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Ps4: The Second Dream (U18) (+Hotfixes)


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New Quest: The Second Dream

The Second Dream is available to all players who have completed the Quest: Natah.

 

New Tileset: Orokin Moon

What we know of the Moon is a mystery, and entering its halls requires the completion of The Second Dream Quest.

Master the Seven Principles on the Orokin Moon

 

The Halls of Ascension are tightly wound into the fabric of known Orokin civilization. Uncover secrets along your path across the moon. Challenge yourself in seven unique rooms across seven principles for new unique Mod rewards. The measure by which the Orokin were judged will now put you to the test.

New System: ?????

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Complete 'the Second Dream' to unlock a new System!

 

NEW WARFRAME:

 

With her quiver of tactical arrows, this huntress prowls unseen and strikes without warning.

Ivara’s Abilities are as follows:

  • Quiver - Cycle through and shoot one of four tactical arrows:
    • Cloak Arrow: Creates a defensive bubble that cloaks allies and shields them from attacks.
    • Dashwire Arrow: Fires a zipline.
    • Slumber Arrow: Induces a temporary slumber in target.
    • Noise Arrow: Creates a noise at the point of impact to attract enemies.

Button Bindings:

New Controller:

Hold R1 and tap X to cycle through arrows (each type must be unlocked individually). Hold X to fire.

Classic Controller:
Swipe up on the touchpad to cycle through arrows and press and hold the touchpad to fire.

Custom bindings:
Tap to switch, hold to fire.

 

  • Navigator - Assume control of a projectile and guide it to its targets.
  • Prowl - Become invisible, steal loot from unsuspecting enemies then go on the offensive with increased headshot damage.
  • Artemis Bow - Summon a mighty bow and unleash a volley of devastating arrows.

Obtain Ivara today through the Market or through Easy, Medium and Hard Spy missions!

 

 

NEW WEAPONS & COSMETICS:

  War:  The Stalker’s sword as bestowed on him by the Sentient Hunhow.

  Rubico:  Scope out the enemy with this long-range revolver style rifle.

  Talons: The claws of these tactical bombs dig into the target and detonate on command.

  Lacera: In the practiced hands of a master this blade and whip weapon becomes exceedingly devastating.

  An additional weapon may be hidden within The Second Dream.

  New Single-Sword Stance: Vengeful Revenant! Hate... Dread... Despair…!

 

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The Twin Basolk are nasty little hatchets that slice through steel as if it were flesh and the Ignis gets a completely new look!  

 

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Cerata: Twisted and tortured from exposure to the Infestation, this Glaive becomes an absolute predator in the hands of the right Tenno.

FYI: The Cerata as Toxin damage on quick attacks and an added Puncture damage type on Thrown attacks.

 

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The Mios Has Arrived!

 

Designed by community member RedSkittlez, the Mios is a bone-forged sword that includes a tendon-whip to distract and maim the enemy.

New Cosmetics

  • Salix Syandana: Ivara’s cocoon-like Syandana.
  • Pakal Syandana: Formed from the bones of Sentient fighters and given to the Stalker by Hunhow.
  • Pakal Stalker Armor:  Formed from the bones of Sentient fighters and given to the Stalker by Hunhow.
  • Pakal Kubrow Armor: Pakal style armor, fashioned for a Kubrow.
  • Sotz Scimitar Skin: Cast the Stalker’s caustic shadow across the Scimitar with this skin.

 

NEW ENEMIES:

New Enemies

Sentient forces have appeared, but more are obscured from our sensors.  Players can discover more about these ancient enemies in the Second Dream Quest.

 

NEW LOGIN REWARD SYSTEM:

  The Login Reward System has been given a total overhaul, and will now give players increasingly valuable rewards with each daily login.

  Logins are tracked cumulatively, and players will not be penalized for missing any number of logins.

  Players with a higher Mastery Rank will have increased chance to receive rare (or more valuable) rewards.

  Each level of Mastery Rank will provide a 5% increase to obtaining improved rewards.

  Login Rewards are randomly generated.

  The following unique weapon has been added to the Login Reward System:

o    Azima: This unconventional machine pistol packs a deadly surprise. (Note: This weapon is a day 100 Login Reward Exclusive)

 

SNIPER RIFLE REVISION:

The following changes have been made to all Sniper Rifles:

  • Sniper Rifles now have a variable zoom that can be adjusted in two ways:
    • Firstly, your regular Aim Weapon is ‘held’ aim.
    • Secondly, your alt-fire adjusts zoom levels.
  • Each level of zoom will provide a stat bonus that is applied to each shot. These bonuses are specific to each Sniper Rifle and will be indicated in the scope.
  • Successive kills with a Sniper Rifle will apply toward a combo counter, which will apply a damage bonus for each successive kills.
  • The Sniper Rifle’s combo counter will reset after a delay or when the player misses their next shot.
  • Sniper Rifle scopes have received a visual overhaul.

 

NEW SORTIE MISSIONS:

Sortie Missions are now available for all Tenno Mastery Rank 4 or higher!

  • Sortie Missions are difficult endgame Missions for experienced Tenno that can be completed alone or with a group.
  • Each Sortie Mission will have its own unique requirements or enemy modifiers, favoring Tenno that have a versatile arsenal.
  • Players can access Sortie Missions through the Sortie Icon through the upper right hand corner of the World State Window in Navigation.
  • Sortie Missions will change daily, and players must complete all three connected Missions to receive a reward from that Season’s pool.
  • Each Sortie Season will last for a period of 15 days before cycling in a new Season with an updated loot table.
  • Players can review the rewards for the current Season in the World State Window.
  • Please note: Sorties must be played in order and all three missions must be completed to receive a reward!

 

NEW GAME MODE & REWARD CHANGES:

  Infested Excavation -  this popular game mode can now be played against Infested enemies and can be found on the following nodes:

o    Earth, Tikal

o    Europa, Cholistan

o    Phobos, Zeugma

o    Venus, Malva

o    Pluto, Hieracon

  Many Survival and Excavation missions have been rebalanced so that the mission rewards match the difficulty of the mission, the enemies spawned are appropriately challenging, and the enemy level scaling is consistent. This includes tuning such as reducing caps of Sapping Osprey, and ensuring similar leveled nodes have a similarly difficult mix of enemies.

  Malva, Wahiba, Elara, and Piscinas went from 'Easy' rewards to 'Medium'.

  Cameria, Cassini, and Selkie went from 'Hard' rewards to 'Medium'.

  Lillith, Wendell, and Zeugma went from 'Medium' rewards to 'Hard'.

  Tuned Energy Cell Carrier spawn-rates to be similar for all Excavation missions.

  Adjusted rewards for Excavation and Survival missions to replace over-popular Mods with credit bundles.

  Dark Sector Survival and Dark Sector Excavation missions reward tables have been updated to better match regular missions, including the addition of Void Sabotage Keys to Rotation B and Fusion Core bundles.

  T4 Keys have been added to reward tables for the following missions: Eris -- Zalba, Pluto -- Hieracon and Ceres -- Gabii

  There is now a 30-Second window in Interception missions once you've intercepted the message to kill all enemies and collect loot. Once this 30 seconds up, you'll be prompted by the Reward screen. This should prevent progression stoppers in Rounds where the game thinks there are enemies left.

