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Infected Ancients


LordAsmolicious
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Im having problems with Infected missions. I started one a few minutes ago. 5 Ancients rushed me. I dont think that should happen shortly after startinga mission. I have a screenshot halfway during the fight but For some reason icant upload it to anywhere (its made with fraps. the game doesnt seem to have an ingame screenshot button as far as i can see.. its not listed in "key bindings"so yeah...) Had it happen several times now.

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Well, i had the same thing with napalm gree~. Since them, i just stop rushing when my team is high lvl...

I don't know if somehow can confirm it: lvl and numbers of mobs depends on the number and the lvl or your team. ??

When im alone, it's casual, no big deals, but when my team is full of high level, it's like a zerg rush and napalms.

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Mostly my problem is i need 20+ Shots from a HEK to kill one or two/three fireballs/dashes (depending on my Frame) But I get like 4+ Toxic ones. if they get close to you you cant do ANYTHING as they kill you in 10 seconds due to the poison wich ignores armor% and ignores shields... and their charge attacks stunlock you. wich means you cant even revive as youd be dead again in a few sec. youd need 100 energy + the panic button skill IF that frame has one(Usualy the 4th skill is a panic button skill if it can insta kill ALOT of enemies. ) to survive being cornered by them EDIT: I had the luck of being in that locker room with 2/3 of the doors being locked... So i had no escape route. And then they had a few Healer ancients... Wich actualy dont seem to heal themselves or other ancients... o.o

Edited by Marabunta5
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I imagine that the healer ancients do heal other ancients, but it's such a low amount of life that you will hardly notice it if you don't give them a lot of time.

As for a lot of ancients showing up early, it isn't just ancients. I have been on corpus missions where after the first thing notices me I see about 50 walkers and drones straight. Or grineer missions with three heavies before I have killed 10 normal enemies.

While adjusting the difficulty it seems that on some levels the tougher enemies are much more common.

Finally, yeah, toxic ancients suck extremely badly. Poison is kind of cool in that it can go through shields. But it's kind of wrong that it's like getting hit by the heaviest attack four or five times per second that you are in the poison. If you are unlucky enough to ever end up stuck in a poison cloud or pinned on anything by a toxic ancient then you die within the second. It's not a particularly good feature currently and could use some work.

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