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Sortie Missions [U18 Megathread]


[DE]Danielle
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11 hours ago, (PS4)Lord_Gremlin said:

Really tired of all sortie exterminates being buggy alert state. You have to make enemies lock doors, hack twice, then you can stealth. Borderline stupid. If you have mission that starts with alarm have alarm be hackable from the start.

And maybe let us properly stealth sortie rescue?  Autofail alarm is pretty dumb.

Does not make much sense, as enemies should be highly alert in a sortie mission.

Rescue missions are exciting now. Please don't ruin this for me.

And ALL exterminates are buggy. Not just sorties.

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1 hour ago, Madho said:

Does not make much sense, as enemies should be highly alert in a sortie mission.

Rescue missions are exciting now. Please don't ruin this for me.

And ALL exterminates are buggy. Not just sorties.

What's exciting about half failed mission? It's as if you failed at stealth and failed at preventing wardens from triggering execution. It's plain idiotic and there's nothing exciting about it.

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18 hours ago, (PS4)Lord_Gremlin said:

What's exciting about half failed mission? It's as if you failed at stealth and failed at preventing wardens from triggering execution. It's plain idiotic and there's nothing exciting about it.

Timed missions gives me a sense of accomplishment, and that's exactly what I personally wanted in sorties.

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2 minutes ago, (PS4)slayerserenity said:

Sortie Spy Missions- we should be allowed to us the cipher to decode and retrieve the data fast. 

There's something called "difficulty" and "challenging tasks that you need to overcome". 

tl;dr:

NOPE.

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Today's Corpus Sabotage sortie is virtually impossible. The endlessly-spawning Bursas that take forever to kill and hit like a truck, after the core itself is destroyed, makes the mission impossible to complete unless you're lucky enough to force an area to go on lockdown, which lets you shut off the alarm, but even one or two Bursas are virtually impossible to kill without dying repeatedly even with a full team (if one spots you, it will easily shoot you down no matter what you're doing). And sometimes a Bursa will spawn at the start of the mission even if the alarm hasn't triggered.

This isn't remotely fair.

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On 28/02/2016 at 2:41 PM, CandescenceAria said:

Today's Corpus Sabotage sortie is virtually impossible. The endlessly-spawning Bursas that take forever to kill and hit like a truck, after the core itself is destroyed, makes the mission impossible to complete unless you're lucky enough to force an area to go on lockdown, which lets you shut off the alarm, but even one or two Bursas are virtually impossible to kill without dying repeatedly even with a full team (if one spots you, it will easily shoot you down no matter what you're doing). And sometimes a Bursa will spawn at the start of the mission even if the alarm hasn't triggered.

This isn't remotely fair.

That's because all sabotage, deception and exterminate sorties ARE in BUGGY ALERTED STATE and they always were. And in case of sabotage this alerted stated triggers again after destroying the objective. This is what needs fixing.

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2 hours ago, (PS4)Lord_Gremlin said:

That's because all sabotage, deception and exterminate sorties ARE in BUGGY ALERTED STATE and they always were. And in case of sabotage this alerted stated triggers again after destroying the objective. This is what needs fixing.

It's not a bug.

Back when Sorties were first released, people were cheesing through Exterm/Sabo/Decep missions with stealth frames and Finisher attacks. They changed the Exterm/Sabo/Decep to have enemies alerted by default to prevent this from happening, or at least from being as simple as "lol grab Loki -> press 2 -> press E -> oneshot level 100 heavies -> repeat until mission is cleared". That takes literally no skill or thoughtful loadout-building to perform, which is why the devs changed it.

Not saying that the sorties couldn't use some further changes or anything, but the enemies being constantly alert is both intended and, IMO, funner to fight against. At least, until Juggies or Bursas show up, because their mechanics are arguably unfair and their stat scaling is too damn high for a typical solo player to handle.

Edited by SortaRandom
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2 minutes ago, SortaRandom said:

It's not a bug.

Back when Sorties were first released, people were cheesing through Exterm/Sabo/Decep missions with stealth frames and Finisher attacks. They changed the Exterm/Sabo/Decep to have enemies alerted by default to prevent this from happening, or at least from being as simple as "lol grab Loki -> press 2 -> press E -> and oneshot level 100 heavies".

Not saying that the sorties couldn't use some further changes or anything, but the enemies being constantly alert is both intended and, IMO, funner to fight against. At least, until Juggies or Bursas show up, because their scaling is too damn high for a typical solo player to handle.

That sounds incredibly stupid. I hope you're pulling my leg. Otherwise this Dev house is beyond hope.

All that does is causing bugs and adds annoyance. Since you can get map into lockdown and stealth after that. Plus what it really also does is ruins stealth for normal frames. 

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