(PSN)Akuma_Asura_ Posted November 26, 2015 Share Posted November 26, 2015 (edited) If you haven't seen the gifs of China warframes Wukong then you probably don't know that primal fury is broken . Here are the gifs. http://vignette2.wikia.nocookie.net/warframe/images/9/96/%E6%82%9F%E7%A9%BA1.gif/revision/latest/scale-to-width/480?cb=20151120171558 http://vignette2.wikia.nocookie.net/warframe/images/4/4d/Wukong.gif/revision/latest/scale-to-width/480?cb=20151120171505 Now the range we have on our wukongs primal fury can not get that high . So as he is now , he's very underwhelming , well at least his 4. Edited November 26, 2015 by (PS4)Akuma_Asura_ Link to comment Share on other sites More sharing options...
Kai_Shiba Posted November 26, 2015 Share Posted November 26, 2015 Melee mods Link to comment Share on other sites More sharing options...
RawGritz Posted November 26, 2015 Share Posted November 26, 2015 (edited) Yea it definitely needs that range. The combos don't offer much distance otherwise. Even with melee mods. Edited November 26, 2015 by RawGritz Link to comment Share on other sites More sharing options...
Vlada91 Posted November 26, 2015 Share Posted November 26, 2015 If you haven't seen the gifs of China warframe said Wukong then you probably don't know that primal fury is broken . Here are the gifs. http://vignette2.wikia.nocookie.net/warframe/images/9/96/%E6%82%9F%E7%A9%BA1.gif/revision/latest/scale-to-width/480?cb=20151120171558 http://vignette2.wikia.nocookie.net/warframe/images/4/4d/Wukong.gif/revision/latest/scale-to-width/480?cb=20151120171505 Now the range we have on our wukongs primal fury can not get that high . So as he is now , he's very underwhelming , well at least his 4. my point exactly :) Link to comment Share on other sites More sharing options...
(XBOX)Skode Posted November 26, 2015 Share Posted November 26, 2015 Anyone slapped a maxed Primed Reach on their weapon for it? Link to comment Share on other sites More sharing options...
lookindown Posted November 26, 2015 Share Posted November 26, 2015 Anyone slapped a maxed Primed Reach on their weapon for it? Yes, and stretch on frame. Well its gets long I gotta admit , but not as long as the video OP has shown us, even with the combo counter. Well that maybe due to the fact that it sometimes doesn't actually hit the enemy at all, hit boxes are kinda....yeah. not good. Link to comment Share on other sites More sharing options...
DeMonkey Posted November 26, 2015 Share Posted November 26, 2015 Anyone slapped a maxed Primed Reach on their weapon for it? I have a 9/10 on it, it's bigger by default, but nothing like that. I just took it to Draco (Don't hate me, there's lots of enemies there to build up the range quickly) with Overextended and Stretch on. Saw nothing even remotely similar to those gifs. Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted November 26, 2015 Author Share Posted November 26, 2015 I have a 9/10 on it, it's bigger by default, but nothing like that. I just took it to Draco (Don't hate me, there's lots of enemies there to build up the range quickly) with Overextended and Stretch on. Saw nothing even remotely similar to those gifs. I hope this gets fixed :/ Link to comment Share on other sites More sharing options...
XxCurtennoxX Posted November 26, 2015 Share Posted November 26, 2015 Holy crap those gifs. I want some of THAT. Link to comment Share on other sites More sharing options...
Varacal Posted November 26, 2015 Share Posted November 26, 2015 i dont think its something to be fixed though, cause let's admit, that looks ridiculous, and not in a good way at that, also before when you build up your melee counter, not only does it get longer, it also gets thicker, so maybe it was intentionally changed to not do those things anymore Link to comment Share on other sites More sharing options...
