Helel.ben.Shalem Posted January 3, 2016 Share Posted January 3, 2016 I don't know if Duration build for the sleep is better or the damage debuff from Pacify is better and sometimes I don't even see the damage debuff work don't know if that's a bug or not o.o Link to comment Share on other sites More sharing options...
0 IceColdHawk Posted January 3, 2016 Share Posted January 3, 2016 (edited) I'm personally running this build: The damage debuff only works if enemies are in range, but to be honest, it's bad and not worth it. Rest is the best. Better use max range with some duration in it combined with efficiency to be able to spam it. It will give you a huge amount of good AoE CC. Edited January 3, 2016 by IceColdHawk Link to comment Share on other sites More sharing options...
0 (XBOX)TheMadCash Posted January 3, 2016 Share Posted January 3, 2016 Damage debuff does work. But 1 the enemies need to be in range & 2. It depends how close enemies are to Equinox. Closer enemies are to Equinox. Bigger the dmg debuff. I would go with range. Efficiency & duration. A bit of strength won't hurt either. Just note be close to your enemies with pacify up (just so they can be in range). Its actually not a bad skill. Sleep always been a good skill ever since being introduced. Link to comment Share on other sites More sharing options...
0 tnccs215 Posted January 3, 2016 Share Posted January 3, 2016 (edited) Depends. If you are going for a high level run with high enemy density I advise going for Rest. Pacify is only useful when there aren't many enemies around: the energy consumption gets mad. It's not a very reliable ability. Good enough when there is a trim around, but you'll have to be right on the face of enemies to effectively use it, and you'll end up spamming rest anyway. If you want a balanced build, however, one that ensures base effectiveness of all abilities, I advise you: Energy Siphon/Corrosive Projection Redirection/Vitality Stretch Streamline Intensify (swap for Blind Rage if you go with a Trin on your squad) Maxed Fleeting Expertise Maxed Primed Continuity Maxed Primed Flow (swap for natural talent if you'll main day form, or if you have a trin on your squad) Maxed Transient Fortitude Cunning drift (on the exilus) You'll end up with 175% effi 65% dur (seems little, but it's enough for Rest) 160% range 180% strength Of carouse, this build only makes her barely effective. You'll end up spamming rest and maim, as usual. You won't go out of energy, though. Edited January 3, 2016 by tnccs215 Link to comment Share on other sites More sharing options...
0 Helel.ben.Shalem Posted January 3, 2016 Author Share Posted January 3, 2016 Depends. If you are going for a high level run with high enemy density I advise going for Rest. Pacify is only useful when there aren't many enemies around: the energy consumption gets mad. It's not a very reliable ability. Good enough when there is a trim around, but you'll have to be right on the face of enemies to effectively use it, and you'll end up spamming rest anyway. If you want a balanced build, however, one that ensures base effectiveness of all abilities, I advise you: Redirection/Vitality Stretch Streamline Intensify (swap for Blind Rage if you go with a Trin on your squad) Maxed Fleeting Expertise Maxed Primed Continuity Maxed Primed Flow (swap for natural talent if you'll main day form, or if you have a trin on your squad) Maxed Transient Fortitude Cunning drift (on the exilus) You'll end up with 175% effi 65% dur (seems little, but it's enough for Rest) 160% range 180% strength Of carouse, this build only makes her barely effective. You'll end up spamming rest and maim, as usual. You won't go out of energy, though. So basically the aura is only good when goofing around but like say sorties its not advised? That's kinda lame I was hoping it was viable after all this time I thought I was palying her right but after i got owned from sorties with her I thought it was time to ask and it's sad to hear pacify isn't as good as I thought xD Link to comment Share on other sites More sharing options...
