I have managed to crank up the damage on my Config A & B to about the same but C is a bit of a problem and i'm not sure if combustion beam would help at all with overall damage since everything tends to die anyway and i removed shotgun mutation for more damage since i used my powers as well so if i run out of ammo at all its not a big deal and was trying to figure out if adding more crit chance would help or hinder. could also use a bit of help working in corrosive to the builds too.
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(PSN)SlyFox5679
I have managed to crank up the damage on my Config A & B to about the same but C is a bit of a problem
and i'm not sure if combustion beam would help at all with overall damage since everything tends to die anyway and i removed shotgun mutation for more damage since i used my powers as well so if i run out of ammo at all its not a big deal and was trying to figure out if adding more crit chance would help or hinder.
could also use a bit of help working in corrosive to the builds too.
6 forma's
2x -
6x v
A-Infested build
3009.6 viral
9028.8 gas
24% status chance
contagious spread 90% toxin
incendiary coat 90% fire
toxic barrage 60% toxin/status chance
blaze 60 fire/extra damage
primed point blank 165%
primed ravage 100% crit damage
vicious spread 90% damage/60%spread
hell's chamber 120% multishot
B-Grineer build
3009.6 viral
9028.8 radiation
24% status chance
charged shell 90% electric
incendiary coat 90% fire
vicious spread 90% damage/60 spread
scattered inferno 60% fire/status chance
blaze 60 fire/extra damage
hell's chamber 120% multishot
primed point blank 165% damage
primed ravage 100% crit damage
C-Corpus
magnetic 7722
viral 2574
frigid blast 60% cold/status
shell shock 60 electric/status
charged shell 90% electric
chilling grasp 90% cold
hell's chamber 120% multishot
vicious spread 90% damage/60 spread
primed point blank 165% damage
primed ravage 100% crit damage
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