 

NEW TRIAL:

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The Jordas Verdict:

 

Face your greatest Trial yet.  A massive Corpus ship with signs of heavy infestation has appeared in the System, unlike anything the Tenno have encountered before.  Exploring the ship will require speed and cunning as clouds of Infested spores threatens to consume anything that dares enter.

 

Too dangerous to approach with a landing craft, Tenno will need to deploy Archwing to find an entry point into the drifting ship.  Surviving in such thickly Infested space means Tenno must move quickly, and once inside, the Lotus' warriors must find a way to endure the constant barrage of Infested spores.

 

Multiple expeditions into the ship may be required, but only a squad fully equipped to handle the mounting infestation will be able to dispatch this threat.

 

A special note:  The Jordas Verdict is still in its Beta, and we appreciate your patience while we make refinements to our most mechanically complex Mission in Warframe to date.  Expect any issues that may arise mid-Trial to be addressed in future updates.

 

New Enemies:

  • Esophage:  Part of an interconnected network of Infested organs. Function remains unclear.

New Arcanes:

 

New Arcanes are here! Beat The Jordas Verdict to find them all!

 

How to get started: 
 

  • The Jordas Verdict Trial Key can be purchased from the Market, and must be crafted before the Trial can be accessed.
  • The Jordas Verdict does have Archwing gameplay, and equipping a high-level Loadout is recommended.

 

REVIVE 2.0:

  • Players now have 4 Revives available per Mission. Returning to your Landing Craft will refresh all Revives between missions.
  • Players can no longer purchase Revives in the Arsenal.
  • Revives used in Missions will have a small cost (approximately 10%) of experience for each Revive used.  This is currently disabled, but will be activated in a future Update.

 

GENERAL ADDITIONS:

  •  New Landing Craft: Scimitar
    • Scimitar: This blade-like landing craft is armed with Barrage Air Support. Find the Scimitar in the Market today!
  • Simulacrum Arsenal:  Players can now adjust their Warframe loadouts while in the Simulacrum for more efficient testing.
  • The Simulacrum has been given a visual overhaul!
  • Maroo’s Bazaar: Found on Earth, Maroo’s Bazaar is a place where players can go to trade or advertise their goods.
  • Players can set themselves available for a trade openly by selecting the ‘Trade’ option above the Emote wheel when in the Relay’s Concourse.  Selecting this option again will make you no longer available for trade.
  • Players can initiate a trade by focusing on the player they wish to trade with, and then selecting the ‘Trade’ option above their Emote wheel.
  • One player must make themselves available to trade in order to initiate a trade.
  • Normal trade limitations are still in place for Trades done through Maroo’s Bazaar.
  • Clan Warlords can now downsize the tier of their Clans. Do this by visiting your Dojo!
  • Trinity’s skirt has been given its own physics!
  • Lotus VO has been added to inform players when a fellow Tenno is downed and in need of Reviving!
  • Foundry Rush costs will now offer a scaled Rush Platinum price once an item reaches 50% craft completion.
  • Simaris Daily Quests have arrived!  Visit Cephalon Simaris at any Relay for more information.
  • Ignored players can no longer send you invites.
  • The Ignis has received a visual overhaul and has received the following stat changes:
    • Increased fire range.
    • Increased innate multishot effect.
    • Added 2m punchthrough.
    • Increased clip size and total ammo capacity.
  • New Archwing Weapon Mod: Shell Rush: Increases charge rate of arch-gun.
  • Shell Rush drops in Archwing Exterminate Missions.
  • Added "Decline All" option for incoming friend requests.
  • Added a Sort By Used option under the Profile, Equipment submenu.
  • New Stance: Defiled Snapdragon

 

WARFRAME CHANGES:

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New Cosmetics

 

This update gives the toxic Saryn a lot of love with a brand-new deluxe skin, Sugatra, and a weapon skin that puts a floral touch on the deadly Dual Zoren.

 

Get the Saryn Orphid Skin, Melia Sugatra, and Cyskis Dual Zoren Skin by visiting the Market today!

 

Saryn Revisited

 

With this update comes a lot of exciting changes to Saryn’s abilities, giving her more synergy between each power and putting more emphasis on her ability to debuff enemies with Viral and Toxin procs.

 

  • Spore Revisions
    • Saryn’s Venom Ability has been renamed to Spore.
    • Guaranteed Viral proc on explosion of spores.
    • If current host has a toxin Proc (i.e from Contagion or any other source), it will transfer that proc too.
    • Damage ticks will be done every second, duration will affect how long the debuff is up.
    • Increase base damage of the ability.
  • Molt Revisions
  • Spore can be cast on Molt, infects units which attack Molt.
  • Miasma cast in range of Molt will feed into Molt, creating more damage on explosion.
  • All Spores on Molt Clones will detonate and spread on the clone’s death.
  • Saryn’s Contagion Ability has been renamed to Toxic Lash.
  • Slightly increased the damage and duration of Toxic Lash.
  • Guaranteed Toxin proc on melee hit.
  • Detonates a Venom spore if the target has one.
  • Damage output scales based on a percent of total damage of melee weapon with Mods, not base.
  • While Toxic Lash is active, there is a bonus damage reduction while blocking. This damage reduction is capped at 90%.
  • Toxic Lash Revisions

o    Toxic Lash can now proc multiple times.

  • Miasma Revisions
    • Damage ticks will be done every second, Duration will affect how long the debuff is up.
    • 100% more damage if target is affected by a Viral proc (Spore guarantees a Viral proc when exploded).
    • 100% more damage if target is affected by a Toxin proc (Toxic Lash guarantees a Toxin proc on impact).
    • Enemies hit by Miasma when under the effects of Miasma will have the duration timer reset.
    • Increase base damage overall.
  • General Revisions
  • Saryn now has a passive 25% increased Status effect duration.
  • Updated some visual FX on Saryn’s abilities.
  • Saryn can now cast Spore and Toxic Lash while moving.
  • Saryn’s base Armor is now 175.
  • Saryn’s base Health is now 125.
  • Saryn’s base Energy is now 150 and max at rank 30 is 225 (without mod).
  • Instead of just disappearing on enemy death, Saryn’s Spores will now detonate at a reduced spread distance if the target dies.

