LordMidnightX Posted June 13, 2013 Author Share Posted June 13, 2013 (edited) nice weapon, I want that! Yah I was think of doing a whole bunch of different weapons like wolverine claws, and maybe some different swords and such. Ideas would be helpful too if you want me to make some because weapons are pretty easy to make, I don't do guns though. Hehe, cool to see that you try out the whole workflow from concepting, modelling, texturing and rigging/animation. I must ask though, what part of the pipeline are you most comfortable with and enjoy the most? It would be advisable to find your forté and get really good at that, while still maintaining a general knowledge about the rest. Keep up the work and you'll improve in no time! One suggestion I would like to give is to look into some basic human anatomy for your basemesh. Take a look at this site for references. The problem is that there isn't as much work for just an animator or just a modeler, I want to do both so I have been working on both. thanks for the site, It looks interesting. And I have tried a lot to make accurate models here is one of them I made that I spent a lot of time trying to make it right although it still turned out like a man with boobs or others were to stocky or elven, I just can't seem to get humans right. I don't spend that much time on these models though because they aren't for anything but fun. I did spend about a week working on this girl though. Edited July 1, 2013 by LordMidnightX Link to comment Share on other sites More sharing options...
LordMidnightX Posted June 13, 2013 Author Share Posted June 13, 2013 I have my own glaive Link to comment Share on other sites More sharing options...
matrixEXO Posted June 13, 2013 Share Posted June 13, 2013 (edited) Quite stiff, don't you think? Talking about the video in the OP. The chain flinging and all feels stiff, like some plastic toy. Apart from that, it's an excellent work. Edited June 13, 2013 by matrixEXO Link to comment Share on other sites More sharing options...
Wormyish Posted June 18, 2013 Share Posted June 18, 2013 I'll take your bet and raise you two internets Link to comment Share on other sites More sharing options...
LordMidnightX Posted June 18, 2013 Author Share Posted June 18, 2013 I'll take your bet and raise you two internets that's pretty sweet... hmm did I ever bet anything? Link to comment Share on other sites More sharing options...
Wormyish Posted June 19, 2013 Share Posted June 19, 2013 that's pretty sweet... hmm did I ever bet anything? fair enough Link to comment Share on other sites More sharing options...
LordMidnightX Posted June 20, 2013 Author Share Posted June 20, 2013 My new frame no idea what to call him but I thought it would be cool if we had a guy that could glide maybe instead of the kick/slide Link to comment Share on other sites More sharing options...
LordMidnightX Posted June 22, 2013 Author Share Posted June 22, 2013 Link to comment Share on other sites More sharing options...
LordMidnightX Posted June 25, 2013 Author Share Posted June 25, 2013 Here she is in color and without the tail I decided to come up with abilities for my creations so here it goes. Ivy 1st- Strangle- vines from her body shot out to strangle one enemy 2nd- Venus Fly trap- plants a trap that catches enemies 3rd- Pollination- Pollen is spread into the air sticking to enemies and slowing them down as well as rusting armor 4th- Full bloom- Harnessing the power of life enemies in the area sprout flowers from inside that burst out in vibrant colors Link to comment Share on other sites More sharing options...
LordMidnightX Posted June 25, 2013 Author Share Posted June 25, 2013 My new frame no idea what to call him but I thought it would be cool if we had a guy that could glide maybe instead of the kick/slide 1st- wind slash- adds a buff to your melee weapon so that each charge or ground pound sends a scythe of wind forward beyond the range of the melee weapon 2nd- whirlwind- if used while gliding allows for longer flight, if used other times creates wind under foot for running faster and jumping higher 3rd- tornado- whole body spins sucking up bullets and enemies and tossing them out again 4th- Dragon tempest- wind dragon enwraps the frame in its coils then strikes straight forward the idea and abilities for this guy are here https://forums.warframe.com/index.php?/topic/67514-my-very-first-war-frame-ideasenshi/#entry717819 Link to comment Share on other sites More sharing options...
M4TERIAL Posted June 25, 2013 Share Posted June 25, 2013 I'll take your bet and raise you two internets How a bout a template? =D Link to comment Share on other sites More sharing options...
Wormyish Posted June 26, 2013 Share Posted June 26, 2013 How a bout a template? =D Unfortuately I do not have one, due to never using a template for anything I make. I make other things too, started on a scindo due to it's excessive badassdidness, also my favorite melee weapon because megarapedamagelol. Sorry. Link to comment Share on other sites More sharing options...
PayToWin Posted June 28, 2013 Share Posted June 28, 2013 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH Link to comment Share on other sites More sharing options...
LordMidnightX Posted July 4, 2013 Author Share Posted July 4, 2013 so does anyone have requests? I am bored Link to comment Share on other sites More sharing options...
Guest Victris_Ares Posted July 8, 2013 Share Posted July 8, 2013 SHARKFRAME!!!! (original post: https://forums.warframe.com/index.php?/topic/74788-want-to-draw-me-a-warframe/#entry815159 ) Pretty sweet stuff man, love to see what you can do for this idea. Link to comment Share on other sites More sharing options...
