lvl 6 with 11% mele dmg and tested it on Ash so same mods like with my Axe but.. dmg looks like that: Weaker: 272 Heavier: 272 Ancients: 272 Jump Hit: 435dmg its usualy headshoot ;] I noticed dmg like 2040,1530, 2720, 4490crit, 5440... https://digitalextremes.zendesk.com/attachments/token/txw35f1tqynajel/?name=mpc-hc+2013-01-17+16-10-31-66.png https://digitalextremes.zendesk.com/attachments/token/txw35f1tqynajel/?name=mpc-hc+2013-01-17+16-10-31-66.png ATM if Fragor don't loose ability -> Ignore Armor, it will be the best option.. i preffer to kill mob in one-two hits that breaking his action.. I Think they choose wrong options for this weapons... atm we have: Scindo - slashing dmg, cuting off mobs ;], break mobs action and can knock them down, need ignore armor mods because his dmg don't ignore armor. Fragor - crushing dmg, put mobs far away, cann't break mobs action, ignore armor deal equal dmg. In my optionion it should looks difrent: Scindo - slashing dmg, cuting off mobs, cann't break mobs action, ignore armor deal equal dmg. Fragor - crushing dmg, put mobs far away, break mobs action and can knock them down, need ignore armor mods because his dmg don't ignore armor. Edited January 21, 2013 by Dreed Link to comment Share on other sites More sharing options...
CapricaSix Posted January 21, 2013 Share Posted January 21, 2013 Maybe thats true and with Fragor i could ignore those AP mods, but in my experience, hitting with a fragor was a pain in the &#!, i couldn´t even destroy crates lol. Scindo, as many say, has a wide impact area that extends even to 180º in 2nd normal attack or so... Fragor seems more like 1 target even when it can hurt several. I´ll give it a try, but, hey, My Scindo is a f**** Beast ;D I was thinking the exact same, though I just played with the Fragor now and it was able to destroy crates right in front of me, amazing :P also I was able to take down a couple of enemies with a wide arc charged attack. Seems they've fixed that "bug". So I stand corrected. Although it still doesn't stagger any enemies like Scindo does, like a few others have pointed out. Link to comment Share on other sites More sharing options...
CrystalRibbon Posted January 21, 2013 Share Posted January 21, 2013 (edited) @Dreed mm i think not, a tenno hitting an armored grinner with an giant axe will probably stagger it just because of the shape of the axe, when striked vertically it should create more speed thus harder impact :o or both as they are bigger type of weapons x3 maybe the hammer's ground slam should do some aoe to justify its use :3 but really , those weapons should have a clear discription on what they can do x3 Edited January 21, 2013 by CrystalRibbon Link to comment Share on other sites More sharing options...
Dreed Posted January 21, 2013 Share Posted January 21, 2013 hmm good option... remove ignore armor from Fragor or add it to Scindo too and all will be happy ;] Crushing dmg shouldn't ignore armor but should stun or something enemy... With mode Scindo and Fragor can have same att speed... but in Fragor u can forgot about dmg mod and put something with crit/charge dmg-speed/crit dmg, stun.. I think on fragor u can have more option with mods than on scindo all because of fragor ingoring armor. Im still lvling Scindo and wait till i make it on 30 lvl .. soon :) and add all good mods what i have on 30 lvl. Maybe then i lvl Fragor for test.. but i dont want to waste another Oroking for this weapon im waitng for new guns. Link to comment Share on other sites More sharing options...
Vashramire Posted January 21, 2013 Share Posted January 21, 2013 I'm not sure why people are having a hard time hitting stuff with the Fragor. I can consistently hit stuff that is behind me with the charged attack, and from the feel of it they are the same, swingwise. They have the exact same animations for everything even. Link to comment Share on other sites More sharing options...
CapricaSix Posted January 21, 2013 Share Posted January 21, 2013 I'm not sure why people are having a hard time hitting stuff with the Fragor. I can consistently hit stuff that is behind me with the charged attack, and from the feel of it they are the same, swingwise. They have the exact same animations for everything even. It used to be bad dude, as I've said, it was hard to even hit a container right in front of you. But as I've said earlier {!} obviously they've fixed the Fragor's dodgy tight arc attacks. That's why people WERE having a hard time hitting stuff. Link to comment Share on other sites More sharing options...
DigitalDamage Posted January 21, 2013 Share Posted January 21, 2013 (edited) It used to be bad dude, as I've said, it was hard to even hit a container right in front of you. But as I've said earlier {!} obviously they've fixed the Fragor's dodgy tight arc attacks. That's why people WERE having a hard time hitting stuff. Well I can't confirm or deny it yet, I just finished leveling my Fragor to 30 and I have a very good grasp of its hit range and everything. Now it's time to start leveling Scindo and I'll report whether or not it feels any better. EDIT: Well I'm leveling Scindo at the moment and from my experience with it thus far (level 25) I can confidently say that the tap-E combo does, indeed, have an easier time hitting multiple foes. Against a single target the combo is also very useful because of the stagger/knockdown. However, I feel very limited in the enemies that I can take on while using Scindo, I don't feel as confident rushing into a group of Grineer or Corpus. If you're like me and your main source of damage while using Scindor or Fragor is the slide attack then there is absolutely no difference and it's just up to preference--and I can honestly say I prefer Fragor. Edited January 22, 2013 by DigitalDamage Link to comment Share on other sites More sharing options...
MyHeroPatrickSwayze Posted January 21, 2013 Share Posted January 21, 2013 Fragor doesn't gib enemies like the Scindo, therefore easier for Grineer clone janitors to clean the post-battle mess. Link to comment Share on other sites More sharing options...
Kyuzo Posted January 22, 2013 Share Posted January 22, 2013 if the fragor is better vs armored then why wouldn't it do just as good vs unarmored? lol Link to comment Share on other sites More sharing options...
DigitalDamage Posted January 22, 2013 Share Posted January 22, 2013 (edited) if the fragor is better vs armored then why wouldn't it do just as good vs unarmored? lol It does, only bladed weapons like the Scindo receive a passive bonus when striking an un-armored enemy, yet a decrease when striking armored targets. Blunt weapons, on the other hand, typically see consistent damage whether they're hitting un-armored or armored targets. EDIT: Gramerz Edited January 22, 2013 by DigitalDamage Link to comment Share on other sites More sharing options...
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