Pixues Posted January 21, 2013 Share Posted January 21, 2013 (edited) Right now the melee mechanics don't feel right. When you press the melee button. Your character takes a step forward no matter what you were doing before. If you are walking forward you might not notice it, but: When you are strafing to the left or right, or even walk backwards, The moment you press the melee button you take a step in the direction you are looking/pointing at. This completely messes up your flow of movement. It feels 'unnatural', your controls and character response don't feel 1:1. If I'm side side strafing and passing an enemy right next to me and i press the melee button it would feel much better if my character did a sideways slash without disturbing my movement. ^This definitely needs a change. Completely remove the melee and movement constraints. Here is a different thing that just crossed my mind. Putting the melee weapon into a switchable slot on its own. So you switch between your primary gun, your secondary gun, and your melee weapon. Maybe i feel like chaining some good slashes together. Right now it's: holding gun - do melee attack - go back to gun again *repeat when you want to melee again. Melee is just akward in gameplay and animation right now. Edited January 21, 2013 by Pixues Link to comment Share on other sites More sharing options...
Galestorm Posted January 21, 2013 Share Posted January 21, 2013 I agree on the side strafing issue, but when standing still i think the step foward is alright, it keeps on the enemy as they recoil Link to comment Share on other sites More sharing options...
t3st Posted January 21, 2013 Share Posted January 21, 2013 (edited) Agreed with toning down the movement constraints. The game needs more precision with melee in general, being able to control distance better, having the ability to hit people slightly above and below you, etc - having more movement control while swinging would alleviate many melee issues. Trying to melee fight Toxic Ancients is a huge pain in the &#! when your character wants to step forward every swing. The only way to stop it is to crouch, but this doesn't work with weapons like the Fragor or Scindo. Edited January 21, 2013 by t3st Link to comment Share on other sites More sharing options...
Nardis Posted January 21, 2013 Share Posted January 21, 2013 (edited) A few options like those might help: - Target Lock: autoface locked target - Melee Assist: cant run through models anymore, simulates collision - Autoswitch weapon assist: you stay in melee mode as long as you don't fire a weapon. Edited January 21, 2013 by Nardis Link to comment Share on other sites More sharing options...
kernel_mode Posted January 21, 2013 Share Posted January 21, 2013 Maybe we will have slice mechanic like in MGS Rising somedays? Link to comment Share on other sites More sharing options...
Kokurai Posted January 21, 2013 Share Posted January 21, 2013 - Autoswitch weapon assist: you stay in melee mode as long as you don't fire a weapon. I remember when joining a squad while the mission is already halfway through had a bug like this. I see people meleeing..nx thing i see is instead of holding their guns they are holding their swords in their right hands....it wasnt...pretty or nice to look LOL... Link to comment Share on other sites More sharing options...
nanogenesis Posted January 21, 2013 Share Posted January 21, 2013 To be honest, I want the melee weapon to be equipable. Like it should be a unique weapon in itself. Right now when you press E, the gun in your hand disappears and the sword appears. After the strike, he puts the sword back and then takes out the gun. Making the melee weapon equipable will solve this issue. The daggers could be scaled slightly smaller in size, and be equipable with one-hand weapons like pistols, so that while shooting if there are those who jump at you, you can silence them with your daggers. I'm confident this idea will not see the light of the day in this game. Link to comment Share on other sites More sharing options...
Sev7n Posted January 21, 2013 Share Posted January 21, 2013 The melee and movement restraints do not need to be removed. They add a sense of realism to the melee combat. In real life when you are trying to swing/slash your hardest on a target you step to it with your legs because they give you more power. Thats exactly what your character does in this game when you perform a melee attack. You can still be precise and skillfull with the movement restraints you just need to practice more. HOWEVER, i do agree that there should be different motions for the melee attack determined by your movement. Like you mentioned moving left or right should do a sideways slash attack rather than a forward attack into the target. But i do think these motions should still contain movement restraints as long as they make sense and fit with the animation. Link to comment Share on other sites More sharing options...
Tetsmeha Posted January 21, 2013 Share Posted January 21, 2013 Maybe we will have slice mechanic like in MGS Rising somedays? Why don't you just get MGR when it comes out? No one wants Warframe to be a cheap knock-off of a popular game franchise, or imitate it. Although the theme of "cyborg ninja" is similar, DMC style combat is not suitable for this kind of game. And Side-strafe slash I'd love. Nothing gets more annoying than running inside an enemy and not being able to hit anything. But switching it into a slot so you'd have to switch to it? Either have only a certain category of weapons be swappable with primary/secondary or not put it at all. Melee is mean't to be a a quick and viable way to deal with close combat encounters. Forcing players to swap would just have everyone running and gunning, or just using the melee and occasionally switching to ranged whenever they can switch. As of the now, the smooth transitioning between ranged and melee combat is fine as is, and should stay that way. Link to comment Share on other sites More sharing options...
