Azure_Kytia Posted January 21, 2013 Share Posted January 21, 2013 This is a bit of a big one, I feel, as it kinda ruins the whole aspect of rescuing a Hostage and keeping them alive. I've tested with Solo and have yet to discover if this occurs in other modes, so bear with me as I explain. This issue revolves around the Hostage Rescue Missions, as at present all you have to do to be eligible to clear the mission is hack his cell door. At present, once Lotus tells you to get to extraction and protect your hostage, there is absolutely nothing preventing you from leaving him behind an elevator door or other silly place, continuing alone towards Extraction and leaving poor Mr. Hos Tage alone on the ship with half a bajillion Grineer/Corpus/Infested. Maybe, as with Multiplayer games and ordinary players (Minus the minute countdown), the Hostage needs to be within a certain radius of the Extraction Zone before the Mission is completed. I feel this is both relatively logical and will enforce the mission type's goals just fine. Link to comment Share on other sites More sharing options...
Sherbniz Posted January 21, 2013 Share Posted January 21, 2013 In the current state, I find that the hostage will get lost in many places, stop in areas he cannot pass without taking damage and get stuck there forever. I would rather see these bugs fixed before we are required to bring him to extraction. Link to comment Share on other sites More sharing options...
Azure_Kytia Posted January 21, 2013 Author Share Posted January 21, 2013 Yes, well. Priority doesn't matter, only awareness of the issue. Link to comment Share on other sites More sharing options...
Gestalt Posted January 21, 2013 Share Posted January 21, 2013 1) Loki 2) Decoy 3) Switch Teleport 4) That platform right above the prison cells 5) ??? 6) Rescue mission rendered trivial But yes, requiring the hostage to be within range of extration to complete mission would solve the issue. Link to comment Share on other sites More sharing options...
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