0 tnccs215 Posted January 3, 2016 Share Posted January 3, 2016 (edited) So basically the aura is only good when goofing around but like say sorties its not advised? That's kinda lame I was hoping it was viable after all this time I thought I was palying her right but after i got owned from sorties with her I thought it was time to ask and it's sad to hear pacify isn't as good as I thought xD Damn, forgot to put the aura. Already edited it. Either energy siphon or corrosive projection, depending on the mission and the squad composition. Pacify is a good ability in concept, but fails awfully due to the conjunction of the numeric and limiting factors. That is, if you join an endlessly scaling drain that, while not overwriting energy siphon, does not block energy leech's drain (you'll have to activate mend for blocking that drain, a bit more often than you'd like), with a relatively small range, a not that great damage reduction value (0.5x isn't that great) and a fall-off over distance you get a... "Meh" ability, at best. Plus, it forces you to be hugging enemies which, while it meets the common use people give to rest, it goes awfully with Mend (which works best when close to your team mates. Though, let's be honest, mend is terrible at what it does). I did tested extensively pacify to see how exactly its fall-off works, and honestly, it would be tolerable with a bigger damage reduction, range and a cap at the energy consumption. However, as it is... Use it on relaxed runs, and spam rest on sorties and the like. You can check my conclusions on its fall-off here. It's a bit saddening, how this ability could be so useful, allowing you to be a suicidal melee team supporter, but is reduced to mediocrity. Edited January 3, 2016 by tnccs215 Link to comment Share on other sites More sharing options...
0 Helel.ben.Shalem Posted January 3, 2016 Author Share Posted January 3, 2016 Damn, forgot to put the aura. Already edited it. Either energy siphon or corrosive projection, depending on the mission and the squad composition. Pacify is a good ability in concept, but fails awfully due to the conjunction of the numeric and limiting factors. That is, if you join an endlessly scaling drain that, while not overwriting energy siphon, does not block energy leech's drain (you'll have to activate mend for blocking that drain, a bit more often than you'd like), with a relatively small range, a not that great damage reduction value (0.5x isn't that great) and a fall-off over distance you get a... "Meh" ability, at best. Plus, it forces you to be hugging enemies which, while it meets the common use people give to rest, it goes awfully with Mend (which works best when close to your team mates. Though, let's be honest, mend is terrible at what it does). I did tested extensively pacify to see how exactly its fall-off works, and honestly, it would be tolerable with a bigger damage reduction, range and a cap at the energy consumption. However, as it is... Use it on relaxed runs, and spam rest on sorties and the like. You can check my conclusions on its fall-off here. It's a bit saddening, how this ability could be so useful, allowing you to be a suicidal melee team supporter, but is reduced to mediocrity. Maybe we can hope for a augment to help her out? Though idk what the augment could possibly do :c They could make her drain like a Nyx drain so it doesn't go out so fast like maybe Will have to check the post out later as that's a lot to read for someone who's about to fall asleep xD Link to comment Share on other sites More sharing options...
0 (XBOX)BluAina Posted January 3, 2016 Share Posted January 3, 2016 (edited) Ran an hour t3 last night using the usual day maim build and switched between both foms quite a lot works rather well as long as range and eff is suitabl with dur it works wonders putting enemies to rest with pacify for teammates and mend for extra buffzone with a sheev karaust cover lethality aww man it was a fun run Edited January 3, 2016 by (XB1)VTG xSTEVIEx Link to comment Share on other sites More sharing options...
0 tnccs215 Posted January 4, 2016 Share Posted January 4, 2016 Maybe we can hope for a augment to help her out? Though idk what the augment could possibly do :c They could make her drain like a Nyx drain so it doesn't go out so fast like maybe Will have to check the post out later as that's a lot to read for someone who's about to fall asleep xD No, Equinox wont fix her. As she is, she requires a ton of mods to be effective and giving one up for an augmen... No, not an option. Plus, augments should augment, not fix. Unfortunetly, Equinox needs tweaking. She simply does. Link to comment Share on other sites More sharing options...
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Helel.ben.Shalem
I don't know if Duration build for the sleep is better or the damage debuff from Pacify is better and sometimes I don't even see the damage debuff work don't know if that's a bug or not o.o
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