Jump to content

Archived

This topic is now archived and is closed to further replies.

AandOE

[Spoiler] Focus And Warframe Mods Collab.

Recommended Posts

Focus- Mod System
Incorporating the Warframe's installed mods. Used a simple 100% figure on everything, for super easy calculation examples. With this, I'm showing that adding mod interactions to the Focus System brings about more reasonable effects, and deeper customization. I will also incorporate other Focus requests that I've seen on the forums, where applicable, and by request, to make the lists easy. I should also state that incorporating mod interactions would also likely lead to slight nerfs to a few abilities. (yes, nerfs! XD) I'm also not completely knowledgable about each school, so if I've missed something, please update me! :3
 
For Corrupted Mods, negative % will truly make some powers undesirable, let alone the normal Warframe powers. Negative Efficiency like Blind Rage's will make the cooldown longer, for example.
For the Passives in each tree, showing the mod interactions underscores the intent to leaving them non-active until activating the power. For those wanting the passives outright, without power activation, we'd likely only get the non-mod interacting version. (this could be a toggle option in the Focus tree, for example)
 
Here's hoping that the spoiler tags work... crossing fingers...
 
Vazarin:


Mending Tides: Power Strength, Duration, Range, no Efficiency.
At +100% Strength, this means 500 health per pulse.
At +100% Duration, this means +10 seconds at base.
At +100% Range, this means +10 meters.

 
Mending Tides Mastery: Efficiency.
At +100% Efficiency, this means an extra +15/+30 seconds cooldown reduction time per rank. At max, 150 seconds off from the base of 180 is still within acceptable bounds.
 
New Moon: Power Strength, Range.
At +100% Strength, this means double the revives per rank.
At +100% Range, this stretches the revive range to twice the normal.
 
Disciplined Approach: Range.
At +100% Range, this stretches the base to +10 meters.
 
Retaliation: Power Strength.
At +100% Strength, this mirrors +2.5% per rank. (totaling to 20% at max)
 
Mending Showers: Power Strength, Range.
At +100% Strength, this halves the healing reduction. At +200%, this quarters the healing reduction.
At +100% Range, this doubles the rank's range.
 
Polluted Waters: Power Strength, Duration.
At +100% Strength, this increases the 'safe zone' of 5% to 10% at base, with further ranks' 'safe zones' doubling.
At +100% Duration, this halves the duration of the procs.
 
Protection Ward: Duration, Range.
At +100% Duration, at base, the shell is 10 seconds. Further ranks are also affected.
At +100% Range, the shell is 6 meters. (enough to cover, say, a pod or excavator)
 
Commanding Words: Duration, Range.
At +100% Duration, at base, the aura lasts for 10 seconds. Also affects how long enemies are stunned for.
At +100% Range, doubles it. (no data yet on range, apologies)
 
Strengthen Defenses: Power Strength.
At +100% Strength, restores +100 shields at base.
 
Guardian Presence: Duration, Range. (same as Protection Ward)
At +100% Duration, at base, the shell is 10 seconds. Further ranks are also affected.
At +100% Range, the shell is 6 meters. (enough to cover, say, a pod or excavator)

 
Unairu:


Basilisk Flare: Power Strength, Duration, Range, no Efficiency.
At +100% Strength, this reduces the time to petrify enemies by half.
At +100% Duration, this provides +10 seconds at base. (further ranks doubled, etc) Enemies remain stone for double the length.
At +100% Range, this provides double the range on the flare's radius.

 
Basilisk Flare Mastery: Efficiency.
At +100% Efficiency, this means an extra +15/+30 seconds cooldown reduction time per rank. At max, 150 seconds off from the base of 180 is still within acceptable bounds.
 
Stone Shape: Power Strength.
At +100% Strength, this provides 10/14/20/24% total extra armor.
 
Medusa Skin: Power Strength, Duration.
At +100% Strength, this provides 40/50/70/100% chance to petrify.
At +100% Duration, this provides 20 seconds of stonage.
 
Mighty Blows: Power Strength, Duration.
At +100% Strength, this provides 10/20/?/?% total armor reduction.
At +100% Duration, this provides 20 seconds of reduction.
 
Scorched Earth: Power Strength, Duration, Range.
At +100% Strength, this deals 2000 damage per second at base. Also doubles the 'safe zone' of 15% to 30%.
At +100% Duration, this provides a base duration of 30 seconds.
At +100% Range, this provides an 8 meter radius at base.
 
Lasting Judgement: Duration.
At +100% Duration, this halves the speed reduction and doubles the rate to +40% at base.
 
Crushing Force: Power Strength.
At +100% Strength, this provides 400 DoT at base.
 
Weight of Justice: Power Strength.
At +100% Strength, this provides 4000 DoT from Basilisk Flare at base.
 
Stone Armor: Power Strength, Duration.
At +100% Strength, allies gain 100% armor at base.
At +100% Duration, the base is 10 seconds.
Change: Includes the owner.
 
Eroded Defenses: Power Strength, Duration.
At +100% Strength, the base reduction is 20%.
At +100% Duration, the reduction lasts for 30 seconds.

 
Madurai:


Phoenix Gaze: Power Strength, Duration, Range, no Efficiency.
At +100% Strength, the damage increases to 20k per second.
At +100% Duration, the time totals to 20/24/30/40 seconds.
At +100% Range, the range becomes 40 meters.
Change: Provide punch-through within this range. (many WF forum requests)

 
Phoenix Gaze Mastery: Efficiency.
At +100% Efficiency, this means an extra +15 seconds cooldown reduction time per rank. At max, 150 seconds off from the base of 180 is still within acceptable bounds.
 
