KGeddon Posted January 30, 2013 Author Share Posted January 30, 2013 Thanks for calculating. Now sometimes when I hit crewmen I see only 137~147 numbers so hence I thought there is a hard cap somewhere. Sometimes I see a yellow 238 number, and critical 632 red number. Whats the yellow for? When I hit the General from Earth, it shows 107 only, any clue why this is? AFAIK, there are only three types of colored damage numbers. Non-crit(white), shield hits(blue), and crit. All my crits are yellow, but I don't do melee(Their melee system totally fails to interest me due to it all being E based). Link to comment Share on other sites More sharing options...
Mibu Posted January 30, 2013 Share Posted January 30, 2013 AFAIK, there are only three types of colored damage numbers. Non-crit(white), shield hits(blue), and crit. All my crits are yellow, but I don't do melee(Their melee system totally fails to interest me due to it all being E based). You get red crits that are REALLY high as well. Link to comment Share on other sites More sharing options...
KGeddon Posted January 30, 2013 Author Share Posted January 30, 2013 (edited) You get red crits that are REALLY high as well. Which is why I didn't specify a color for crits. I simply stated that all my crits are yellow(only having 5 mods slots and not being able to slot +75% gun damage or even 1% gun damage into your warframe limits the amount of damage you can do with a gun) Edited January 30, 2013 by KGeddon Link to comment Share on other sites More sharing options...
Expletive Posted January 30, 2013 Share Posted January 30, 2013 (edited) Anyone up for some numbers? I collected all the warframe stats, at least for the warframes I have. Spreadsheet Edited January 30, 2013 by Expletive Link to comment Share on other sites More sharing options...
Keinez Posted February 2, 2013 Share Posted February 2, 2013 Hi KGeddon, I used to want to begin testing damage but I saw your topic...I like it! May I translate your work into Chinese and post it to a Chinese Warframe fourm? Certainly I'll name you and paste the link, thank you. Link to comment Share on other sites More sharing options...
KGeddon Posted February 3, 2013 Author Share Posted February 3, 2013 Hi KGeddon, I used to want to begin testing damage but I saw your topic...I like it! May I translate your work into Chinese and post it to a Chinese Warframe fourm? Certainly I'll name you and paste the link, thank you. I did this research for my own benefit and posted it up because I'd already done the work. :D It's pretty much open season on this info. I'm not even concerned about being cited as the source. Link to comment Share on other sites More sharing options...
Expletive Posted February 4, 2013 Share Posted February 4, 2013 Hrm. So I think I've figured out how red crits work. Yellow crits deal damage equal to the damage of the attack times your total critical damage. For my Ash this is 1593 damage. However, when using smoke bomb, I deal 2391 damage, which seems to be just normal critical damage times 1.5. Not entirely sure on how the chance works, but I have ~70% critical chance on my heat sword right now, and I seem to be getting entirely red crits during stealth. Link to comment Share on other sites More sharing options...
CamoPsycho Posted February 4, 2013 Share Posted February 4, 2013 ok this may sound stupid but from what im reading AP is the best all round choice? what i want to know is if i just picked one type of mod, which mod is the best for all rouind one for all three(grineer corpus and infested). Link to comment Share on other sites More sharing options...
KGeddon Posted February 4, 2013 Author Share Posted February 4, 2013 ok this may sound stupid but from what im reading AP is the best all round choice? what i want to know is if i just picked one type of mod, which mod is the best for all rouind one for all three(grineer corpus and infested). AP. It doesn't have a special effect, but all three factions have armored enemies who will reduce normal and fire/freeze/electric(whichever are not faction weaknesses) greatly. It especially helps with inaccurate weapons that can't bank on hitting weak points(shotguns, gorgon on full auto). Link to comment Share on other sites More sharing options...
CamoPsycho Posted February 4, 2013 Share Posted February 4, 2013 (edited) ok so i was right thanks i didint want to have to have 3 different weapons one for each faction Edited February 4, 2013 by CamoPsycho Link to comment Share on other sites More sharing options...
Legault Posted February 10, 2013 Share Posted February 10, 2013 What about... Bosses with shields (Freeze vs AP) Accurate weapons (Aklato and Snipetron for example, AP vs %Damage/Crit/Puncture) And an off-topic question, do fire mods drop only in certain areas? I haven't seen a single one while I've gotten a ton lightning/freeze mods. Link to comment Share on other sites More sharing options...
Cyler Posted February 11, 2013 Share Posted February 11, 2013 Bosses with shields (Freeze vs AP) Bosses' shields are down within seconds, while it takes ~3-5 minutes to take down the boss' HP, AP wins. And an off-topic reply, Fire Mods are rare, very rare. I had ONE in ~70 hours of playtime. Link to comment Share on other sites More sharing options...
Teleo Posted February 12, 2013 Share Posted February 12, 2013 Quick question, do crit mods increase crit by 15% flat each, or would it take the base crit chance, then add 15% of that to it? Link to comment Share on other sites More sharing options...