DeMonkey Posted November 26, 2015 Share Posted November 26, 2015 Holy crap those gifs. I want some of THAT. Agreed. Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted November 26, 2015 Author Share Posted November 26, 2015 (edited) i dont think its something to be fixed though, cause let's admit, that looks ridiculous, and not in a good way at that, also before when you build up your melee counter, not only does it get longer, it also gets thicker, so maybe it was intentionally changed to not do those things anymore I mean Exalted Blade can do the exact same thing in a straight line , a lot faster then Wukong can . So I do want it fixed >.> Edited November 26, 2015 by (PS4)Akuma_Asura_ Link to comment Share on other sites More sharing options...
tripletriple Posted November 26, 2015 Share Posted November 26, 2015 I put on all range mods and the staff only visually grows but doesn't actually attack any enemies with more range. Having stretch and over extended give it the same range. Right now it is really under whelming. It needs that range. Link to comment Share on other sites More sharing options...
(PSN)ZammnZaddy Posted November 26, 2015 Share Posted November 26, 2015 Yeah his range is broke but he's still a fun frame Link to comment Share on other sites More sharing options...
ndantony Posted November 26, 2015 Share Posted November 26, 2015 Yup. None of the range mods working properly on his abilities. Link to comment Share on other sites More sharing options...
RawGritz Posted November 26, 2015 Share Posted November 26, 2015 Yup. None of the range mods working properly on his abilities. ^^Nope! Link to comment Share on other sites More sharing options...
Varacal Posted November 26, 2015 Share Posted November 26, 2015 you must've misunderstand me when i said i think its something to be fixed, what i mean is maybe they actually removed that, to not have that ridiculous range, maybe it was an intentional change, and not a bug Link to comment Share on other sites More sharing options...
ndantony Posted November 26, 2015 Share Posted November 26, 2015 (edited) Other frames have their range working properly; Volt's, Mag's, Saryn's, Oberon's, Mesa's etc... and even Excal's any 3rd or 4th ability can do the job many times better. Edited November 26, 2015 by ndantony Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted November 26, 2015 Share Posted November 26, 2015 After putting 5 Forma (on 6th at the moment) I am hoping his Range is not as ludicrous as those China-clips. That seems grossly overpowerd. I could understand combo multiplier allowing Iron Jab to get stronger and deal more Damage acting as a sort-of Charge Attack. But a 50m room wipe seems grossly unbalanced. (20m with Max Range.....ugh maybe) -My opinion Link to comment Share on other sites More sharing options...
tripletriple Posted November 26, 2015 Share Posted November 26, 2015 After putting 5 Forma (on 6th at the moment) I am hoping his Range is not as ludicrous as those China-clips. That seems grossly overpowerd. I could understand combo multiplier allowing Iron Jab to get stronger and deal more Damage acting as a sort-of Charge Attack. But a 50m room wipe seems grossly unbalanced. (20m with Max Range.....ugh maybe) -My opinion Not over powered at all. Especially considering all other melee frames out damage him. His cc is borderline garbage. It needs the range to remain interesting. Link to comment Share on other sites More sharing options...
ndantony Posted November 26, 2015 Share Posted November 26, 2015 After putting 5 Forma (on 6th at the moment) I am hoping his Range is not as ludicrous as those China-clips. That seems grossly overpowerd. I could understand combo multiplier allowing Iron Jab to get stronger and deal more Damage acting as a sort-of Charge Attack. But a 50m room wipe seems grossly unbalanced. (20m with Max Range.....ugh maybe) -My opinion Even with range in the video, Volt's, and even Excal's 3rd ability still beats him to the punch in range and power. Fair comparison is to compare his to another frame's in general, instead of singling personal opinion or agenda. Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted November 26, 2015 Share Posted November 26, 2015 Even with range in the video, Volt's, and even Excal's 3rd ability still beats him to the punch in range and power. Fair comparison is to compare his to another frame's in general, instead of singling personal opinion or agenda. Fair enough, Comparing All his ability ranges as they are currently on PS4 Valkyr to Wukong Ripline base 75m Single Target, Iron Jab 10m Defy-no Range limit, WarCry-25m base Range Paralysis 10m AoE Finisher stun setup, CloudWalker 8m AoE Finisher stun setup Hysteria 5m Cleave Range Primal Fury on (PS4) appears to be about 7m-10m (Around Serro Range) (Although has trouble hitting high Corpus cameras that even the Sheev can hit(Homing Fang Uppercut on high cameras like Spy Vault) So Accordingly Valkyr beats Wukong 'to the punch' on everything except Melee attacks on Ultimate ability. So yeah Volt, Excalibur would still beat both Valkyr and Wukong.(Current PS4 release build)* If DE left it as-is, Primal Fury has much closer Range to Hysteria melee attacks than compared to Volt's Overload or Excalibur's Radial Javelin. Link to comment Share on other sites More sharing options...
