PandaJutsu Posted December 21, 2015 Share Posted December 21, 2015 after this hotfix one guy dced 4 times in a sortie mission . . . Link to comment Share on other sites More sharing options...
Scytze Posted December 21, 2015 Share Posted December 21, 2015 Still no Ash rework... In hotfix? Noep. Link to comment Share on other sites More sharing options...
Drakorix Posted December 21, 2015 Share Posted December 21, 2015 Some compensation would be great since quite a lot already was at mission 2 and wild reset appearead -_- Link to comment Share on other sites More sharing options...
virgobr Posted December 21, 2015 Share Posted December 21, 2015 Haha, Adam messed up! How do you have this amazing "blackground" ? Is there a setting i didnt see? thx :P Link to comment Share on other sites More sharing options...
IronWolfKnight Posted December 21, 2015 Share Posted December 21, 2015 There's no spoilers shown in this hotfix so why is [spoilers!] included in the title? Link to comment Share on other sites More sharing options...
Pro3Display Posted December 21, 2015 Share Posted December 21, 2015 There's no spoilers shown in this hotfix so why is [spoilers!] included in the title? its just spoilers are not seen by people that should not see them Link to comment Share on other sites More sharing options...
Jeloxale Posted December 21, 2015 Share Posted December 21, 2015 Wait... THERE ARE NO SPOILERS!! Link to comment Share on other sites More sharing options...
Alluka Posted December 21, 2015 Share Posted December 21, 2015 Exterminate too hard to fix. Link to comment Share on other sites More sharing options...
unknow99 Posted December 21, 2015 Share Posted December 21, 2015 (edited) Still no fix for : DE, watch this. And you know what? Invite your employees to try a whole mission without detection,no invisibility & no frame powers. Try that... Also : Edited December 21, 2015 by unknow99 Link to comment Share on other sites More sharing options...
Videntis Posted December 21, 2015 Share Posted December 21, 2015 poo.... still no fix for ivara Navigator-related bugs:*Navigator making currently selected arrow (Quiver) unchangeable.*In some instance of activating Navigator while having a bow as a primary, there will be an occurrence where it may stick to a previously fired arrow, sticking to it until energy drains out.Yes, I didn't search forums 'cause forums and lazy. Can't say much with that. Link to comment Share on other sites More sharing options...
Ceryk Posted December 21, 2015 Share Posted December 21, 2015 Fixed Sapping Osprey’s bombs not being hittable while rising/falling. It's not the nerf they need to be hit with, but I'll take it for now! Link to comment Share on other sites More sharing options...
PublikDomain Posted December 21, 2015 Share Posted December 21, 2015 Fixed Sapping Osprey’s bombs not being hittable while rising/falling. Oh don't call that a fix. They've been like that since the beginning. Link to comment Share on other sites More sharing options...
AgentJ386 Posted December 21, 2015 Share Posted December 21, 2015 Any chance we can have this phantom room problem with dojos looked at please? https://forums.warframe.com/index.php?/topic/576331-non-existent-connector-needing-constructionclan-downsize-error/#entry6601766 Link to comment Share on other sites More sharing options...
Zornito Posted December 21, 2015 Share Posted December 21, 2015 Mah Anthro Helmet or If Mag swallowed a Beats pill while using Pull ^^ Link to comment Share on other sites More sharing options...
Spuffin Posted December 21, 2015 Share Posted December 21, 2015 Still no fix on the void key bug? Where for example a T3 Survival key turns into a T3 MD Link to comment Share on other sites More sharing options...
PainisDeWitt Posted December 21, 2015 Share Posted December 21, 2015 Still no focus gain fix u.u Welp, to Ludi I go again! Link to comment Share on other sites More sharing options...
Plushy Posted December 21, 2015 Share Posted December 21, 2015 I don't know about the rest of you but I hate sapping ospreys with a passion. Late game they are probably one of the most dangerous enemies to come across. I'm glad we now get a small chance of getting rid of their death balls before they wipe a squad. Link to comment Share on other sites More sharing options...
ThePredicament Posted December 21, 2015 Share Posted December 21, 2015 (edited) Fixed Sapping Osprey’s bombs not being hittable while rising/falling. F*** YES!!! Also, still no fix for Radial Blind (quite possibly Soul Punch now too) interrupting reloads: https://forums.warframe.com/index.php?/topic/570989-radial-blind-not-being-considered-as-an-uninterrupting-skill/?view=findpost&p=6470611 Edited December 21, 2015 by TheLocalHentai Link to comment Share on other sites More sharing options...
PublikDomain Posted December 21, 2015 Share Posted December 21, 2015 (edited) Could you guys revert the spawning change on Exterminate missions? The raised alertness of enemies should fix the focus farming problem well enough until you can actually create a better spawning system. I just did the first sortie. 200 enemies, and I was at the extraction by 100. I had to run back and forth between the end tile and the ones before it 6 times to get all of the enemies to spawn. Here are some of the spawns I was seeing: Having to run back and forth and clear the same 3 tiles 3 times each is stupid. Edit: Also DOJO DECORATIONS! You guys shouldn't need 4 hotfixes to add all of the holiday stuff, you're better than that. Edited December 21, 2015 by PublikDomain Link to comment Share on other sites More sharing options...
taiiat Posted December 21, 2015 Share Posted December 21, 2015 (edited) being able to destroy Electric Mines before they deploy is nice - but their Damage Scaling is extremely anti-skill anyways. if they Ticked 4x as often but dealt 5.5-6x less Damage on each Tick (along with dimming the Visual Effect some due to the increased pulse rate), they would be much better as Area Denial rather than 'lol you walked within a city block of this and maybe even behind a wall, you die'. and despite dealing less Damage then, the higher Tick Rate subconsciously causes more panic in the player, psychologically manipulating them into not wanting to stay in the area of it even more than they already do. Edited December 21, 2015 by taiiat Link to comment Share on other sites More sharing options...
Zellog Posted December 21, 2015 Share Posted December 21, 2015 Still no fix for skined paris prime holster position. ;-; Link to comment Share on other sites More sharing options...
Draak_ Posted December 21, 2015 Share Posted December 21, 2015 Thanks DE, but still no Stug fix QQ Link to comment Share on other sites More sharing options...
OkamiMilo Posted December 21, 2015 Share Posted December 21, 2015 Yeyyyyyyyyyy Link to comment Share on other sites More sharing options...
8gbMoreRAM Posted December 21, 2015 Share Posted December 21, 2015 Thank the heavens the overlapping text has been fixed. Still waiting for the exterminate spawn ordeal to be fixed. Link to comment Share on other sites More sharing options...
ClockworkSpectre Posted December 21, 2015 Share Posted December 21, 2015 Still no fix for the wrong keys being rewarded in higher level Extraction missions. https://forums.warframe.com/index.php?/topic/575437-wrong-key-as-reward/ Link to comment Share on other sites More sharing options...
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