Cyandana Posted December 17, 2015 Share Posted December 17, 2015 Since there is no megathread yet: Reference - The following Warframes can no longer gain energy while certain Abilities are active:Chroma - Vex Armor and Effigy Ember - World on Fire Excalibur - Exalted Blade Ivara - Artemis Bow Limbo - Rift Walk Rhino - Iron Skin Valkyr - Hysteria Wukong - Defy and Primal Fury Nova - Null Star All Warframes now have Conclave specific Health, Shield and Armour values. Warframe Conclave Mobility stats and Mods have been adjusted adjusted to match new Effective Hit Point values. Primary and Secondary weapon damage has been adjusted to match new Conclave EHP values. Warframe Ability damage has been adjusted to match new Conclave EHP values. Elemental Mobility Mods no longer work with Mirage’s clones until she is at full Energy. Automatic weapons and shotguns now have a 1.2x damage modifier for headshots in Conclave. Burst and semi-automatic weapons now have a 1.5x damage modifier for headshots in Conclave. Kill X with Primary/Secondary weapon Challenges have been removed from the Capture the Cephalon game type. Despair, the Hikou series and the AkStiletto are now available for use in Conclave I have no complaints at a glance, though with all the EHP changes I definitely need to play to really form a solid opinion. Discuss! Link to comment Share on other sites More sharing options...
Phasedragon Posted December 17, 2015 Share Posted December 17, 2015 hmm? hmmmm..... hnnnnnng!! Link to comment Share on other sites More sharing options...
Cyandana Posted December 17, 2015 Author Share Posted December 17, 2015 i'm pretty hype, I wanna go home. rip. Link to comment Share on other sites More sharing options...
-InV-igo95862 Posted December 17, 2015 Share Posted December 17, 2015 I hope we will have better patch notes. Somewhat like dota 2 ones http://www.dota2.com/rekindlingsoul/ So instead of having "Primary and Secondary weapon damage has been adjusted to match new Conclave EHP values." There would be something like "Sybaris damage IPS increased/descresed from X/Y/Z to A/B/C" Link to comment Share on other sites More sharing options...
RIOT Posted December 17, 2015 Share Posted December 17, 2015 (edited) well currenty it takes 3 or 4 shots with a marelok to kill a loki... so theres that.also the damage values don't seem to accurately be represented in the menus. Edited December 17, 2015 by RIOT Link to comment Share on other sites More sharing options...
Phasedragon Posted December 17, 2015 Share Posted December 17, 2015 (edited) I hope we will have better patch notes. Somewhat like dota 2 ones http://www.dota2.com/rekindlingsoul/ So instead of having "Primary and Secondary weapon damage has been adjusted to match new Conclave EHP values." There would be something like "Sybaris damage IPS increased/descresed from X/Y/Z to A/B/C" Yeah, that would be nice. Definitely necessary so we can report any stat bugs by knowing if they were intended or not, especially relating to: well currenty it takes 3 or 4 shots with a marelok to kill a loki... so theres that. also the damage values don't seem to accurately be represented in the menus. Have you actually tested this? It says 80 damage in the weapon select menu but 40 once selected. Vectis also appears to do less than 20 once selected, but does the right damage ingame. Is that not the case with marelok? Edited December 17, 2015 by PhaseShifted Link to comment Share on other sites More sharing options...
JeyciKon Posted December 17, 2015 Share Posted December 17, 2015 (edited) they increased the TTK instead of reducing it, why?is it me or they just did the exact opposite of what we were asking? @phase: yup, they nerfed marelok really hard, it went from hard to impossible to use, just like all the other slow weapons... (havent tested automatic weapon yet) but they buffed squishy frames and nerfer tank frames EHP, now loki has 115 shields and 90 hp. thats nice i guess Edited December 17, 2015 by JeyciKon Link to comment Share on other sites More sharing options...
LX7_LORDXEN Posted December 17, 2015 Share Posted December 17, 2015 Astral Twilight's falling star combo no longer obliterates everything so that's good, still need to test it out more, see if it is truly balanced or nerfed to the point of no longer using, so far results are looking positive. Link to comment Share on other sites More sharing options...