Pixues Posted January 21, 2013 Author Share Posted January 21, 2013 (edited) The melee and movement restraints do not need to be removed. They add a sense of realism to the melee combat. In real life when you are trying to swing/slash your hardest on a target you step to it with your legs because they give you more power. Thats exactly what your character does in this game when you perform a melee attack. You can still be precise and skillfull with the movement restraints you just need to practice more. HOWEVER, i do agree that there should be different motions for the melee attack determined by your movement. Like you mentioned moving left or right should do a sideways slash attack rather than a forward attack into the target. But i do think these motions should still contain movement restraints as long as they make sense and fit with the animation. They could make it so that movement only gets involved in a charged melee swing. Would make sense presentation wise as you 'feel' the strike when you normally wouldn't. Edited January 21, 2013 by Pixues Link to comment Share on other sites More sharing options...
Qeveren Posted January 21, 2013 Share Posted January 21, 2013 Or they could make strafing melee attacks somewhat weaker, since your character is focusing on moving instead of attacking. Link to comment Share on other sites More sharing options...
t3st Posted January 22, 2013 Share Posted January 22, 2013 The melee and movement restraints do not need to be removed. They add a sense of realism to the melee combat. In real life when you are trying to swing/slash your hardest on a target you step to it with your legs because they give you more power. So space ninjas can flip out and headshot targets with a sniper rifle with perfect accuracy, midair - but they can't perform basic swordsmanship maneuvers like a retreating cut? Gotcha. Link to comment Share on other sites More sharing options...
CasuLL Posted January 22, 2013 Share Posted January 22, 2013 the collision is a good idea i think and retreating cut too..need some rework on how swordsmanship is in the game.. Link to comment Share on other sites More sharing options...
Galestorm Posted January 22, 2013 Share Posted January 22, 2013 The melee and movement restraints do not need to be removed. They add a sense of realism to the melee combat. In real life when you are trying to swing/slash your hardest on a target you step to it with your legs because they give you more power. If realism gets in the way of fun gameplay, I say it should not even be considered. realism should take backseat to gameplay, not the other way around. Link to comment Share on other sites More sharing options...
Rivy Posted January 22, 2013 Share Posted January 22, 2013 (edited) Enemies need to have proper collision with players :I It's stupid that by meleeing you get inside an enemy which causes you to hit nothing at all when you swing, but on the other hand hostages and the Loki decoy have a most intrusive and imprecise giant collision box ! Edit: added a word :P Edited January 22, 2013 by Rivy Link to comment Share on other sites More sharing options...
GhostXIII Posted January 23, 2013 Share Posted January 23, 2013 To be honest, I want the melee weapon to be equipable. Like it should be a unique weapon in itself. Right now when you press E, the gun in your hand disappears and the sword appears. After the strike, he puts the sword back and then takes out the gun. Making the melee weapon equipable will solve this issue. The daggers could be scaled slightly smaller in size, and be equipable with one-hand weapons like pistols, so that while shooting if there are those who jump at you, you can silence them with your daggers. I'm confident this idea will not see the light of the day in this game. This realy is a good idea for stealth kills. Bronco two shot and finish it off with a quick jab the the throat. Link to comment Share on other sites More sharing options...
Mezecs Posted January 23, 2013 Share Posted January 23, 2013 (edited) The melee and movement restraints do not need to be removed. They add a sense of realism to the melee combat. In real life when you are trying to swing/slash your hardest on a target you step to it with your legs because they give you more power. Thats exactly what your character does in this game when you perform a melee attack. You can still be precise and skillfull with the movement restraints you just need to practice more. HOWEVER, i do agree that there should be different motions for the melee attack determined by your movement. Like you mentioned moving left or right should do a sideways slash attack rather than a forward attack into the target. But i do think these motions should still contain movement restraints as long as they make sense and fit with the animation. You shouldn't restrict what's fun with realism.In fact, realism should be disregarded all together. Edited January 23, 2013 by Mezecs Link to comment Share on other sites More sharing options...
DoomsDayDan Posted January 23, 2013 Share Posted January 23, 2013 Considering how this game is God even knows how many centuries into the future and you're running around as an ancient space ninja in a super advanced combat skin, realism should definitely take backseat to gameplay Link to comment Share on other sites More sharing options...
Dread_Kun Posted January 24, 2013 Share Posted January 24, 2013 What bothers me about the Melee combat are two things. First off is the unnatural screen shaking that occurs during EVERY SINGLE HIT. I can understand shaking my view when I'm knocked down by a MOA or something similar, but for every attack? Come on... Me and some guys were beating the Pluto boss to a pulp with our swords, axes and fists and the screen wouldn't stop shaking, I just looked at where the health bar is and smacked that-a-way. It feels very unnatural, so yeah, I would love that to be an option in the menu, or gone for good. And second, it would be cool to have some simple combos with our melee weapons, like smack, smack, shoot, jump smack, nothing too fancy, but it would add a bit of variety. Personally I love everything except that goddamn camera shaking. Great game guys. Link to comment Share on other sites More sharing options...
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