Rhino Changes:

The following changes have been made to Rhino, and are available for all players immediately:

  • Rhino has been given a passive: Heavy Impact!
  • Rhino Charge has received the following changes:
    • Rhino Charge can now gore enemies caught in his path!
    • Rhino Charge now has a re-cast combo counter (mechanically identical to Valkyr's Ripline and Atlas' Landslide).
    • Duration mods no longer affect Rhino's Charge.
    • Range mods will now affect Rhino Charge's distance.
    • Rhino Charge’s distance is now based on his Ability combo counter.
    • Rhino Charge will now result in a Blast proc on targets if Iron Skin is active while Charging.
    • Rhino Charge will deal double damage against targets affected by Rhino Stomp.
  • Iron Skin has received the following changes:
  • Iron Skin has damage absorb period at beginning and is affected by armour, like Snow Globe and Tectonics.
  • Fixed 'double getup' when enemies affected by Rhino Stomp get ragdolled.
  • Rhino Stomp is recastable now and picks up new enemies in range.
  • Rhino Stomp has received the following changes:

 

CONCLAVE CHANGES:

  • The following Mods have been added to Conclave’s drop tables:
    • Kill Switch (Shotgun): On kill, +50% reload speed for 4 seconds.
    • Double Tap (Latron): On hit, +30% damage for 0.5 seconds.
    • Deft Tempo (Rifle): On headshot, +10% Bullet Jump speed for 4 seconds.
    • Secondary Wind (Pistol): On kill, +8 health regen for 8 seconds.
    • Plan B (Bow): On hit, +20% Secondary Weapon Fire Rate for 4 seconds.
    • Gorgon Frenzy (Gorgon): On kill, 30% increase in fire rate for 3 seconds.
  • The following Mods have been added to Teshin’s selection of purchasable Mods:
  • Adept Surge: +20% Bullet Jump, -20% Health, -20% armour.
  • Rising Skill: +20% Bullet Jump, -30% Shield, -20% armour.
  • Calculated Spring: -20% Bullet Jump, +10% Health, +100 armour.
  • Tempered Bound: -20% Bullet Jump, +20% Shield, +100 armour.
  • New daily challenges have been added.
  • Increased the channeling costs of Ember’s World on Fire in PvP.
  • Excalibur’s Radial Javelin is now affected by Intensify in Conclave.
  • Conclave matches will now give each participating player a random reward at the end of a match.
  • The Martial Magnetism Mod is now called Martial Fury, and its effects now read: With a melee equipped attack speed increases 20% on hit for 20 seconds.
  • Renamed the Intensify Affector to Potency.
  • Removed damage mitigation from dodging in PvP.
  • Triple Tap (Burston) - On 3 hits within 0.2 seconds, increase damage by 20% for 0.5 seconds
  • The following Mod has been added the Conclave:
  • The Following PvP Mods have been added to the drop tables for all Conclave game modes
  • Sudden Justice (Sybaris) - On 2 hits within .2 secs, increase Fire Rate 30% for 2 seconds.
  • Directed Convergence (Supra) - Increase accuracy by 80% when aiming.
  • Focused Acceleration (Tetra) - Increase Projectile Speed by 80% when aiming.
  • Final Tap (Hind) - On 4 hits within 0.5 seconds, increase damage by 100% for 0.2 seconds.
  • Measured Burst (Tiberon) - Increase damage by 30%, decrease Fire Rate by 60% when aiming.
  • Reduced the damage bonus duration of the Double Tap Mod from .5 to .3 seconds and increased the damage bonus from 30% to 50%
  • Furis series damage reduced in PvP.
  • Karak damage reduced in PvP.
  • Seer damage increased in PvP.
  • Twin Grakata damage reduced in PvP.
  • Attica damage increased in PvP.
  • Increased experience bonuses from kills in Conclave.
  • Reduced the damage of Rhino’s Iron Shrapnel Augment in Conclave.
  • Bullet Jump Speed is now Mobility in PvP and also affects Dodge Speed.
  • Conclave Mods now display the word ‘Mobility’ instead of ‘Bullet Jump’.
  • Maglev Mod has been removed from PvP.
  • Reduced the damage of the Gorgon series in PvP.
  • Removed invulnerability from Atlas when using Landslide in PvP.
  • Vauban, Mirage, Nekros, and Limbo are now available for use in Conclave.
  • Added a new Rank in the Conclave Syndicate: Typhoon.
  • Mag, Volt and Excalibur are now purchasable through Teshin’s Conclave Offerings at the Typhoon rank.
  • Brakk, Bronco series, Detron series, Castanas Series and Pyrana are now available for use in Conclave.
  • The Orokin Hall of Memories Conclave map has been added to Capture the Cephalon.
  • The Capture the Cephalon map Derelict Halls has been revamped, reducing its size.
  • Weekly Missions have been added to Conclave, and completing them all will reward Conclave Standing, Credits, rare Resources and melee stance Mods.
  • Game mode Affector duration has been reduced to 10 minutes.
  • Matches completed with an active Affector award 2x Standing and End of Mission rewards.
  • Conclave Sigils are no longer required to gain Standing in Conclave, and Conclave Sigils can now be equipped in PvE Missions for purely cosmetic effect. Sigil Standing bonuses are now based on Conclave Rank.
  • Additional Conclave Loadout Slots can be purchased at Typhoon rank, up to a maximum of 10.
  • The following Conclave Weapon Skins have been added to Teshin’s Conclave Offerings at the Typhoon Standing:
  • Sybaris Conclave Skin
  • Strun Conclave Skin
  • Daikyu Conclave Skin
  • Furax Conclave Skin
  • Kronen Conclave Skin
  • Lato Conclave Skin
  • Lex Conclave Skin
  • Sword Alone - With melee equipped, +0.1 Mobility.
  • The following mods have been added to drop tables for all Conclave game modes:
  • Mortal Conduct (melee) - At Low Health, +60% Channeling Efficiency for 8 seconds.
  • Tactical Retreat (Warframe) - At Low Health, +0.1 Mobility and +20% damage resistance while airborne for 4 seconds (cannot be slotted with Final Act).
  • Final Act (Warframe) - At Low Health, +20% Ability Efficiency and +50% Ability Range for 4 seconds (cannot be slotted with Tactical Retreat).
  • Heavy Warhead (pistol) - 100% Explosion Radius, -50% Flight Speed.
  • Soaring Strike (bows) - 50% Fire rate while airborne.
  • ‘Melee-spam’ combos do half damage.
  • The attack before the ‘pause’ in a ‘pause’ combo does a stagger or knockdown.
  • The attack after the ‘pause’ in a ‘pause’ combo does 2x damage.
  • All other melee combos do 1x damage.
  • Melee slide attacks stagger or knockdown with melee equipped.
  • Charge Attacks do 1.5x damage.
  • Cephalons will return to base 90 seconds after being removed.
  • Return Timer is reset when killing an enemy while holding the Cephalon.
  • On Capture, both Cephalons are removed from play and returned after 5 seconds.
  • The following Mods have been added to drop tables for all Conclave game modes:
  • Melee weapon Stances now follow these general rules in Conclave:
  • The following changes have been made to Capture the Cephalon:
  • Increased the duration of Ash’s Smokescreen in PvP.
  • Increased the range of Ash’s Teleport in PvP.
  • Casting Ash’s Teleport will now cause players to drop the Cephalon.
  • Increased the damage of Excalibur’s Slash Dash in PvP.
  • Increased the damage of Volt’s Shock in PvP.
  • Increased the damage of Banshee’s Sonic Boom in PvP.
  • Increased the damage of Nyx’s Psychic Bolts in PvP.
  • Increased the damage of Nova’s Nullstar in PvP.
  • Increased damage of Valkyr's Ripline in PvP.
  • Increased damage of Valkyr's Hysteria in PvP.
  • Targets affected by Equinox’s Rest will be immune to damage for 1 second on Wake, there is no immunity if Rest expires naturally.
  • Increased damage and speed bonus of Equinox's Metamorphosis Day Form in PvP.
  • Increased radius of Equinox's Pacify & Provoke aura in PvP.
  • Removed the Radial Scream from Chroma's Effigy and reduced its channeling cost in PvP.
  • Reduced the amount of shields Mag's Shield Polarize grants in PvP.
  • Reduced armour multiplier of Iron Skin in PvP.
  • The Supra and Miter’s projectile speed has been increased in PvP.
  • Charged projectile speed increased for Paris, Paris Prime, Daikyu and Cernos in PvP.
  • Reduced respawn delay of Energy Orbs in PvP.
  • Increased blast radius of Penta series and Tonkor in PvP
  • Hush and Suppress mods are no longer usable in PvP.
  • Spring Loaded Broadhead mod damage bonus applied at 15m.
  • All Warframes have had their PvP Mobility stats adjusted.
  • All Mods that affect Mobility have been changed from percentage to additive.
  • Elemental Mobility Mods have had their mobility increased.
  • Slide velocity boost is now affected by the PvP Mobility stat.
  • The mobility Mods Adept Surge, Rising Skill, Calculated Spring and Tempered Bound have had their armour buffs/debuffs removed and their health/shield values adjusted.
  • Low Current Leap (Warframe) - +0.1 Mobility, -50% Energy Max mod added to Conclave Syndicate favours list
  • Fixed a bug with Mobility buff/debuff mods applying half the intended effects.
  • Fixed the Mortal Conduct Mod decreasing Channeling Efficiency at low health, instead of Increasing it.
  • Fixed the Tactical Retreat Mod not decreasing damage while airborne at low health.
  • Reduced the effectiveness of Rhino’s Iron Skin in PvP.
  • Reduced the damage of the Snipetron series in PvP.
  • Energy no longer drops on kills, and players will now retain the energy they had prior to death when respawning.
  • Silence weapon Mods have been removed from Conclave End of Mission drop tables.
  • Increased buff/debuff values of health/shields for the Rising Skill, Adept Surge, Calculated Spring and Tempered Bound Conclave Mods.
  • Stagger effects have been removed from offhand Melee attacks in PvP.
  • Fixed Wukong’s Conclave Mobility stat not reading correctly in the Arsenal.
  • Castanas now have a 10 second lifetime duration when used in Conclave matches.
  • Castanas will now wake up Rested targets in Conclave.
  • More ammo pickups have been added to the Orokin Hall of Memories Conclave map.