RIOT Posted December 17, 2015 Share Posted December 17, 2015 (edited) Have you actually tested this? It says 80 damage in the weapon select menu but 40 once selected. Vectis also appears to do less than 20 once selected, but does the right damage ingame. Is that not the case with marelok? not in a tested environment no. but I was in a match, and wanted to test the marelok since it's damage had been changed, anyway, took 3 shots to kill him but he had 3/4 shields, he did not have enough time for shields to recover at any point after the first shot connected. Edited December 17, 2015 by RIOT Link to comment Share on other sites More sharing options...
Phasedragon Posted December 17, 2015 Share Posted December 17, 2015 not in a tested environment no. but I was in a match, and wanted to test the marelok since it's damage had been changed, anyway, took 3 shots to kill him but he had 3/4 shields, he did not have enough time for shields to recover at any point after the first shot connected. yeah, it takes 3. he has 205 or so ehp 80 - 160 - kill His mobility dropped as well, to fall in line with other frames. His invis might be a bit much now. As I've suggested in the past, perhaps he can take more damage while invisible? Link to comment Share on other sites More sharing options...
rockscl Posted December 17, 2015 Share Posted December 17, 2015 (edited) why dont they just post the exact changed values? Edited December 17, 2015 by rockscl Link to comment Share on other sites More sharing options...
Nazrethim Posted December 17, 2015 Share Posted December 17, 2015 why dont they just post the exact changed values? I guess they want to see how hardcore and dedicated Conclave fans are, so they just let us figure out. Link to comment Share on other sites More sharing options...
rockscl Posted December 17, 2015 Share Posted December 17, 2015 (edited) I guess they want to see how hardcore and dedicated Conclave fans are, so they just let us figure out. with all the respect i have for the dev team, it looks simply like a common practice between developers: just throw the broken thing and fix it when they find out Edited December 17, 2015 by rockscl Link to comment Share on other sites More sharing options...
Nazrethim Posted December 17, 2015 Share Posted December 17, 2015 with all the respect i have for the dev team, it looks simply like a common practice between developers: just throw the broken thing and fix it when they find out slow down, that was a joke. I'm sure they are aware of the situation and they will throw us a bone with some numbers writen on it or something. Link to comment Share on other sites More sharing options...
Cyandana Posted December 17, 2015 Author Share Posted December 17, 2015 @People asking for patch notes and changelogs comparable to Dota 2 and other PvP Games. ... Dota2 = Valve = AAA Dev Company. Plenty of bodies to throw at stuff like patch notes. DE = Not even. I would rather the limited amount of resources being spent on PvP development be spent on development, not documenting said development in detail. Link to comment Share on other sites More sharing options...
-InV-igo95862 Posted December 17, 2015 Share Posted December 17, 2015 @People asking for patch notes and changelogs comparable to Dota 2 and other PvP Games. ... Dota2 = Valve = AAA Dev Company. Plenty of bodies to throw at stuff like patch notes. DE = Not even. I would rather the limited amount of resources being spent on PvP development be spent on development, not documenting said development in detail. At least we can get data files Like here is example of one: //================================================================================================================= // HERO: Arc Warden //================================================================================================================= "npc_dota_hero_arc_warden" { // General //------------------------------------------------------------------------------------------------------------- "Model" "models/heroes/arc_warden/arc_warden.vmdl" "SoundSet" "Hero_ArcWarden" "IdleExpression" "scenes/arc_warden/arc_warden_exp_idle_01.vcd" "HeroID" "113" "Enabled" "1" "HeroUnlockOrder" "1" "Role" "Carry,Escape,Nuker" "Rolelevels" "3,3,1" "Team" "Good" "Portrait" "vgui/hud/heroportraits/portrait_arc_warden" "ModelScale" "1.0" "HeroGlowColor" "120 64 148" "PickSound" "arc_warden_arcwar_spawn_01" "BanSound" "arc_warden_arcwar_anger_10" "CMEnabled" "1" "NameAliases" "zet" "url" "Arc_Warden" "HeroSelectSoundEffect" "Hero_ArcWarden.Pick" // Abilities //------------------------------------------------------------------------------------------------------------- "Ability1" "arc_warden_flux" "Ability2" "arc_warden_magnetic_field" "Ability3" "arc_warden_spark_wraith" "Ability4" "arc_warden_tempest_double" // Armor //------------------------------------------------------------------------------------------------------------- "ArmorPhysical" "-2" // Attack //------------------------------------------------------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "25" "AttackDamageMax" "35" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.700000" "AttackAnimationPoint" "0.3" "AttackAcquisitionRange" "800" "AttackRange" "625" "ProjectileModel" "particles/units/heroes/hero_arc_warden/arc_warden_base_attack.vpcf" "ProjectileSpeed" "900" // Attributes //------------------------------------------------------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_AGILITY" "AttributeBaseStrength" "24" "AttributeStrengthGain" "1.9" "AttributeBaseIntelligence" "24" "AttributeIntelligenceGain" "2.1" "AttributeBaseAgility" "15" "AttributeAgilityGain" "1.8" // Movement //------------------------------------------------------------------------------------------------------------- "MovementSpeed" "295" "MovementTurnRate" "0.4" "BoundsHullName" "DOTA_HULL_SIZE_HERO" "HealthBarOffset" "160" "particle_folder" "particles/units/heroes/hero_arc_warden" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_arc_warden.vsndevts" "VoiceFile" "soundevents/voscripts/game_sounds_vo_arc_warden.vsndevts" "RenderablePortrait" { "Particles" { "particles/units/heroes/hero_arc_warden/arc_warden_loadout.vpcf" { "0" { "type" "follow_attachment" "location" "attach_attack2" } } } } "ItemSlots" { "0" { "SlotIndex" "0" "SlotName" "arms" "SlotText" "#LoadoutSlot_arms" "TextureWidth" "256" "TextureHeight" "256" "MaxPolygonsLOD0" "600" "MaxPolygonsLOD1" "400" } "1" { "SlotIndex" "1" "SlotName" "shoulder" "SlotText" "#LoadoutSlot_shoulder" "TextureWidth" "256" "TextureHeight" "256" "MaxPolygonsLOD0" "450" "MaxPolygonsLOD1" "300" } "2" { "SlotIndex" "2" "SlotName" "back" "SlotText" "#LoadoutSlot_Back" "TextureWidth" "256" "TextureHeight" "256" "MaxPolygonsLOD0" "300" "MaxPolygonsLOD1" "200" } "3" { "SlotIndex" "3" "SlotName" "taunt" "SlotText" "#LoadoutSlot_Taunt" "DisplayInLoadout" "0" } "4" { "SlotIndex" "4" "SlotName" "ambient_effects" "SlotText" "#LoadoutSlot_Ambient_Effects" "DisplayInLoadout" "0" } } } In dota 2 all data files are in public access with some basic unpackers. Link to comment Share on other sites More sharing options...
ZinGrin Posted December 17, 2015 Share Posted December 17, 2015 Voltaic Lance dmg went down to 35 from 70. Others don't look any different. Link to comment Share on other sites More sharing options...
woah_dude Posted December 17, 2015 Share Posted December 17, 2015 PSA: New Rhino's Charge combos are extremely cheap and devastating if someone is not in the air ^_^ Link to comment Share on other sites More sharing options...
Naftal Posted December 17, 2015 Share Posted December 17, 2015 Did they fix sliding? Link to comment Share on other sites More sharing options...
Cyandana Posted December 17, 2015 Author Share Posted December 17, 2015 Did they fix sliding? ... What was broken? Link to comment Share on other sites More sharing options...
Naftal Posted December 17, 2015 Share Posted December 17, 2015 ... What was broken? Sliding slowing you down when you have 0.9 mobility instead of giving any momentum boost. Link to comment Share on other sites More sharing options...
HoakinBlackforge Posted December 17, 2015 Share Posted December 17, 2015 Limbo - Rift Walk Link to comment Share on other sites More sharing options...
_BUSHIDO_ Posted December 17, 2015 Share Posted December 17, 2015 As far as I can tell, despair are Pretty lame. Great damage, but hitting someone is impossibile, not even at close range. Rate of fire is too Low, And you Just have 20 of them. Hikou prime seems Pretty good instead Link to comment Share on other sites More sharing options...
SevenLetterKWord Posted December 18, 2015 Share Posted December 18, 2015 Hikou prime seems Pretty good instead The Hikou Prime deal an impressive amount of DPS, but the ammo capacity limits it to niche use. More importantly, though, I'm not seeing the normal Hikou in the Conclave arsenal. Link to comment Share on other sites More sharing options...
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