Dreed Posted January 21, 2013 Share Posted January 21, 2013 Show how many mods You get from single Missions :D Link to comment Share on other sites More sharing options...
Ced23Ric Posted January 21, 2013 Share Posted January 21, 2013 You had over 280 kills that mission. That kind of skews the data. A usual spread is 4 mods per 100, give or take. If you ramp that up to your 280, your 15 is a mere 3 above the norm, which is still within 15% to 20% range of the regular spread. Since mod drops are based on probability and every kill raises your sample size, killing more renders more mods dropped, naturally. Link to comment Share on other sites More sharing options...
sambarpowder Posted January 21, 2013 Share Posted January 21, 2013 I had eight mods drop on ~140 kills once, shat bricks. Link to comment Share on other sites More sharing options...
Ghostie Posted January 21, 2013 Share Posted January 21, 2013 Maybe like 4. :'[ Link to comment Share on other sites More sharing options...
Dreed Posted January 21, 2013 Author Share Posted January 21, 2013 (edited) hmm calculation.. i get 15 mods from 272 mobs.. so it is around 1 mod per ~18 mobs.. but what about when i killed only 149 mobs and get 11 mods (1 mod per ~13mobs) and when i killed 132 mobs and get 8 mods (mod per ~16mobs) Another some extreme situation... when i killed around 148 mobs and get only 2 mods :) I think there is nothing with numbers of mobs,in my opinion u can get more mods when u kill less mobs when you jumping from one mission to another on difrent planets.. im usualy get more mods when i that even difrent mission is a good option. There is separeted history about what kind of mods droped ;] usualy it was a white low lvl mods ..or grean and blue but all for low lvl.. for 30 usualy whiet and S#&$ty :( Edited January 21, 2013 by Dreed Link to comment Share on other sites More sharing options...
Ced23Ric Posted January 21, 2013 Share Posted January 21, 2013 Statistics need to be normalized to be able to give reliable expectancies. Outliers, such as one mod per 10 or 1 mod per 75 can be ignored - or factored in - to give a representative number. The most valid approach is adding mods and kills over multiple runs to approach regular drop chances. Link to comment Share on other sites More sharing options...
Dreed Posted January 21, 2013 Author Share Posted January 21, 2013 (edited) mods should scaling to character.. for what i get mods lower lvl if all my using weapons are on 30 lvl.. and for what i get mods for weapond what i never use or even havent on inventory. 90% of droped mods are on low lvl and are white or even green or blue but low. For log time i dont event get any mod what i can use atm. have 3 warframes and to play other i need take off mods from my 1st char etc. Edited January 21, 2013 by Dreed Link to comment Share on other sites More sharing options...
KGeddon Posted January 21, 2013 Share Posted January 21, 2013 Statistics need to be normalized to be able to give reliable expectancies. Outliers, such as one mod per 10 or 1 mod per 75 can be ignored - or factored in - to give a representative number. The most valid approach is adding mods and kills over multiple runs to approach regular drop chances. Keep in mind that you also have to factor in mods that drop and are not picked up. Even if it's just random Grineer taking cover in fire hazards(and therefore dying in random places across the map) Link to comment Share on other sites More sharing options...
Remn Posted January 21, 2013 Share Posted January 21, 2013 I got 19 mod in 1 mission i think a few week ago. it was 3 man group Link to comment Share on other sites More sharing options...
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