Gurpgork Posted May 4, 2016 Share Posted May 4, 2016 (edited) 3 hours ago, (PS4)Akuma_Asura_ said: Activating it should at all times be STRICTLY superior to using your melee. I disagree. If stance ults are just better than melee weapons, then we get the return of the Excalibur/Valkyr/Wukong or GTFO meta for melee combat. Because right now, there are far more choices for good melee frames than just those three: Inaros, Chroma, Saryn, Banshee, and so on. Making stance ults strictly superior to melee weapons would make those options far less desirable. Plus it makes playing those Warframes themselves rather bland, because then they have just one best option for every situation, and that is use their stance ult. I think that stance ults should have comparable power to melee weapons, and additionally do something extra that melee weapons can't do, so that not only is there a meaningful choice to make when playing those frames, but then those abilities themselves would be more interesting as well. Edited May 4, 2016 by Gurpgork Link to comment Share on other sites More sharing options...
Windy_Wind Posted May 4, 2016 Share Posted May 4, 2016 Will they make it happen? you probably already know the answer as it always is a nopeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee. Disappointing I know. Link to comment Share on other sites More sharing options...
TheTundraTerror Posted May 4, 2016 Share Posted May 4, 2016 I don't know why people are saying it's broken. It's working as it's meant to. DE just capped it. Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted May 4, 2016 Author Share Posted May 4, 2016 2 hours ago, TheTundraTerror said: I don't know why people are saying it's broken. It's working as it's meant to. DE just capped it. it use to be broken. they fixed it, look at rebeccas post. Link to comment Share on other sites More sharing options...
Tsoe Posted May 5, 2016 Share Posted May 5, 2016 (edited) if anything they should rework the animation..... it is so bad really... at least change the regular combo ----------------------------------- I end up never using Wu kong ulti --- aside... why ulti stances dont have charges atck? Edited May 5, 2016 by Tsoe Link to comment Share on other sites More sharing options...
Gorila_Azul Posted May 17, 2016 Share Posted May 17, 2016 (edited) Ok, in the light of the recent update, I'm gonna try to put this back on its tracks. From the build notes for Update 18.12: • Fixed being able to walk through objects while in Wukong’s Cloud Walker ability. Seriously... what? I mean, this is not meaning to disvalorize the efforts at clearing away the bugs from the game, which are certainly apreciated, but did anyone else actually realize this was there in the first place? Was it actually being influential in the overall usage of that ability and of Wukong altogether? I play him all the time, and it never really caught my attention. What about Primal Fury? The one that actually heavily influences the general state of Wukong in the game? Any updates at all? I realize what was in those .gifs is not intentional, but what about simply making it become affected by range? What about the idea of increasing the max boost for the staff's range? What about deciding on wether or not an enourmous range in a staff based on a weapon that extends forever in a game where Hysteria and Exalted Blade exist would be really that unbalanced. C'mon DE! Let's put a little more thought into how to put Wukong into the playerbase's care because no one in the forums will even mention him. Even Limbo is in a better position right now for the simple fact that people are talking about him, be it positively or negatively. Edited May 17, 2016 by p_ar7hur A little bit of mindless rant needed to be restrained. Link to comment Share on other sites More sharing options...
FuriousMing Posted May 18, 2016 Share Posted May 18, 2016 When I started warframe about 2 months ago, I immediately bought Wukong. I love the aesthetic of his design and the lore his is based on. However as I start to acquire more frames I found myself never using Wukong again. As much as I like how he looks, his skills are just so... boring.. and he runs super slow. I think in all the times I played him I never had any reason to use cloud walker. Hope DE would seriously revisit him so he is actually worthy of the name Wukong. (Also, personally I thought the Dasheng helmet is hideous, looks like a giant fly head.. or maybe that was what they were going for) Link to comment Share on other sites More sharing options...
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