LordMidnightX Posted July 8, 2013 Author Share Posted July 8, 2013 SHARKFRAME!!!! (original post: https://forums.warframe.com/index.php?/topic/74788-want-to-draw-me-a-warframe/#entry815159 ) Pretty sweet stuff man, love to see what you can do for this idea. alright I will see what I can do with it Also here is the requested frame for Jacate from his post here https://forums.warframe.com/index.php?/topic/68427-new-nightmare-warframe-spooky-phobetor/ Link to comment Share on other sites More sharing options...
Anvildude Posted July 8, 2013 Share Posted July 8, 2013 'couple of suggestions if you're serious about following this- first, take an Animation class if you can- Traditional Animation, that is. It'll teach you a lot about things like timing, squash and stretch, and even body proportions and movements. One of the most important things is momentum- the idea that a thing speeds up from a stop to movement, and slows down from movement to the stop- it needs to be gradual and even, and it's something that is really necessary on pretty much everything that moves, every time it moves. Even the subtlest of finger twitches, or lifting and setting down a leg, has to 'ease in' and 'ease out'. Link to comment Share on other sites More sharing options...
LordMidnightX Posted July 8, 2013 Author Share Posted July 8, 2013 'couple of suggestions if you're serious about following this- first, take an Animation class if you can- Traditional Animation, that is. It'll teach you a lot about things like timing, squash and stretch, and even body proportions and movements. One of the most important things is momentum- the idea that a thing speeds up from a stop to movement, and slows down from movement to the stop- it needs to be gradual and even, and it's something that is really necessary on pretty much everything that moves, every time it moves. Even the subtlest of finger twitches, or lifting and setting down a leg, has to 'ease in' and 'ease out'. thanks lol I am already in collage for that. I haven't started the modeling and animation classes at all yet so everything that you see is entirely self taught Link to comment Share on other sites More sharing options...
Anvildude Posted July 9, 2013 Share Posted July 9, 2013 Fair enough. I'm in Animation as well- took my first animation classes, though- what I said is pretty much what you'll be taught in them- might as well get a head-start. What program do you use for your models? Vertex or volume based, and do you do textures with UV or just basic texture mapping? Link to comment Share on other sites More sharing options...
LordMidnightX Posted July 9, 2013 Author Share Posted July 9, 2013 Fair enough. I'm in Animation as well- took my first animation classes, though- what I said is pretty much what you'll be taught in them- might as well get a head-start. What program do you use for your models? Vertex or volume based, and do you do textures with UV or just basic texture mapping? I usually make the models on sculptris and animate in blender. Sculptris does the uv mapping for you so you can paint directly onto the model but I have done some uv mapping with blender. I would love to see some off the things you have made too. Link to comment Share on other sites More sharing options...
Anvildude Posted July 9, 2013 Share Posted July 9, 2013 Sculptris, eh? I'm gonna have to take a look at that. The whole UV mapping thing is a pain in the rear (and I'm not really that good at texture work) so I generally just stick with flat greys or block colors for separate meshes. I'm actually doing some concept stuff for an Earth based frame idea I had, I'll probably post later. Other stuff I've done has been some concept work for a game called M.A.V., by Bombdog Studios- a ChromeHounds spiritual successor that's still in Alpha- you can find some of my stuff on the forums for that game. Link to comment Share on other sites More sharing options...
LordMidnightX Posted July 9, 2013 Author Share Posted July 9, 2013 Sculptris, eh? I'm gonna have to take a look at that. The whole UV mapping thing is a pain in the rear (and I'm not really that good at texture work) so I generally just stick with flat greys or block colors for separate meshes. I'm actually doing some concept stuff for an Earth based frame idea I had, I'll probably post later. Other stuff I've done has been some concept work for a game called M.A.V., by Bombdog Studios- a ChromeHounds spiritual successor that's still in Alpha- you can find some of my stuff on the forums for that game. Yah sculptris is pretty nice and easy to use. Could you link to some of your stuff that sounds cool Link to comment Share on other sites More sharing options...
Sinverix Posted July 9, 2013 Share Posted July 9, 2013 Here she is in color and without the tail Ohhh I really like this one, this should definitely be in the game. Link to comment Share on other sites More sharing options...
LordMidnightX Posted July 9, 2013 Author Share Posted July 9, 2013 (edited) Here is the Sharkframe as requested by Victris_Ares from his idea here https://forums.warframe.com/index.php?/topic/74788-want-to-draw-me-a-warframe/#entry809857 Click picture to enlarge Edited July 9, 2013 by LordMidnightX Link to comment Share on other sites More sharing options...
LordMidnightX Posted July 9, 2013 Author Share Posted July 9, 2013 Ohhh I really like this one, this should definitely be in the game. I came up with powers for her too on the second page I think if you would like to see them Link to comment Share on other sites More sharing options...
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