(PSN)Trutenax89 Posted June 9, 2016 Share Posted June 9, 2016 So I love this thread and the changes proposed. The one feature i saw left out was charge attacks, and i think my solution could solve the blocking as well. I think it would be cool if you could store damage you block (perhaps up to a cap which would vary based on weapon) and unleash stored damage in a charge attack. Would would give us an incentive for blocking and would create fun lop between the two. Additionally i would be a fan of charged attacks having their own special abilities you activate they they are at full charge, like an energy slash or a combo. As an aside i would love to hear any ideas for an active blocking system. Link to comment Share on other sites More sharing options...
Daz11 Posted June 11, 2016 Share Posted June 11, 2016 Too bad DE will just take this idea, screws it up then say they 'fix it' then put hotfixes based on the kneejerk reactions until the original idea is somewhat unrecognizable. Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted July 23, 2016 Author Share Posted July 23, 2016 (edited) This thing was buzzing in my head by a lot of time. We can't manage to hit with melee the body part of the enmy we want, it's totally in the hands of specific combos and positioning. ► Can we, in melee only, have the R key to perform Vertical attacks and E to perform Horizontal attacks? ◄ Let's introduce Vertical attacks in Melee Only. This way we have more control over what we want to do. Do you want to hit that pesky flying drone? Go for Vertical attacks! Do you aim at slashing the target's head? Go for Aerial + Horizontal attack. Just some ideas to make the wheel turn. >.< Edited July 23, 2016 by Burnthesteak87 Link to comment Share on other sites More sharing options...
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