Blazing Fury: Power Strength.
At +100% Strength, this totals to 20/40/50/?% extra Slash.
 
Searing Wrath: Power Strength.
At +100% Strength, this totals to 20/40/50/?% extra Puncture.
 
Burning Rage: Power Strength.
At +100% Strength, this totals to 20/40/50/?% extra Impact.
 
Phoenix Flash: Power Strength, Range.
At +100% Strength, the base movement speed is 20%.
At +100% Range, the range reduction is halved to 5 meters reduction at base.
 
Rising Ashes: Power Strength, Range.
At +100% Strength, the base damage is 2k.
At +100% Range, the base is 20 meters.
 
Chimera Breath: Power Strength, Range.
At +100% Strength, the 3 beams deal 30/40/50/70% of the original DoT.
At +100% Range, the beam radius is doubled.
 
Hades Touch: Power Strength.
At +100% Strength, the base is 10%. (each rank is double, of course)
 
Meteorite: Range.
At +100% Range, the base becomes 4m. (each rank is double, of course)
 
Dragon Fire: Power Strength, Duration, Range.
At +100% Strength, the base DoT is 8k.
At +100% Duration, the base is 12 seconds.
At +100% Range, the path is doubled in width.

 
Naramon:


Mind Spike: Power Strength, Duration, Range, no Efficiency.
At +100% Strength, 10/12/16/20 bursts.
At +100% Duration, 20/24/32/40 seconds.
At +100% Range, 40 meters with a 40 degree cone.

 
Mind Spike Mastery: Efficiency.
At +100% Efficiency, this means an extra +15/+30 seconds cooldown reduction time per rank. At max, 150 seconds off from the base of 180 is still within acceptable bounds.
 
Mind Blast: Range.
At +100% Range, 5/7.5/8.5/? travel distance reduction.
At +100% Range, +50/60/70/? degree increase. (meaning 40+, so 90/100/110/? degree total)
 
Traumatic Redirection: Power Strength, Duration.
At +100% Strength, base increases to 6 charges.
At +100% Duration, base decreases DoT to 15 health per second.
 
Tactical Strike: Power Strength, Duration.
At +100% Strength, 20/40/?/?% increased critical change with melee.
At +100% Duration, extends it to 40 seconds.
Change: Include Status Chance percentage for melee, additively, to include a larger, fairer swath of weapons.
 
Reveal Weakness: Power Strength.
At +100% Strength, the base increases to 30%.
 
Sundering Blast: Power Strength.
At +100% Strength, 50/?/?/?% chance to disarm from Mind Spikes.
 
Cloaking Aura: Duration.
At +100% Duration, 10/?/?/? seconds of invisibility.
 
Strategic Execution: Power Strength.
At +100% Strength, 20/30/40/50% increased affinity from melee kills.
 
Deadly Intent: Power Strength.
At +100% Strength, 30/40/50/60% increased critical chance.
 
Shadow Step: Duration.
At +100% Duration, 10/12/16/20 seconds of invisibility.

 
Zenurik:


Void Pulse: Power Strength, Duration, Range, no Efficiency.
At +100% Strength, 10/12/16/? pulses.
At +100% Duration, 20/24/32/? seconds, with 40 seconds suspend time.
At +100% Range, this provides 30 meters at a 40 degree cone.

 
Void Pulse Mastery:  Efficiency.
At +100% Efficiency, this means an extra +15/+30 seconds cooldown reduction time per rank. At max, 150 seconds off from the base of 180 is still within acceptable bounds.
 
Time Stream: Power Strength, Duration.
At +100% Strength, this doubles the speed %, and reduces the shield reduction by half.
At +100% Duration, this doubles the time length.
 
Temporal Storm:Power Strength, Duration.
At +100% Strength, this doubles the speed %, and reduces the shield reduction by half.
At +100% Duration, this doubles the time length.
 
Energy Overlow: Power Strength.
At +100% Strength, this replenishes 2/4/6/8 energy per second.
 
Systemic Override: Power Strength, Duration.
At +100% Strength, the base becomes 40% more Warframe efficiency.
At +100% Duration, 10/14/?/? seconds.
Change: Have this affect the proposed Focus cooldown interaction with applied mod efficiencies too. (for the duration) Suggest including team mates.
 
Energy Spike: Range.
At +100% Range, 6/8/?/? meters. (really promotes staying together)
 
Energy Surge: Power Strength, Duration, Range.
At +100% Strength, raises the base to 4 energy per second.
At +100% Duration, 10/14/20/? seconds long.
At +100% Range, it doubles the field size.
 
Rift Sight: Duration.
At +100% Duration, it doubles the minimap display time.
 
Umbra Lance: Power Strength, Duration, Range.
At +100% Strength, 4k/5k/?k/?k DoT Void energy.
At +100% Duration, raises the base to 40 seconds.
At +100% Range, increases the aura to 12 meters.
 
Magnetic Aftershock: Power Strength, Duration, Range.
At +100% Strength, increases the base damage to 4x.
At +100% Duration, 10/16/20/? seconds.
At +100% Range, the aura is doubled in size.

Share this post


Link to post
Share on other sites

I see. Perhaps in the future there'll be something akin to these, even if it's not a direct connection to the Warframe being worn.

Share this post


Link to post
Share on other sites

×
×
  • Create New...