 

 

GENERAL CHANGES:

·  Multiple improvements have been made to Warframe’s audio quality that dramatically improves the immersion of Warframe’s environmental sound effects.  This change includes:

o    Being able to hear nearby enemy footsteps.

o    Improved proximity awareness of enemy gunfire and VO.

o    Landing Craft radio chatter will no longer play while Codex Diorama music is playing.

o    Audio FX from beam weapons making contact with an enemy have been improved.

o    Improved audio FX on various weapon shells, laser blasts and projectile flybys.

·  Djinn's Fatal Attraction precept has been substantially improved. As before, Djinn starts by mesmerizing all enemies in range and lures them towards the player; if it succeeds in attracting enough prey into striking-distance it sprays an acid attack that does damage over time and eats away at enemy armor while they writhe in pain.

·  With the improvements made to the Fatal Attraction precept it is now much more effective at incapacitating enemies and gets more efficient as players eliminate mesmerized enemies.

·  Mesmerized enemies no longer shoot at the Djinn while walking closer.

·  Mesmerized enemies are highlighted so that it’s easier see when they're vulnerable.

·  Killing mesmerized enemies will extend the lure cycle up to a maximum of 7.5 seconds.

·  If the lure cycle ends without enough enemies in range to trigger the acid-spray the cooldown time is scaled by the percentage of mesmerized enemies left alive.

·  Enemies now snap out of being mesmerized early only when they are damaged.

·  Djinn will only start luring if there are enough enemies around to also trigger the acid-spray.

·  If all potential enemies or at least 5 enemies have moved into striking-distance then the lure will end early and the Djinn will spray acid.

·  The acid spray now does a guaranteed corrosive damage proc to eat away at enemy armor.

·  Fatal Attraction’s range at higher-ranks has been slightly reduced to make it easier to eliminate all targets and get the minimum cooldown.

·  Each enemy can only be affected by one Fatal Attraction once.

·  It no longer works on Corpus Nullifiers, Bosses or enemies immune to mind-control.

·  Fixed Clients being unable to see the effects on Djinn while luring.

·  Nekros’ Desecrate can now affect enemy Osprey units.

·  Charge Attacks are now available for all melee weapons, and are usable by holding down the melee attack button with a melee weapon equipped. Please note this only works in equipped melee mode, we are continuing to explore this feature for quick melee.

·  Many tilesets have had their level boundaries improved and teleport volumes tweaked to prevent players from exiting the map in non-gameplay spaces.

·  Players can now use Remote Observers in their Dojo and Landing Craft.  This feature can only be activated when players rebind their appropriate Gear slot to a button of their choice.

·  Mag Prime and Volt have been given a fresh PBR upgrade!

·  Many Orokin items and tilesets have received a PBR upgrade!

·  Hikou Prime has been given a PBR Upgrade!

·  The Braton Prime has been given a PBR Upgrade!

·  Made various adjustments to the Liset’s exterior lightning.

·  Kubrow will now teleport themselves out of an area if they become stuck in one place for too long.

·  Killing a Grineer by shooting their feet will cause them to ragdoll.

·  Higher Blast damage will increase how far enemies are sent on death.

·  All enemies will have a 50% chance to ragdoll on death.

·  Enemies now have a greater range of death animations, such as:

·  A new Mission has been added to Clem & Darvo’s weekly Missions.

·  Helios can now use Synthesis Scanners if there are no Codex Scanners equipped or remaining in the player’s Gear.

·  Wukong’s ground slam attacks now only cause camera shake for the player, instead of the entire Squad.

·  Changed Shade’s Ghost and the Huras Kubrow’s Stalk Abilities to avoid using invisibility while the players are doing something that draws aggro (eg: Nyx Absorb).

·  Reduced the size of the Imperator’s muzzle flash FX.

·  All Warframe Accessories have had their naming structure name to have the Warframe first, then the item name. This is to assist alphabetical sorting so players can look through the Market and see 'Volt Pulse Helmet', rather than 'Pulse Volt Helmet'.

·         Increased the Affinity from 150 to 500 for Modular Corpus units.

·         A tutorial on Synthesis is now available in the Simulacrum.

·         Directional improvements have been made to the Synthesis scanner’s target tracking visual FX.

·         The following Conclave Mods can now be used in PvE:

o   Reflex Draw / Twitch / Soft Hands (Pistol/Rifle/Shotgun) - Increased Holster/Draw speed.

o   Spry Sights / Agile Aim / Snap Shot (Pistol/Rifle/Shotgun) - Increased movement speed when aiming down sights.

o   Air Recon / Overview / Broad Eye (Pistol/Rifle/Shotgun) - increased FoV when Aim Gliding

o   Eject Magazine / Tactical Reload / Lock and Load (Pistol/Rifle/Shotgun) - weapons reload while holstered.

o   Gun Glide / Double-Barrel Drift / Strafing Slide (Pistol/Rifle/Shotgun) - Increased accuracy and reduced recoil while sliding.

o   Spring Loaded Broadhead (Daikyu) - Increased damage after the projectile has traveled 20m.

