SamxFisher Posted January 21, 2013 Share Posted January 21, 2013 Would be awesome a map editor as Crysis and Gears of War has. I dont mean a simple editor, I mean an editor to make a whole environment or whole open map. Link to comment Share on other sites More sharing options...
Mikel88 Posted January 21, 2013 Share Posted January 21, 2013 (edited) Pues si, estoy de acuerdo , puesto que solo hay un mapa(la misma nave). Edited January 21, 2013 by Mikel88 Link to comment Share on other sites More sharing options...
Azure_Kytia Posted January 21, 2013 Share Posted January 21, 2013 Being an online game, it would be quite difficult if not clunky to do this. The level creation is modular; levels are built on the fly using a set of rooms, kinda like Lego blocks. But those Lego blocks have to stay consistent across everyone that uses them. If people don't have the right ones, there are going to be issues. You could basically kiss drop in-drop out gameplay goodbye. Link to comment Share on other sites More sharing options...
SamxFisher Posted January 21, 2013 Author Share Posted January 21, 2013 Being an online game, it would be quite difficult if not clunky to do this. The level creation is modular; levels are built on the fly using a set of rooms, kinda like Lego blocks. But those Lego blocks have to stay consistent across everyone that uses them. If people don't have the right ones, there are going to be issues. You could basically kiss drop in-drop out gameplay goodbye. Well there are more difficult editors as sandbox 3 from crysis 2 or sandbox 2 from crysis, or gears of war editor (unreal editor) and u can make campaign maps that can be various minimaps joined by zone de delimitations. I know what u are saying, modular is a cool implementation for this game, but if u remember, developers have said there will be outdoors zones, I dont think there will be modular creation of outdoors maps, or if there are, will be so much linear, this reminds me the game (kingdom under fire: circle of doom) from Xbox 360, outdoor maps with randomized areas but always lineal, never a sandbox. Then I think with a map editor we could make a map as always or do minimaps to be autojoined by the engine but with some rules, for example: create 4 rooms of 2x15 (corridors), 7 rooms of 4x6 (rooms for killing enemies and looting), 3 rooms of 12x15 (giant rooms for doing some missions goals, killing bosses, enemies etc) Link to comment Share on other sites More sharing options...
Azure_Kytia Posted January 21, 2013 Share Posted January 21, 2013 I'm aware of UnrealEd :p I just don't see it being very viable with an online game, that already randomly generates your world every mission. Why play a static map when your game changes every mission? Link to comment Share on other sites More sharing options...
SamxFisher Posted January 22, 2013 Author Share Posted January 22, 2013 I'm aware of UnrealEd :p I just don't see it being very viable with an online game, that already randomly generates your world every mission. Why play a static map when your game changes every mission? For doing viable the making new maps. But as I said, they could make some rules for creating random generated maps, u can see it in the above message: 1. Create 3 corridors of 4x15, 7 fighting and looting rooms of 5x6, etc... Link to comment Share on other sites More sharing options...
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