Ketec Posted December 5, 2015 Share Posted December 5, 2015 10% off a 30-40k affinity aint much - but a 1-2h survival/def and losing 10% off a ~500k is quite a lot. 4 revives = 200k lost.It should be capped at some point or diminish with the length of a mission. Link to comment Share on other sites More sharing options...
Renegade343 Posted December 5, 2015 Share Posted December 5, 2015 10% off a 30-40k affinity aint much - but a 1-2h survival/def and losing 10% off a ~500k is quite a lot. 4 revives = 200k lost. It should be capped at some point or diminish with the length of a mission. If you are using 4 revives for that Survival Mission, then maybe you should reconsider your skill and/or power relative to that mission. Link to comment Share on other sites More sharing options...
(PSN)Mazda_07_ Posted December 5, 2015 Share Posted December 5, 2015 Dude you shouldn't be using up 4 revives ...unless it's for carrier. .even then it shouldn't be a problem. Link to comment Share on other sites More sharing options...
xRufus7x Posted December 5, 2015 Share Posted December 5, 2015 It is percentage based. The lost affinity is directly tied to how much you gained. This seems like the perfect way to charge for it. There is no need for a cap. Link to comment Share on other sites More sharing options...
Natsusane Posted December 7, 2015 Share Posted December 7, 2015 You should ask yourself why you die 4 times when you shouldnt die at all (this is true for lvl 20 - lvl x000). Yes I'm saying you shouldn't die to lvl 9999 mobs cuz its easy to oneshot even those and you can infinitely CC them anyways. Link to comment Share on other sites More sharing options...
DarcnyssWolfe Posted December 7, 2015 Share Posted December 7, 2015 (edited) Also outside solo, how does one fall, bleedout, and die 4 times (6 with arcanes). That's just a bad team even for a T4. And if solo, then yea, as already mentioned, id suggest reassessing your gear choice, cause its not working. The whole revives renewed after mission is meant incase you die, not a "use all my lives then gtfo" tactic of abuse. Edited December 7, 2015 by DarcnyssWolfe Link to comment Share on other sites More sharing options...
Henji Posted December 7, 2015 Share Posted December 7, 2015 here is an idea: Rage + bloodstrike + a decent melee weapon. you can do survival up to 40mins without droping half of your health points. Your welcome.... Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted December 7, 2015 Share Posted December 7, 2015 And I like it working this way. A penality is a penality because logic. Link to comment Share on other sites More sharing options...
Synitare Posted December 7, 2015 Share Posted December 7, 2015 You should probably try to not die then. Death absolutely should have a penalty. Link to comment Share on other sites More sharing options...
Taurondir Posted December 7, 2015 Share Posted December 7, 2015 (edited) 10% off a 30-40k affinity aint much - but a 1-2h survival/def and losing 10% off a ~500k is quite a lot. 4 revives = 200k lost. It should be capped at some point or diminish with the length of a mission. I've been killed ... a bit ... trying to do a Solo Spy sortie over and over. As far as I can tell you lose 10% of what you have gained up to that point. In your example, you might only lose less then half that, if you are killed multiple times along the way. Only way to lose 200K is if you are at the "x" hour mark, and you are getting killed because it's getting "hard", but you are hanging around because you know you have those 4 revives, in other words, you are doing meta-gaming with the revives, so the 10% penalty does sound about right. Edited December 7, 2015 by Taurondir Link to comment Share on other sites More sharing options...
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