·         Adjustments have been made to reduce the amount of ‘pinballing’ that occurs when being knocked back in Archwing after hitting terrain. 

·         The Diraga’s Calculated Shot Precept can now target cameras and turrets.

·         Reduced the particle FX on Elytron’s Core Vent Ability.

·         The Ignis will now char the corpses of enemies slain.

·         The Mantis’ Air Support now heals Sentinels.

·         Audio FX will now play on the successful installation of an Arcane.

·         The cooldown on the Electro Pulse Mod will now decrease with increased Mod Rank.

·         Improved fog visual FX.

·         Made various optimizations to the installation and launch of Warframe.

·         Reduced camera shake created by Fluctus projectiles.

·         Diriga Changes:

o   The following change has been made to help bring some additional utility to the Diriga.  We will continue to monitor the Diriga after launch to provide additional balance to this unique trait if necessary.

o   Diriga’s Calculated Shot Precept is now able to target Sensor Bars and Arc Traps.

·         Slightly increased the spawn rate of enemies on Yemaja, Sedna.

·         The Adhesive Blast Mod’s description has been altered to reflect its function. The mod now states there is a 100% sticky chance at Max Rank, and ranking this mod will be required to achieve this.

·         Reduced the required Codex scans for the Arcane Machine, Arcane Boiler, Cascade Bomb, Darvo, and Infested Mesa to one.

·         Reduced the required Codex scans for the Toxin Injector to 3.

·         Players can now exit Relays by using a context action on the Liset they entered the Relay with.

·         Made some tweaks to the audio FX of Viral procs.

·         The Crowd Dispersion Mod has had its Range and Damage adjusted to more appropriately scale up with each rank.

·         Adjusted the stats breakdown of Ember’s Fire Blast ability to show the DPS and Explosion damage separately.

·         Added Archwing, Archwing Primary and Archwing Melee categories to the Equipment section of the player Profile.

·         Improved the tintability of metal texture on the Rhino Palatine Deluxe Skin.

·         Loadouts can now be completely customized and changed in relays

·         Enemies slain within 5 seconds of spawning will no longer count towards stealth kills.

·         Misa Prime Syandana metal color tints can now be customized.

·         Melee charge attacks now have a more unique audio FX on charge up,hit and swing.

·         Removed some lens flare FX from various Warframe Abilities that were taking up too much space on screen.

·         The Mantis Blueprints have been removed from ultra-rare loot crates.

·         Increased the size of the Void Key in Orokin Void Sabotage.

·         Limited the length of messages you can include with gifting to 256 characters.

·         Increase the audio FX for the Daikyu’s full draw.

·         Adjusted various audio FX on Sentient attacks.

·         Adjusted NPC spawning to ensure that enemies no longer spawn in places where enemies had just recently died.

·         Slightly improved the procedural generation of Uranus Capture Missions.

·         Slightly adjusted the ‘electrocution’ audio FX.

 

FIXES:

  • Fixed a possible loss of functionality when spamming the activation of Mesa's Peacemaker.
  • Fixed a possible loss of functionality with Sabotage missions.
  • Fixed an issue where Itzal's Blink was not usable in Archwing Mobile Defense.
  • Fixed Primed Ravage not working properly for Clients - the sum of the damage was correct for Host/Client, but the distribution would be different.
  • Fixed an issue where you could use Emotes while Bleeding Out.
  • Fixed Various texture issues on the Jupiter Tilset.
  • Fixed Atlas being able to fire weapons while punching during Landslide.
  • Fixed an issue that could potentially cause matchmaking errors on high traffic nodes.
  • Fixed an error causing multiple enemies in a single location on Archwing Defense.
  • Fixed a typo in the Jordas Precept Quest
  • Fixed an error preventing Void Key holders from being able to invite players to their party after being selected as the Host.
  • Fixed a summoned Clem changing from being the Host’s summoned Specter to the Clients Specter on a Host Migration.
  • Fixed enemies becoming alert to players using a charged Ballistica shot.
  • Fixed the Atomos not properly alerting enemies on use.
  • Fixed Atlas’ Tectonics rock wall being scannable.
  • Fixed some Melee Channeling Mods not displaying the correct percentages in their descriptions.
  • Fixed Primed Morphic Transformer being equippable alongside Morphic transformer.
  • Fixed players seeing no subtitles when talking to Darvo at the end of the Man of Few Words Quest.
  • Fixed an issue with Grineer hacking panels caused by dying while using a hacking panel.
  • Fixed Ordis displaying ‘/glitch’ in its subtitles.
  • Fixed players being able to join Archwing Defense Missions late in its progress.
  • Fixed an issue causing buffs in the UI to not properly use decimals to display its duration.
  • Fixed the Master Thief Mod visuals not properly displaying for Hosts and Clients.
  • Fixed missing Mission Rewards on Sporid, Eris.
  • Fixed the minimap objective marker not pathing to the correct objective in Archwing Sabotage Missions.
  • Fixed an error allowing players to extract without completing the Exterminate objective on Cordelia, Uranus.
  • Fixed Ember’s shoulder Sigil sitting at an improper angle.
  • Fixed thrown weapon holsters not properly displaying skins.
  • Fixed the Silvia and Aegis clipping when used with the Final Harbinger Stance Mod.
  • Fixed player / enemy labels disappearing and appearing at incorrect distances.
  • Fixed Chroma not using the correct energy element in Conclave.
  • Fixed an issue with Elemental Effects on the Scindo
  • Fixed an issue with the Sonicor/Gammacor holsters using the wrong energy colour.
  • Fixed Various Crashes. 
  • Fixed Clients sometimes not showing the correct energy colors when using Chroma.
  • Fixed Chroma not showing the proper energy element while in the Arsenal or in game.
  • Fixed Chroma's elemental damage always being Heat regardless of colour.
  • Fixed Nekros’ Terrify having no effect on enemies.
  • Fixed Banshee’s Sonar indefinitely stacking Resonance in the same location without a delay.
  • Fixed Banshee’s Sonar visual FX displaying as super bright.
  • Fixed Simaris’ Standing Reward display being capped by the daily limit.
  • Fixed ‘Earth’ not displaying as one of the Feral Kubrow’s regions in the Codex.
  • Fixed players becoming staggered when being released from a friendly Loki’s Switch Teleport.
  • Fixed the Silva and Aegis not being able to do a slide attack with the Final Harbinger Stance equipped.
  • Fixed many Parkour Mods and more having incomplete descriptions.
  • Fixed the Ninkondi being unable to do a slide attack.
  • Fixed the Mk-1 Kunai showing a Platinum cost in the Market.
  • Fixed a white screen appearing when opening the menu during a fade-in or fade-out.
  • Fixed the Afterburn Mod still being applied to players transitioning out of Archwing.
  • Fixed Syandanas and Ember Prime’s head flame being improperly colored in Codex dioramas.
  • Fixed no items being listed under the “Select Items to Enhance” options of the Arcanes sub-menu.
  • Fixed the Syndicates prompting players to confirm re-attaining a title when the player does not have enough standing to do so.
  • Fixed Simiars’ Research Imprint button not being a piece of concept art and not final art.
  • Fixed an error causing Kubrow to be visible in Archwing Missions.
  • Fixed Clients being unable to see damage numbers when attacking Toxin Injectors in Stage One of the Law of Retribution Trial.
  • Fixed an error preventing players from logging in when they don’t have a Kubrow available.
  • Fixed the blur effect from Mesa’s Peacemaker still showing when the player has entered a bleedout state.
  • Fixed Glaive weapons not appearing for melee stealth attacks.
  • Fixed Clients not hearing headshots due to low output volumes.
  • Fixed squadmates in Archwing Missions not properly having blue markers when there are 4 players in a Mission. 
  • Fixed Volt’s Electric Shield not functioning on guns with punch through.
  • Fixed an issue preventing colors or attachments on the Glaive disappearing when thrown.
  • Fixed the Igara Syanda not sitting properly on some Warframes.
  • Fixed several instance of a misplaced apostrophe in Baro Ki’ Teer’s name and Noggle description.
  • Fixed Penta Grenades falling through the floor instead of bouncing.
  • Fixed Lotus Transmissions not matching her VO after hacking a terminal to reset security sensors.
  • Fixed an issue allowing enemies to slide while getting up from a knockdown.
  • Fixed a visible hole in terrain on the Earth tileset allowing players to exit the map.
  • Fixed an issue preventing End of Mission bonus experience for weapons from being counted towards challenges.
  • Fixed the Quick Thinking Mod not properly taking damage reduction into account before removing energy from a Client.
  • Fixed purchasing a Color Picker not showing as unlocked until the player opens and closes the customization menu.
  • Fixed Simaris’ dialogue being cut off by the loading screen during the Synthesis Tutorial.
  • Fixed an issue causing players to be stuck on the ‘Ready to Trade’ screen, preventing them from selecting an empty trade slot.
  • Fixed an issue causing Warframe customization to disappear during a Host Migration when in bleedout.
  • Fixed an issue where joining a game in progress that has a dead player will display the wrong Warframe as dead.
  • Fixed an issue causing the Mantis to appear too close to the camera on the loading screen.
  • Fixed an issue causing the Datamass to disappear when held by a client jumping into an out-of-bounds area during a Host Migration.
  • Fixed an error causing players to see themselves as an enemy on the minimap when firing a weapon.
  • Fixed energy colors showing improperly on the Silva & Aegis when previewing the weapon in the Arsenal.
  • Fixed Kubrow being revived from a bleedout state automatically when the player is revived.
  • Fixed an issue causing the Cheater of Death and Cryptographer Challenges to reset before completion.
  • Fixed an issue enabling players to mantle recently fired Ogris rockets.
  • Fixed several inconsistent behaviors in Sentinel precept targeting.
  • Fixed the Daman Sugatra not copying the proper main colors in the Arsenal when the player’s weapon is a dark energy color.
  • Fixed a crash that would occur when viewing Chroma in the Codex.
  • Fixed a duplicate entry for the Arcane Machine that would appear in the Codex.
  • Fixed enemies not playing a reaction animation to Radial Disarm.
  • Fixed an issue causing certain cosmetics to appear as grey in dioramas instead of their default colors.
  •  Fixed Nova’s Antimatter Drop not properly showing damage numbers.
  • Fixed a crash relating to inventory logging.
  • Fixed Ember's Fireblast, Vauban's Vortex and Volt's Electric Shield Abilities being cancelled when you enter a Nullifier Bubble.
  • Fixed a percentage error showing too many decimals in the HUD buff of Chroma’s Vex Armor
  • Fixed the visual screen shake FX becoming stuck on the screen after using the Liset’s Air Support
  • Fixed an issue that would shrink Hydroid after using Undertow, making him impossible to hit but more susceptible to becoming hidden in a bowl of Cheerios. 
  • Fixed an error preventing Clients/Hosts from loading into Archwing Missions.
  • Fixed friends playing in a Solo Mission displaying as being ‘In Menus’.
  • Fixed Chroma’s Vex Armor Ability actually reducing player armor rating.
  • Fixed Chroma’s Vex Armor giving players a 4.5x multiplier instead of a 3.5x multiplier
  • Fixed multiple issues affecting equip-time stats, including Archwing, Kubrow, weapons and Warframe equip time.
  • Fixed an improper lighting issue visible on the Corpus ship tileset.
  • Fixed Infested material appearing in non-infested Missions on the Corpus Outpost tileset.
  • Fixed an error that cause the Minimap to stay on the screen when a player would attempt to hide it, freezing and no longer updating.
  • Fixed an error that would cause players to get stuck in the terrain after being consumed by an Esophage.
  • Fixed the Lotus’ VO not playing in Grineer vs Corpus Invasions.
  • Fixed Chroma’s Afterburn Augment leaving lingering damage if killed while in use.
  • Fixed some instances where Loki could exit terrain via switch teleport.
  • Fixed Equinox’s Rest & Rage Ability ending early when switching forms
  • Fixed incorrect pricing on the Drac Chroma Helmet.
  • Fixed an error causing the Lotus’ Invasion announcement VO to play continuously when an Infestation Outbreak spreads to other nodes.
  • Fixed some limited-time reward weapons not properly taking color customization.
  • Fixed finisher attack animations appearing in Archwing.
  • Fixed the Corpus Frozen Outpost tileset missing some alarm consoles on Sabotage Missions.
  • Fixed players being unable to gift a discounted item if they don’t have enough Platinum to cover the item’s original price.
  • Fixed the price of discounted items changing anytime a player exits then re-enters the gift confirmation screen.
  • Fixed explosions from the Concealed Explosives Mod damaging Corpus Nullifiers through their bubbles.
  • Fixed an issue where toggled actions (sprinting, blocking, aiming) would be automatically toggled off when activating a Warframe Ability.
  • Fixed some improper visual FX displaying near water in the Grineer Underwater Sealab tileset on Uranus.
  • Fixed players being unable to create waypoints during Fomorian Invasion Missions.
  • Fixed rare errors causing Warframe to crash when exiting the Arsenal.
  • Fixed melee weapons becoming stuck in the player’s hand after blocking an attack via the Reflex Guard Mod.
  • Fixed enemies not properly being sliced apart by melee weapons with the appropriate damage types.
  • Fixed improper pathing on enemies that can hover, including enemies in Archwing Missions.
  • Fixed decorations in the Dojo not properly snapping to vertical surfaces like walls or columns.
  • Fixed downed players in Archwing Missions displaying 0% Reviving instead of Bleedout.
  • Fixed an issue causing the ‘Throw Attack’ stat on some melee weapons  to provide improper information in the Arsenal.
  • Fixed players seeing an error prompt informing them they ‘Cannot retrieve a Kubrow from Stasis while another Kubrow is active” when simply scrolling through their Stasis slots.
  • Fixed a crash that would occur during the Captain Vor fight due to improper damage hit detection.
  • Fixed players being able to damage a Fomorian Core multiple times with a single shot using the Velocitus.
  • Fixed Clients and Hosts seeing different End of Mission screens when multiple Tactical Alerts or Events are active.
  • Fixed a script error that would occur when loading into a Relay.
  • Fixed multi-shot ammo consumption allowing players to fire weapons with a clip size of 0.
  • Fixed death visual FX lagging behind after an Osprey is killed.
  • Fixed the Lotus playing repetitive Transmission VO during Invasion Missions.
  • Fixed a hole in the terrain on the Archwing underwater drop point in the Grineer Underwater Sealab tileset on Uranus.
  • Fixed the Landing Craft’s fly-in cutscene not properly playing at the start of Crossfire Missions.
  • Fixed some instances of Landing Craft audio playing after the fly-in cinematic.
  • Fixed the End of Mission screen not properly updating Syndicate Standing at the end of the Mission.
  • Fixed some clipping terrain visible in Archwing Corpus Trench Run tilesets.
  • Fixed an issue allowing players to still be able to remain in a Dojo or use Clan chat after being kicked out of the Clan.
