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Melee 3.0 _ Simplest And Concrete Concept


Burnthesteak87
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So I love this thread and the changes proposed. The one feature i saw left out was charge attacks,  and i think my solution could solve the blocking as well. I think it would be cool if you could store damage you block  (perhaps up to a cap which would vary based on weapon) and unleash stored damage in a  charge attack. Would would give us an incentive for blocking and would create fun lop between the two. Additionally i would be a fan of charged attacks having their own special abilities you activate they they are at full charge, like an energy slash or a combo. As an aside i would love to hear any ideas for an active blocking system.

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  • 1 month later...

This thing was buzzing in my head by a lot of time.

We can't manage to hit with melee the body part of the enmy we want, it's totally in the hands of specific combos and positioning.

► Can we, in melee only, have the R key to perform Vertical attacks and E to perform Horizontal attacks? ◄

Let's introduce Vertical attacks in Melee Only.

This way we have more control over what we want to do.

Do you want to hit that pesky flying drone? Go for Vertical attacks!

Do you aim at slashing the target's head? Go for Aerial + Horizontal attack.

Just some ideas to make the wheel turn. >.<

Edited by Burnthesteak87
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