ndantony Posted November 26, 2015 Share Posted November 26, 2015 (edited) Fair enough, Comparing All his ability ranges as they are currently on PS4 Valkyr to Wukong Ripline base 75m Single Target, Iron Jab 10m Defy-no Range limit, WarCry-25m base Range Paralysis 10m AoE Finisher stun setup, CloudWalker 8m AoE Finisher stun setup Hysteria 5m Cleave Range Primal Fury on (PS4) appears to be about 7m-10m (Around Serro Range) (Although has trouble hitting high Corpus cameras that even the Sheev can hit(Homing Fang Uppercut on high cameras like Spy Vault) So Accordingly Valkyr beats Wukong 'to the punch' on everything except Melee attacks on Ultimate ability. So yeah Volt, Excalibur would still beat both Valkyr and Wukong.(Current PS4 release build)* If DE left it as-is, Primal Fury has much closer Range to Hysteria melee attacks than compared to Volt's Overload or Excalibur's Radial Javelin. Wrong. Your whole point falls apart just that... You have "ignored" Valkyr's close range compensated by her invincibility and even immune to knock-down. And defy to warcry?? Lmao. Not one of your comparison is "apple to apple," from ignoring one thing to overgloss the other. Also, did you actually play Valkyr? Edited November 26, 2015 by ndantony Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted November 26, 2015 Share Posted November 26, 2015 Wrong. Your whole point falls apart just that... You have "ignored" Valkyr's close range compensated by her invincibility and even immune to knock-down. And defy to warcry?? Lmao. Not one of your comparison is "apple to apple," from ignoring one thing to overgloss the other. Also, did you actually play Valkyr? Did I play Valkyr? Pics: My 2 Valkyr's My Valkyr usage My 3-Forma Valkyr My Run'n'gun Kara Valkyr builds:Normal Guns Launchers Life-Strike Melee Kara snip I used Valkyr comparison as a Melee only Comparison Defy and WarCry, both being 2nd abilities on Melee frames and abilities that promote Melee Survivability outside of God-Mode If a Player is meleeing without Hysteria - it used to be common practice to use WarCry.(Back when Hysteria damage was worse than modded melee and before Valkyr had Passives) Defy is similar in that it is like a modified Quick-thinking but without the associated 'Quick Thinking Stagger' and includes an Auto-heal plus small Invincibility window. It is my bad for thinking Valkyr's kit and Wukong's kit were near closer to being comparable than Volt. I thought the similarities were there: Ripline/Iron Jab single Target damage with mobility/Short-range Rag-doll - I must be grabbing at straws. Defy and WarCry - well nothing in comparison Cloud Walker and Paralysis - AoE melee Finisher setup must just be a coincidence. Hysteria/Primal Jab - well on PS4 they seem to have similar attack ranges, but that Primal Jab is broken so I compared bugged melee Range. I was wrong. Link to comment Share on other sites More sharing options...
(PSN)Zashukitsune Posted November 26, 2015 Share Posted November 26, 2015 And even if it is overpowering, you gotta work to build it up as well, not like exalted blade which can kill huge swathes of enemies on parts of the map no one has even nearly approached yet. Is it ridiculous? Of course, but it IS wukong, known in legend for being a bit ridiculous. And you can't deny that power like that wouldn't feel fun, especially knowing you earned massive range, it's not just given to you immediately upon activating the ability. Link to comment Share on other sites More sharing options...
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