  • Fixed various lighting issues present in the Orokin Void tilesets.
  • Fixed an issue preventing players from being able to end a security lockdown on the Grineer Underwater Sealab tileset.
  • Fixed Vauban’s Tesla hanging in mid air after being attached to an enemy that has died.
  • Fixed an issue preventing NPCs from entering cover.
  • Fixed several issues causing players to become stuck in terrain after using the Itzal’s Blink Ability.
  • Fixed Syndicate hit squads putting players in Solo Missions into a bleedout state, instead of instantly showing the Revive screen.
  • Fixed Archwing melee weapons not showing the correct Channeling colors.
  • Fixed the Castanas not properly functioning with elemental damage and multishot Mods equipped.
  • Fixed an issue causing players to become pushed out of a tileset if caught under an elevator.
  • Fixed an error in the UI causing the ‘Invite to Squad’ button to overlap the ‘Accept’ button after selecting a Mission Node.
  • Fixed Syndicate Standing not displaying the correct information at the End of Mission screen if the player has negative Standing with a Syndicate.
  • Fixed an error that would cause changing the color customization of an Archwing to also change the color customizations on Equinox.
  • Fixed the whip portion of the Mios sometimes not being visible during finisher animations.
  • Fixed Saryn’s Molt Ability not properly using the Orphid Skin visual if the skin was equipped.
  • Fixed Landing Crafts not being visible or able to be used to leave a Relay after returning from a Mission or Simulacrum.
  • Fixed players being unable to change colors of their Sigils after equipping the Community of Tenno Sigil.
  • Fixed an issue with the Steam Controller where the ‘A’ select button displays on screen although no item has been selected.
  • Fixed Saryn’s Miasma’s damage over time procs not triggering on enemies when cast immediately after a previous Miasma’s DoTs have ended.
  • Fixed the Landing Craft appearing sideways in the Relay landing terminal when returning to a Relay from a Conclave match.
  • Fixed Bullet Jump and Aim Glide improperly causing the Arachne Arcane to proc.
  • Fixed the Acrid’s Toxin DoT not applying to Osprey enemies.
  • Fixed an issue causing players to move backwards while meleeing when pointing the camera ‘up’ during a ground slam attack.
  • Fixed an issue where throwing the Glaive would put players into a free fire mode.
  • Fixed the Terminal Velocity Mod being unable to be equipped on Sentinel rifles.
  • Fixed the trade UI not properly updating the player’s remaining trades after completing a successful trade.
  • Fixed player names not properly displaying in Relays.
  • Fixed players becoming stuck in mid-air in the Dojo dueling room after pressing jump when kneeling down on a duel pad.
  • Fixed players being able to cast Excalibur’s Radial Blind continuously while firing a weapon.
  • Fixed the Mios’ whip disappearing from players who are revived from bleedout state, showing only a sword in their hand.
  • Fixed an error causing lighting effects to give Comba and Scramba Corpus units irregularly glowing eyes.
  • Fixed weapon attachments with animations not properly playing their animations when players are selecting between accessories in the Arsenal.
  • Fixed an error that would occur when players constructed a Shadow Barracks while research donation is active, causing resources donated to be split between two clan tiers.
  • Fixed Void Sabotage missions possibly having a progression stopper where the Grineer Sister boss fight results in invincible enemies.
  • Fixed a hitch that would occur with Loki's Radial Disarm - it now does most of the 'Disarming & Reaction across a few frames.
  • Fixed Alliances not properly reflecting changes made to a Clan’s tier.
  •  Fixed holding melee during a slide attack starting another slide attack.
  •  Fixed an issue with sorting Warframe parts in the 'Misc' section of the Foundry.
  • Fixed holding down the melee button during a slide attack triggering another slide attack.
  • Fixed various audio FX issues related to the Landing Craft.
  • Fixed an error causing Corpus Outpost Excavation Mission to not properly functioning in Alerts.
  • Fixed underwater extraction not properly showing new Landing Craft skin customizations.
  • Fixed Corrupted Dragon Keys not being craftable in the Foundry.
  • Fixed several Earth Mission Nodes not being shown as ‘completed’ after completing them.
  • Fixed underwater extraction cinematics not playing the correct audio FX.
  • Fixed Archwing Exterminate Missions spawning only one or two enemies.
  • Fixed players not properly receiving boosters as a Login Reward.
  • Fixed an error that would occur after the Itzal’s drones would die.
  • Fixed experience earned in Archwing becoming shared with the Warframe equipped, and not just the Archwing and Archwing weapons.
  • Fixed a crash that would occur when opening the Foundry.
  • Fixed a crash that would occur when switching between the Twin Basolk and Archwing loadouts.
  • Fixed the ‘Mobility’ stat in the Arsenal not properly displaying information.
  • Fixed players being forced under terrain when standing underneath the falling lighting fixture on the Orokin Moon tileset.
  • Fixed some crashes related to zip-lines.
  • Fixed some hitches when people join your session.
  • Fixed hangs related to AI tactical-pathing.
  • Fixed Archwing information displaying in the Warframe’s Equipment category in the Profile stats page.
  • Fixed the Agile Aim Conclave Mod showing 2% as its buff value instead of 20%.
  • Fixed the Gineer Shipyards extraction cinematic displaying default Liset visuals instead of showing the player’s Landing Craft customization.
  • Fixed Oxium Ospreys constantly ragdolling, instead of possibly exploding on occasion.
  • Fixed an incorrect texture appearing on rocks in the Grineer Settlement tileset.
  • Fixed a duplicate Follow Through Mod appearing in Teshins Conclave Offerings.
  • Fixed a crash that would occur when a zipline is destroyed while players are on it.
  • Fixed several Animation Sets missing their icons in the Arsenal.
  • Fixed Rescue targets constantly running to cover instead of following players to Extraction.
  • Fixed some clipping issues on character models in the Second Dream Codex diorama.
  • Fixed Host Migration not properly resetting teams before Conclave Missions.
  • Fixed End of Mission ‘team has won’ messages not always properly displaying.
  • Fixed players being unable to install the Landing Craft segment.
  • Fixed Equinox’s Mend & Maim visual FX not properly displaying if the player is stealthed while the Ability is active.
  • Fixed the Coaction Drift Mod not properly increasing Aura strength or effectiveness.
  • Fixed players getting stuck on the Mod Fusion screen when zooming into a Mod.
  • Fixed the Power Drift Mod not properly increasing knockdown recovery.
  • Fixed automatic weapons automatically ceasing to fire when jumping directly up.
  • Fixed an error preventing players for receiving their inbox reward for completing the Natah Quest.  Accounts that did not properly receive their reward have been reimbursed with this hotfix.
  • Fixed bonus experience given on the End of Mission screen displaying as ‘#ERROR!’
  • Fixed the End of Mission screen sometimes improperly displaying an unranked Excalibur icon.
  • Fixed some icons in the Market not properly having the correct aspect ratio.
  • Fixed excessive spot loading that would occur as a result of pre-Mission Trial dioramas. 
  • Fixed an issue causing Hydroid’s Pilfering Swarm Mod to prevent Defense or Excavation Waves from ending.
  • Fixed the Lotus’ VO at the End of Mission screen not properly playing.
  • Fixed Mirage’s Prism not properly blinding Clients in Conclave.
  • Fixed Chroma’s Effigy not correctly targeting enemy players correctly in Conclave’s Annihilation game mode.
  • Fixed players getting damaged by illusions summoned by Mirage’s Hall of Mirrors in Conclave.
  • Fixed an incorrect description in the Deft Tempo Conclave Mod.
  • Fixed an error that would occur when purchasing a Kubrow Gene Masking Kit.
  • Fixed an incorrect description in the Tempered Bound Conclave Mod that read +0.2 Mobility instead of +0.1 Mobility.
  • Fixed Oberon's Renewal Ability not properly causing Bleedout rate reduction on players.
  • Fixed an error causing players to become stuck on the Mod menu in Relays.
  • Fixed hitches and incredibly low framerates that could occur for hosts when players 'Join Session'.
  • Fixed customization previews in the arsenal not properly updating when switching between different options.
  • Fixed some letters and symbols not appearing properly in text.
  • Fixed an issue that would place the camera in a bad perspective when a player opens the pause menu.
  • Fixed an error with Saryn’s Spores making the Spores difficult to hit for Clients when attached on certain enemies.
  • Fixed some Focus visual FX displaying when entering underwater Archwing.
  • Fixed an error that would occur in distributing login rewards.
  • Fixed toggled Warframe Abilities not properly being toggled off when switching from Warframe to Archwing.
  • Fixed a hole in the terrain visible on Earth’s forest tileset.
  • Fixed subtitles not appearing for various inbox transmissions.
  • Fixed players being able to purchase Landing Craft blueprints multiple times.
  • Fixed an error caused by players switching to the Talons, causing an incorrect visual FX showing the weapons as appearing from out of screen.
  • Fixed the Redeemer’s shotgun visual FX not using customized energy colors.
  • Fixed an unreachable rare Syndicate Medallion spawn location on the Infested Corpus ship tileset.
  • Fixed an inconsistent visual FX from the explosion created by Nyx’s Absorb.
  • Fixed a Mission error allowing players to use an alternative Mission type’s exit in Archwing Defense Missions.
  • Fixed some armor clipping issues for Warframes using Noble or Agile stances.
  • Fixed overlapping text that would appear in Teshin’s Conclave Menu once a player reaches Typhoon rank.
  • Fixed Teshin’s offering from Hurricane to Typhoon displaying a Forma icon instead of a Ducat icon.
  • Fixed incorrect visuals on the Inventory screen when selecting an item to sell.
  • Fixed a game freezing error caused by purchasing an extra Inventory slot followed by switching Inventory tabs.
  • Fixed Purge Timers on Spy missions on Uranus not properly counting down after the player has been revealed.
  • Fixed some inconsistent font that would appear when previewing items in the Arsenal’s Loadout.
  • Fixed Impact damage procs causing enemies to enter the ‘stagger’ animation, no matter what they’re doing.
  • Fixed an error causing an infinite number of Moas to spawn if a Moa is slain immediately after being released from Corpus security cabinet.
  • Fixed an error causing Warframe’s heads to twitch when switching to a weapon that is holstered on their back.
  • Fixed improper player customizations appearing on Chroma’s Effigy when Chroma uses their Focus while Effigy is active.
  • Fixed players being able to interact with Simaris’ Research Menu while viewing Imprints.
  • Fixed various lighting issues visible on doors in the Law of Retribution Trial.
  • Fixed Conclave Affectors not persisting in a match after a Host Migration.
  • Fixed audio FX for charge weapons not working properly.
  • Fixed visual flickering on the Pyra Syandana.
  • Fixed issues with environment art materials.
  • Fixed enemies spawning in the walls of the Grineer Underwater Sealab tileset’s elevator room.
  • Fixed some navigation icon issues that would occur in Uranus Capture Missions.
  • Fixed enemies not properly firing at players when taking control of a Grineer Rampart.
  • Fixed an error causing the game to freeze after selecting the Trinculo Mission node on Uranus.
  • Fixed players no longer having audio FX from their Warframe Abilities after using a Focus Ability.
  • Fixed a game freezing error caused by viewing a Profile.
  • Fixed Atlas’ Rumblers not properly playing destruction audio FX when unsummoned early.
  • Fixed a slight delay that would occur when waiting for the dome to close after placing a Kubrow in Stasis.
  • Fixed Loki’s Decoy spawning as hostile to Loki, with the intent to kill its creator in Conclave.
  • Fixed Wukong’s Iron Jab not properly focusing on the direction of the Warframe, using the camera to aim instead.
  • Fixed the MK1-Furax being purchasable with Platinum, this should be a Credit only item.
  • Fixed ‘Glass’ in Grineer Spy Vaults on Uranus not being properly localized.

