Rydiak Posted June 4, 2013 Posted June 4, 2013 I have my Matchmaking Ping Limit setting to its lowest possible of 100 ms, and yet I still repeatedly get the laggiest hosts that have ever been on the internet. Sure I've gotten a few games that are perfectly lag free, but the vast majority of this game has been Solo or Private with friends due to nearly every public player having a connection based from Antarctica. http://steamcommunity.com/sharedfiles/filedetails/?id=148904442 Are there any plans for in-game host voting, or forcing host migration, if a game is unplayable due to lag? It is fun dumping an entire magazine into an enemy, only to have them continue to run up to you invincible until several seconds later when they disappear.
Zzz702 Posted June 4, 2013 Posted June 4, 2013 I swear I was in a game and the host had dial up internet or something... Worst game I've ever been in, in or outside of warframe
Ihmemiez Posted June 4, 2013 Posted June 4, 2013 Host might have fibre optics 1Gbs connection and thus get like 10ms ping, but the computer he is running Warframe on might be Celeron processor with 1 Gb of memory. Guess what happens...
FierceRadiance Posted June 4, 2013 Posted June 4, 2013 Hasn't this been discussed before? I'll swear I read somewhere that they had or were going to introduce host-migration if one of the players had a substantially lower ping than the current host. (That prolly wouldn't do much for an underpowered CPU or GPU, but...)
Rydiak Posted June 4, 2013 Author Posted June 4, 2013 The last game I was in I believe was a case of insufficient PC power for the host. Out of combat pickups and environmental interactions were instantaneous, but the second any formidable enemy force showed up everything that was fine before would now crawl to a snail's pace.
KATAKURIKO Posted June 6, 2013 Posted June 6, 2013 I set matchmaking ping value at NO LIMIT but hardly matching with me these days.. So I really hope developpers confirm this problem asap, thx.
Shallowfish Posted June 6, 2013 Posted June 6, 2013 Hasn't this been discussed before? I'll swear I read somewhere that they had or were going to introduce host-migration if one of the players had a substantially lower ping than the current host. (That prolly wouldn't do much for an underpowered CPU or GPU, but...) I hope they fix the lost resource bug after host migration then, or I doubt I'll play online anymore.
Qb3rt Posted June 6, 2013 Posted June 6, 2013 I almost feel like this limit only applies to games that you host... and the ping of those joining your games. I say that because ever since I lowered my limit way down ... missions that I start solo - but open for others to join - I often finish before anyone else ever joins.
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