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Hotfix 18.1.3 [Spoilers!]


[DE]Megan
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Ok DE look i love the last couple of rounds of new content, but for the love of all that is digital CAN WE FOCUS ON FIXING THE BUGS INSTEAD OF CREATING NEW ONES IN NEW CONTENT!. Me and my clan mates have posted so many bug reports for Ivara, I've posted numerous reports about losing my ability to melee and roll after using my focus ability, and today i got stuck in a rampart so bad that not even /unstuck couldn't free me. I mean come on content is nice but please can we just focus on bugs for awhile. Please?

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  • NPCs no longer alert all teammates when fighting a player.  Their proximity alert now has a limited range and will not go beyond closed doors.
  • Nezha’s Warding Halo will now be more responsive to enemies entering its radius, damaging them immediately.
  • Nezha’s Blazing Chakram teleport now costs no energy.
  • Fixed Nezha’s Divine Spear not properly impaling enemies with Auras that prevent status effects.
  • Fixed Wukong’s Iron Jab not properly knocking down enemies.
  • Fixed incorrect weapon mesh size when equipping Dual Kamas Nari & Vali Skin.

 

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Otoya Kurenai approves

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Ok DE look i love the last couple of rounds of new content, but for the love of all that is digital CAN WE FOCUS ON FIXING THE BUGS INSTEAD OF CREATING NEW ONES IN NEW CONTENT!. Me and my clan mates have posted so many bug reports for Ivara, I've posted numerous reports about losing my ability to melee and roll after using my focus ability, and today i got stuck in a rampart so bad that not even /unstuck couldn't free me. I mean come on content is nice but please can we just focus on bugs for awhile. Please?

zoaz123_content_reply_by_generaldurandal

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NPCs no longer alert all teammates when fighting a player.  Their proximity alert now has a limited range and will not go beyond closed doors.
Holy hell it actually works as described.  I went through an exterminate, and at various times I would use a silenced or non-silenced weapon to grab or avoid their attention, and it didn't spread through the entire ship as long as nobody hit the alarms.  If I made a scene I had to kill all the witnesses, but it was only enemies that would have heard the noise or seen the carnage.
 

This is a great tradeoff to them suddenly noticing dudes in front of them getting stealth-killed.  With both of those changes stealth should feel more... well, stealth.

 

 

 

 

Anyways, here's Wonderwall (of bugs).

 

The first Kubrow imprint view loads with a corrupt model.
https://forums.warframe.com/index.php?/topic/581058-first-kubrow-imprint-view-goes-through-a-blender/

Excalibur can lose the use of all of his weapons after Exalted Blade.
(Other frames with channel+melee abilities seem to have similar issues.)
https://forums.warframe.com/index.php?/topic/575580-excaliburs-exalted-blade-bug-since-u18/
https://forums.warframe.com/index.php?/topic/577351-cant-use-powers-or-attack-or-switch-weapons-with-this-wukong-bug/

Loki's Switch Teleport sometimes doesn't move the target.
https://forums.warframe.com/index.php?/topic/576169-lokis-switch-teleport-no-longer-working-properly/

Rampart Projectiles Not Affected By Zephyr's Turbulence.
https://forums.warframe.com/index.php?/topic/577331-rampart-projectiles-not-affected-by-turbulence/

Survival and Excavation missions give the wrong keys.
https://forums.warframe.com/index.php?/topic/575437-wrong-key-as-reward/
https://forums.warframe.com/index.php?/topic/575573-excavation-reward-bug/
https://forums.warframe.com/index.php?/topic/577206-keys-rewarded-for-survival-keys-change-upon-completion/
https://forums.warframe.com/index.php?/topic/578425-excavation-reward-bugs/
https://forums.warframe.com/index.php?/topic/580349-receiving-wrong-rewards-on-extraction/

Using 5 on an elevator can drop you back to the bottom at the end.


https://forums.warframe.com/index.php?/topic/576245-fell-through-elevator/

Enemies under the influence of Nyx's Mind Control take far less damage at the end than they'd take outside of it.
https://forums.warframe.com/index.php?/topic/345656-mind-controlled-enemies-take-less-damage-at-the-end/

Players can be pulled out of extraction with Valkyr's Ripline ability.
https://forums.warframe.com/index.php?/topic/575698-valkyrs-rip-line-pulls-players-out-of-extraction-area/

Clan profile "Gross Income" stats roll over to negative.
https://forums.warframe.com/index.php?/topic/575498-clan-profile-numerical-overflow/

Extractors are gathering unlisted materials.
https://forums.warframe.com/index.php?/topic/575833-extractors-gathering-incorrect-materials/

The Maggot self-destructs in the codex.
https://forums.warframe.com/index.php?/topic/575409-infested-maggot-dies-in-codex/

Forum: The automatic formatting is horrible.
https://forums.warframe.com/index.php?/topic/300472-seriously-autoformatting-is-cancer-and-yet-were-expected-to-use-it/

Basic Gene Masking Kit Lies About How Many Unique Colors You Get
https://forums.warframe.com/index.php?/topic/512942-/

Void Mobile Defense terminals have incorrect activation text (using the lockdown string).
https://forums.warframe.com/index.php?/topic/575447-void-mobile-defense-terminal-prompt-has-incorrect-text/

Foundry sparks lights on in-progress items render over the chat interface.
https://forums.warframe.com/index.php?/topic/348091-foundry-sparks-render-over-chat-window/
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Changes

 

 

  • NPCs no longer alert all teammates when fighting a player.  Their proximity alert now has a limited range and will not go beyond closed doors.
  • Nezha’s Warding Halo will now be more responsive to enemies entering its radius, damaging them immediately.
  • Nezha’s Blazing Chakram teleport now costs no energy.

 

 

Yes, yes, YES!  TY DE!  :)

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  • Fixed enemies being trapped behind locked doors when Spy mission objective changes to Exterminate.

 

Hooray! I felt like I jinxed you when we were hunting for your Ivara and that happened, glad to see it's fixed :D

Edited by Nahela
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