 

 

Due to the volume of content available in this the Second Dream it may be possible that we’ve missed the announcement of a fix or change.  If you believe something is not properly documented in these notes, please let us know.  We will continually monitor this thread to watch for any reports of undocumented changes and will update the information here as necessary.

 

Thank you all for your patience.  Enjoy the Second Dream, Tenno!

 

 

Hotfix December 18th:
- Prepped Season 2 Sortie rewards
- Fixed coupon expiring times from overriding 'limited time" display in market
- Fixed coupon UI appearing when replicating clan research items
- Fixed subtitles not appear on some transmissions
 
Hotfix December 21st:
- fix for some broken interception missions in Sorties
- distributed rewards for THESECONDDREAM promo code
 
Hotfix December 23rd:
- Fixed trade icon in Bazaar
 
Hotfix January 5th:
- Added improvements for Nexus app login
- Added Infested Excavation alerts
- Improved diagnostics for when PSN is down
- Combined Physical Damage and Physical Resistance into a single Sortie Condition. 
- Energy Reduction Sortie Condition changed from ½ regen to ¼ regen. 
- Disabled Infested Interception alerts (since they don’t know how to use terminals…. yet)
- Fixed a menu bug that would cause players to get stuck on revive 

 

Hotfix January 11th:

- Internal changes (not relevant to gameplay)

- Fix to prevent possible issues with some sortie missions

Edited by [DE]Drew
Added hotfix notes
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