BabyBomi Posted January 1, 2016 Share Posted January 1, 2016 Crit build: R6 serration Hammer shot R4 heavy caliber Shred R4 vital sense Split chamber Point strike Elemental build (corrosive): Infected clip Stormbringer R6 serration R4 heavy caliber R4 vital sense Split chamber Hammer shot For other elements I just swap the 2 90% elemental mods around. So my question is, would a crit build for all factions be better? Or individual elemental builds for each faction? Eg. Magnetic for Corpus and Gas for infested etc. Thanks! Link to comment Share on other sites More sharing options...
0 Yazeth Posted January 1, 2016 Share Posted January 1, 2016 (edited) If you got some forma it is best to pop those on and do both elemental and crit damage. Otherwise, use your crit build. I may consider replacing Heavy Calibur, Shred, and Hammer Strike with two elementals if there's enough space. Do you have any of the dual status elementals? Edited January 1, 2016 by Yazeth Link to comment Share on other sites More sharing options...
0 jonnin Posted January 1, 2016 Share Posted January 1, 2016 without crits, soma is about like a karak. The crits are what make the gun work. Ideally, you need a build that crits while doing elements. Link to comment Share on other sites More sharing options...
0 Kai_Shiba Posted January 1, 2016 Share Posted January 1, 2016 Serration Vital sense Point strike Shred Splitchambers Heavy Calibur 1 90% elemental mod based on the faction you face 2x90% elemental mods based on the faction you face. Clean and done. Link to comment Share on other sites More sharing options...
0 BabyBomi Posted January 1, 2016 Author Share Posted January 1, 2016 If you got some forma it is best to pop those on and do both elemental and crit damage. Otherwise, use your crit build. I may consider replacing Heavy Calibur, Shred, and Hammer Strike with two elementals if there's enough space. Do you have any of the dual status elementals? Nope I don't have the dual status elementals. Serration Vital sense Point strike Shred Splitchambers Heavy Calibur 1 90% elemental mod based on the faction you face 2x90% elemental mods based on the faction you face. Clean and done. That's 9 mod slots? Link to comment Share on other sites More sharing options...
0 TotallyLagging Posted January 1, 2016 Share Posted January 1, 2016 Soma won't work without crit mods on. It has 10 base damage and good critical chance/multiplier for a reason. Remove Heavy Caliber & Hammershot from your crit build and replace them with elementals. Heavy Cal at rank 4 doesn't give that much damage compared to a proper elemental combination. Link to comment Share on other sites More sharing options...
0 BabyBomi Posted January 1, 2016 Author Share Posted January 1, 2016 Soma won't work without crit mods on. It has 10 base damage and good critical chance/multiplier for a reason. Remove Heavy Caliber & Hammershot from your crit build and replace them with elementals. Heavy Cal at rank 4 doesn't give that much damage compared to a proper elemental combination. I was planning on keeping heavy caliber and taking off shred instead, because I don't feel like I need the fire rate and I was going to upgrade heavy caliber. Radiation for grineer, corrosive for infested, magnetic for corpus, sound good? And I guess magnetic for void too? Link to comment Share on other sites More sharing options...
0 (PSN)XxFLLUxX Posted January 1, 2016 Share Posted January 1, 2016 Gun is beast with critical damage and chance, I forma mine 4 times. Max Serration, Split Chamber, R9 Heavy cal, Max Crash Course, Hammer Shot, Vital Sense, and Point strike. (Missing one but can't remember at moment) Aiming for the head with this weapon isn't hard so with a couple of shoots you kill enemies. You mostly get critical hits every time I believe the chance is 90 something percent and the multiplier is 8 times something. (Sorry I forgot exact numbers.) Though you can replace Crash Course and the other mod I can't remember with elemental mods like hell fire and Infected clip. Link to comment Share on other sites More sharing options...
0 TotallyLagging Posted January 1, 2016 Share Posted January 1, 2016 I was planning on keeping heavy caliber and taking off shred instead, because I don't feel like I need the fire rate and I was going to upgrade heavy caliber. Radiation for grineer, corrosive for infested, magnetic for corpus, sound good? And I guess magnetic for void too? Shred helps you reach your max fire rate and gives you 1.2m punchthrough. Way too useful to remove IMO. Corrosive for Void, a lot of enemies there have ferrite armor ( Lancers, butchers, heavy gunners ). Just bring a radiation secondary with you to deal with the bombards. With your current mods I'd go for something like this. Upgrade your HC to rank 6 and put 2x R4 elementals on there. Link to comment Share on other sites More sharing options...
Question
BabyBomi
Crit build:
R6 serration
Hammer shot
R4 heavy caliber
Shred
R4 vital sense
Split chamber
Point strike
Elemental build (corrosive):
Infected clip
Stormbringer
R6 serration
R4 heavy caliber
R4 vital sense
Split chamber
Hammer shot
For other elements I just swap the 2 90% elemental mods around. So my question is, would a crit build for all factions be better? Or individual elemental builds for each faction? Eg. Magnetic for Corpus and Gas for infested etc.
Thanks!
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