raydog Posted January 16, 2016 Share Posted January 16, 2016 I love the name! Link to comment Share on other sites More sharing options...
Z3ox Posted January 17, 2016 Share Posted January 17, 2016 I cant wait!! i wanna it!! Link to comment Share on other sites More sharing options...
Syncrasis Posted January 17, 2016 Author Share Posted January 17, 2016 (edited) I did the low poly, baked all my maps, started my tintmask today. I guess that's not too bad for one day. Colors are approximated from Nekros' defaults. Trying to sneak in some Immortal Skin flourishes here and there. I didn't finish the arm that connects the Mortos to the helmet yet and I have no textures for the Mortos so they're pure white here. Still fiddling with roughness and metalness masks, they act differently in every program I'm using. If you guys have suggestions for tintmask tweaks, feel free to toss'em my way. Will continue tweaking things tomorrow, hopefully I'll have a finished Workshop candidate by the end of the day. Cheers! Edited January 17, 2016 by Syncrasis Link to comment Share on other sites More sharing options...
DJD_Tarn Posted January 17, 2016 Share Posted January 17, 2016 I think those colours fit the helmet beautifully. Keep it up mate! Link to comment Share on other sites More sharing options...
Lucha Posted January 17, 2016 Share Posted January 17, 2016 (edited) Wow. Just wow. Now Nekros has (I do believe DE will approve it) a helmet that actually looks like a royal crown. Edited January 17, 2016 by Lucha Link to comment Share on other sites More sharing options...
xeller Posted January 17, 2016 Share Posted January 17, 2016 HOLY MUTHA &%*&ING S#*% THAT LOOKS AMAZING. SHUT UP AND TAKE ALL THE MONEY I HAVE. Link to comment Share on other sites More sharing options...
arch111 Posted January 17, 2016 Share Posted January 17, 2016 Very good color choices there. Was it obvious how to do it? Link to comment Share on other sites More sharing options...
Machine_Head Posted January 17, 2016 Share Posted January 17, 2016 put it up on the steam workshop so I can vote for it. Link to comment Share on other sites More sharing options...
Syncrasis Posted January 18, 2016 Author Share Posted January 18, 2016 (edited) LAZARUS Now up for voting in the Steam Workshop:http://steamcommunity.com/sharedfiles/filedetails/?id=603334774&tscn=1453111288 I'll be putting up tintmask examples tomorrow, here and on the Workshop listing. Edited January 18, 2016 by Syncrasis Link to comment Share on other sites More sharing options...
S0V3REiGN Posted January 18, 2016 Share Posted January 18, 2016 Dude.... This better make it in. I am about to buy me some arcane enhancements just for this puppy! Link to comment Share on other sites More sharing options...
Omni_Omega Posted January 18, 2016 Share Posted January 18, 2016 Alrighty, time to open up my vote wallet and dump it all into the workshop. Link to comment Share on other sites More sharing options...
Soirun Posted January 18, 2016 Share Posted January 18, 2016 Great job with the helmet,you have my vote.:D Link to comment Share on other sites More sharing options...
Wurdyburd Posted January 19, 2016 Share Posted January 19, 2016 While I don't feel that the angular, metal chunks that the majority of the helmet consist of really suit Nekros' aesthetic, both to the body and his previous helmets, I will say you did an outstanding job on the actual materials used within it. Good job. Link to comment Share on other sites More sharing options...
SaucyTuckermax Posted January 19, 2016 Share Posted January 19, 2016 That looks really good, and I like where your going with it. The middle face part needs changing in my opinion tho...looks a lil generic. Link to comment Share on other sites More sharing options...
Syncrasis Posted January 22, 2016 Author Share Posted January 22, 2016 (edited) A few different tintmasks: Edited January 22, 2016 by Syncrasis Link to comment Share on other sites More sharing options...
321agemo Posted January 22, 2016 Share Posted January 22, 2016 At what point do i need to start throwing money? Link to comment Share on other sites More sharing options...
(XBOX)TEF Killer Posted January 22, 2016 Share Posted January 22, 2016 Amazing great job, you should definetly put this up for people to vote. Link to comment Share on other sites More sharing options...
Syncrasis Posted January 24, 2016 Author Share Posted January 24, 2016 A few changes to the tech areas to bring in more Nekros-style organic forms: Will be updating the low poly and textures soon to reflect these changes. Link to comment Share on other sites More sharing options...
raydog Posted January 24, 2016 Share Posted January 24, 2016 Definitely created more flow. Link to comment Share on other sites More sharing options...
Raniu Posted January 25, 2016 Share Posted January 25, 2016 A few changes to the tech areas to bring in more Nekros-style organic forms: I don't find these necessary but yeah, they did good to the helmet. Good job! =) Can't wait to finally get it. Link to comment Share on other sites More sharing options...
Syncrasis Posted January 25, 2016 Author Share Posted January 25, 2016 (edited) Sho proud Nekros. Done! Not touching it anymore! I MEAN IT However I will edit this post to put one last plug here for voting: http://steamcommunity.com/sharedfiles/filedetails/?id=603334774 Edited January 25, 2016 by Syncrasis Link to comment Share on other sites More sharing options...
DJD_Tarn Posted January 25, 2016 Share Posted January 25, 2016 The changes are subtle yet wonderful. Great work! Link to comment Share on other sites More sharing options...
arch111 Posted January 25, 2016 Share Posted January 25, 2016 What is interresting to me is how much this transforms Nekros into a hard and high-tech look. I have seen some really good ideas in tennogen before, but they don't do such drastic changes as this does. I so wish we had some mentor-like feedback in here from time to time, I have given up trying to figure out what they like over at DE. You did real good. Link to comment Share on other sites More sharing options...
Jamescell Posted January 26, 2016 Share Posted January 26, 2016 (edited) The following are just fine-detail suggestions to make the helmet look more organic and color balanced. The contour of the mask-wings/mask-wings ridge seems noticeably choppy. It's not something you would see unless you're looking for it, but because you're trying to add more organic features, smoothing the ridge/mask contour would help in a subtle way. To be specific, I mean the thin surface that forms the top of the mask on both side of the helmet (it's a ridge). In fact, the choppiness is visible on the side of the mask-wings as well. Another thing to consider is removing the metal texture from the mask entirely. None of Nekros' current helmets or the Warframe as a whole have metallic textures. The metallic bits make it look needlessly mechanical. The helmet already has very mechanical details/geometry. The metallic bits make it look even more so. Also, I suggest playing around with the color balance a bit more. To use the default Nekros colors: the helmet has a hug amount of dark blue, which is cool, but perhaps too much. I suggest adding more of the creamy grey (the color on his neck). If you decide to remove the metallic textures I suggest you replace them with the grey color as well. Edited January 26, 2016 by Jamescell Link to comment Share on other sites More sharing options...
(PSN)blaqk_audio Posted January 29, 2016 Share Posted January 29, 2016 Sooo sick. Great job! Link to comment Share on other sites More sharing options...
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