FoxyKabam Posted December 18, 2015 Share Posted December 18, 2015 thats not a bug. he is suppose to be in sorties sorry I didn't think I'd need the sarcasm tag brb Link to comment Share on other sites More sharing options...
Tekka_Croe Posted December 18, 2015 Share Posted December 18, 2015 Still no fix for the broken positioning of Despair's holsters, as per: https://forums.warframe.com/index.php?/topic/560714-despair-holster-still-broken/ (Come on, guys. It's been well over a month now.) Link to comment Share on other sites More sharing options...
SasoDuck Posted December 18, 2015 Share Posted December 18, 2015 NPCs no longer alert all teammates when fighting a player. Their proximity alert now has a limited range and will not go beyond closed doors. OHMYGOD YES YES YES YES YES YES YES!! I've been waiting three years for this change! FINALLY! Link to comment Share on other sites More sharing options...
Cytobel Posted December 18, 2015 Share Posted December 18, 2015 *snip* Changes *snip snip* NPCs no longer alert all teammates when fighting a player. Their proximity alert now has a limited range and will not go beyond closed doors. *snip* THANK YOU!!! This was annoying as &^$#! SOOO much better. I was more than a little put out whenever I saw an enemy spin 180degrees to become alerted, but hopefully that won't be happening anymore. I'm sincerely pleased to see work happening on the AIs. I recognise that this is a huge project, and it's both time-devouring and maddening, AND I know that comments from the community (not me, I'm a perfect angel...) have been somewhat discouraging. For the crap I have given you about this, I apologise. Link to comment Share on other sites More sharing options...
CocoBunnies Posted December 18, 2015 Share Posted December 18, 2015 Are we rushing in, or going sneaky beaky like? Good job on the stealth buff DE! If only you saw the last change to stealth. Link to comment Share on other sites More sharing options...
Bloodgrave Posted December 18, 2015 Share Posted December 18, 2015 Are Dojo Christmas decorations not being added to the game this year? Link to comment Share on other sites More sharing options...
Phyrak Posted December 18, 2015 Share Posted December 18, 2015 Still no fix for https://forums.warframe.com/index.php?/topic/576762-arrow-glitch-prominent-whilst-invisiblewith-only-melee-equipped/ Link to comment Share on other sites More sharing options...
twilightfallen Posted December 19, 2015 Share Posted December 19, 2015 torid cloud should have a little buff a little buff. it needs more then a little D: Link to comment Share on other sites More sharing options...
Enemaro Posted December 19, 2015 Share Posted December 19, 2015 Oh come on DE, still no fix for https://forums.warframe.com/index.php?/topic/574722-spoiler-operator-transmission-bug/ It's ruining one of the important features of U18 for those who cares. Link to comment Share on other sites More sharing options...
iSky_Borz Posted December 19, 2015 Share Posted December 19, 2015 TY DE Link to comment Share on other sites More sharing options...
Wildcat8787 Posted December 19, 2015 Share Posted December 19, 2015 (edited) For those who can't read grineer: (I know theres some people) Translation: "Good stuff." Translation: "All i see are changes and fikses. No new content here." Edited December 19, 2015 by Wildcat8787 Link to comment Share on other sites More sharing options...
RyuDragnier Posted December 19, 2015 Share Posted December 19, 2015 There isnt nearly enough excitement for that enemy alertness change. All the stealth players are going to go wild about it! (wild in a good way) Agreed. This was one of my major dislikes from when I first started playing. I'm so happy it's no longer like how it was, this should make my attempted stealth runs go way faster. Link to comment Share on other sites More sharing options...
PnOyLeeT Posted December 19, 2015 Share Posted December 19, 2015 ok... Link to comment Share on other sites More sharing options...
Curry_in_a_Hurry Posted December 19, 2015 Share Posted December 19, 2015 Wait, wait... does this mean that stealth will now be less broken??!?!? still no fix for nezha being in sorties [edit] /s Nezha is supposed to be in sorties. Link to comment Share on other sites More sharing options...
Exglint Posted December 19, 2015 Share Posted December 19, 2015 NPCs no longer alert all teammates when fighting a player. Their proximity alert now has a limited range and will not go beyond closed doors. I have noticed a few things and the only way to describe them is "Odd". Where this makes it easier to stealth through missions it makes it feel very unnatural in some respects that make me want the old old system back. (This was tested with a non-cloaky frame so they can actually notice me) First, when a few guys notice me (Ex. Lancer, Trooper, Bombard) and open fire, including rockets, and 20-30 meters away more enemies pretend nothing special is happening and stay unalerted. Second, this one probably came with the recent patch that force enemies in Exterminate missions to spawn alerted. This is completely fine, up until they spawn in the same room you are in or, even worse, spawn right in front of you which has happened a few times. It quickly ruins any stealth combo you have because it is literally impossible to keep track of all enemies at all times if they spawn randomly all the time. Third, is the ability for some enemies to notice things to which they have no senses to tell them something just happened. Using a silent weapon, in my case its the Despair throwing knives, hitting an enemy standing several meters behind another to have that enemy turn 180 degrees and get alert when there was no cue to let him know something just happened. I haven't noticed anything else awkward, but will post again if I see something that doesn't look right. Link to comment Share on other sites More sharing options...
Ojimaru Posted December 19, 2015 Share Posted December 19, 2015 First, when a few guys notice me (Ex. Lancer, Trooper, Bombard) and open fire, including rockets, and 20-30 meters away more enemies pretend nothing special is happening and stay unalerted. Have noticed this too. Along with your third point it would seem DE is rushing out fixes to Stealth, first to curb Focus farming methods, then to undo some unintended consequences. I like what DE intends to do to improve the stealth system; I mean, it is silly that Ivara and Loki can do elaborate stealth finishers to enemies while in plain sight of an army with nobody noticing anything alarming. But the system DE tried to implement was far too heavy handed, then like Nezha with Maglev, they slid back way off course again with this hotfix. Link to comment Share on other sites More sharing options...
RyuDragnier Posted December 19, 2015 Share Posted December 19, 2015 Third, is the ability for some enemies to notice things to which they have no senses to tell them something just happened. Using a silent weapon, in my case its the Despair throwing knives, hitting an enemy standing several meters behind another to have that enemy turn 180 degrees and get alert when there was no cue to let him know something just happened. The logic behind it kinda makes sense in practice. Everytime I kill an enemy in stealth with my bow or melee, they cry out right when they die. This is probably what's alerting the other enemies, and makes sense somewhat. Link to comment Share on other sites More sharing options...
Elocai Posted December 19, 2015 Share Posted December 19, 2015 please fix/add higher resoulution feature, DSR above 4k etc. would be awesomestill not fixed:https://forums.warframe.com/index.php?/topic/337841-5760x1080-full-screen-eyefinity-support/ https://forums.warframe.com/index.php?/topic/340130-resolutions-over-4k/ Link to comment Share on other sites More sharing options...
Rydian Posted December 19, 2015 Share Posted December 19, 2015 For stealth changes, it may be bugged in that enemy vision cones don't match their visual facing direction? Link to comment Share on other sites More sharing options...
MGlBlaze Posted December 21, 2015 Share Posted December 21, 2015 "Fixed Nezha’s Divine Spear not properly impaling enemies with Auras that prevent status effects."Currently Corrupted Ancient Healers absorb the effect of Divine Spears, so not entirely fixed. Additionally, corrupted ancient healers seem to also have started protecting Heavy Gunners.I argue they shouldn't even protect Bombards, but that was more recent so I feel like it's not intended. Link to comment Share on other sites More sharing options...
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