Cyler Posted February 12, 2013 Share Posted February 12, 2013 The crit chance stats can only be guessed, it's too hard to find out how they really work, as KGeddon already said once, that would take up too much time. Link to comment Share on other sites More sharing options...
Hendrixius Posted February 14, 2013 Share Posted February 14, 2013 I have read this post quite a bit and never replied - just wanted to say thanks to KGeddon for the OP and thanks to everyone for testing and sharing the info - I try not to be over consumed with a min/max mentality, but I still like to know what tools serve me best. Cheers from Cali, ~Hendrixius Link to comment Share on other sites More sharing options...
Renan.Ruivo Posted February 15, 2013 Share Posted February 15, 2013 I like to make three or four ancients follow me around, then i use Radial-Blind and unload at their feet. They explode beautifully. Link to comment Share on other sites More sharing options...
vicwolf Posted February 19, 2013 Share Posted February 19, 2013 So, trying to maximize damage on my Scindo; what is the consensus on the best way to do this? Is it still to swap in approproiate +damage% mods for the enemy's weakness? Second question, how do armor penetration mods work? Do they add another damage number like elementals that then goes by the damage multiplier on the enemey/body part or do they decrease the enemy's resistance to normal damage or what? Link to comment Share on other sites More sharing options...
vonBoomslang Posted February 19, 2013 Share Posted February 19, 2013 Hrm. So I think I've figured out how red crits work. Yellow crits deal damage equal to the damage of the attack times your total critical damage. For my Ash this is 1593 damage. However, when using smoke bomb, I deal 2391 damage, which seems to be just normal critical damage times 1.5. Not entirely sure on how the chance works, but I have ~70% critical chance on my heat sword right now, and I seem to be getting entirely red crits during stealth. Random idea time: Just like how Multishot can go over 100% to guarantee a second shot with a chance for a third, crit chance can go over 100% (due to Snipertron's high innate chance or Smoke Bomb having a crit chance multiplier) to guarantee a yellow "normal" crit and give the leftover chance for a 150% stronger "red" crit. Second question, how do armor penetration mods work? Do they add another damage number like elementals that then goes by the damage multiplier on the enemey/body part or do they decrease the enemy's resistance to normal damage or what? Yes, it works just like any of the elemental damages. Link to comment Share on other sites More sharing options...
Blevins Posted February 20, 2013 Share Posted February 20, 2013 It seems to me that when I unload on an Ancients head each shot does a lot more damage than if I aim for the legs, or arms. This could be due to my 100% AP damage(Roughly). But it seems that was with all of the weapons I use. I do more damage on a headshot than I do anywhere else. Link to comment Share on other sites More sharing options...
Wingzx20 Posted February 21, 2013 Share Posted February 21, 2013 Whenever i fight infested i just jump on the nearest box and whip out my pistol. They just look at you like "GG dude" and stand there lol Link to comment Share on other sites More sharing options...
CamoPsycho Posted February 22, 2013 Share Posted February 22, 2013 (edited) ok so i have a kraken and i want it to put out as much damage as possable per a trigger pull which one is better? 99, 75, and 50 multi shot or 25, 25, and 25 AP or 99 mulit and 25, 25 AP i was wondering how the multi shot works i put the 3 mutli shots on a lex and and there was more than 4 damage numbers i think it was about 6 or so. does it double the amout put out every yime (2 4 8 16) and just add 1 more set of bullets (2 3 4 5) for the lex and 4 8 16 32 and 4 6 8 10 for kraken and what it i had three 99 multi shots? what the highest an AP can go? Edited February 24, 2013 by CamoPsycho Link to comment Share on other sites More sharing options...
Slowbrain Posted February 24, 2013 Share Posted February 24, 2013 Wow! Very usefull and well made post! Great thanks! Link to comment Share on other sites More sharing options...
Anzuul Posted February 28, 2013 Share Posted February 28, 2013 I've read everything but there's something i'm still not sure of. Maybe you can clear this up. What happens when you use an weapon that negates armour AND uses an armour pen mod? Would the mod be useless as you are already avoiding the armour or would it in some way add extra dmg? My common sense says it's the first one but I really would like to know for sure since i'm getting pretty deep inside this game. Link to comment Share on other sites More sharing options...
WindShieldWiperFluid Posted March 1, 2013 Share Posted March 1, 2013 Pretty sure the armor pen mod would just add extra damge. But i do believe youll be better off using normal damage mods, since they work in with your multiplyers for other elemental damage. Link to comment Share on other sites More sharing options...
Pave Posted March 4, 2013 Share Posted March 4, 2013 Probably has been said before. But when I incresed armor piercing (a lot) for my Furis, the Corpus Crewmen suddenly started to take huge headshot damage (80 per headshot). While normally it's almost they have no head when there's no AP-mods used (Snipetron with no AP does same damage shot anywhere on Crewmen, according to my experience). Link to comment Share on other sites More sharing options...
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