Kalva Posted January 21, 2013 Share Posted January 21, 2013 Right now there's pretty much no reason to bother with Alert Missions that do not have ? rewards. Adding bundles of crafting materials could assist in their attractiveness. I wont go into speculations about the specific amounts of which materials to be added, it just seemed to be a simple and effect way to make those 'standard' alert missions less 'useless'. Link to comment Share on other sites More sharing options...
V1RTU5 Posted January 21, 2013 Share Posted January 21, 2013 (edited) i wouldnt mind that i have to agree. even the 1k+ credit missions tend to be a ehh... (back to mat grinding) Edited January 21, 2013 by V1RTU5 Link to comment Share on other sites More sharing options...
Tykero Posted January 21, 2013 Share Posted January 21, 2013 Everything needs more Rubedo. Link to comment Share on other sites More sharing options...
ForeverUnclean Posted January 21, 2013 Share Posted January 21, 2013 I support this idea. Randomly generated resource rewards according to which planet your on sounds good. Gives a reason to do the basic dynamic events. Link to comment Share on other sites More sharing options...
[DE]JamesB Posted January 21, 2013 Share Posted January 21, 2013 Yes, this would be a good idea. I usually go on these alert missions, but sometimes I really wish I was just given some resources instead. Link to comment Share on other sites More sharing options...
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