ShortbusGangster Posted January 4, 2016 Share Posted January 4, 2016 Ramparts at first were ridiculous, but now a completely bulletproof front? Even with Punch Through. Ugh, Grineer took a trip down the yellow brick road and met the Wizard of Oz and got a new Brain! They're worse than GTA V Cops on 5 Stars now. Link to comment Share on other sites More sharing options...
IceColdHawk Posted January 4, 2016 Share Posted January 4, 2016 Wtf? Jump behind them and rek dat grineer. Problem solved. oO Link to comment Share on other sites More sharing options...
AdunSaveMe Posted January 4, 2016 Share Posted January 4, 2016 (edited) Wtf? Jump behind them and rek dat grineer. Problem solved. oO Yeah, that's gonna be fun when you don't know they're there, are in an enclosed area, or are on a high level mission where they can instantly down you before you can get around them, because bullet jump spam isn't actually fast enough. In an attempt to add "challenge", DE removed any consistency and proper counterplay with them, just like dargyns, in the most hilariously lazy way imaginable, so now they're either ignored or cheesed. Even if you do manage to get around them, it's still undeniably awful design. They couldn't do something interesting that requires thought, planning or skill to get around, oh no. It's "spam a thing and win", in this case either teleports or bullet jumps. Edited January 4, 2016 by AdunSaveMe Link to comment Share on other sites More sharing options...
IceColdHawk Posted January 4, 2016 Share Posted January 4, 2016 Yeah, that's gonna be fun when you don't know they're there, are in an enclosed area, or are on a high level mission where they can instantly down you before you can get around them. DE removed any consistency and proper counterplay with them, just like dargyns. It's not only fun...it always worked so? Link to comment Share on other sites More sharing options...
Rorgal_Sina Posted January 4, 2016 Share Posted January 4, 2016 Usually videogames will alert us of high level threats. These things burst us down like ninjas. Link to comment Share on other sites More sharing options...
IceColdHawk Posted January 4, 2016 Share Posted January 4, 2016 Usually videogames will alert us of high level threats. These things burst us down like ninjas. We are ninjas, capable of stunlocking whole areas, being invincible, instakilling whole space ships. Why is it so forbidden that enemies can be strong once in a while too? Link to comment Share on other sites More sharing options...
PerishedFraud Posted January 4, 2016 Share Posted January 4, 2016 I've never seen it as a large challenge, but I have to agree. A map indicator at laest. Link to comment Share on other sites More sharing options...
IceColdHawk Posted January 4, 2016 Share Posted January 4, 2016 Even if you do manage to get around them, it's still undeniably awful design. They couldn't do something interesting that requires thought, planning or skill to get around, oh no. It's "spam a thing and win", in this case either teleports or bullet jumps. Sure that. But acting like ramparts are the most broken enemies here is definitely WRONG. Especially as long as nullifiers are around. Link to comment Share on other sites More sharing options...
Airwolfen Posted January 4, 2016 Share Posted January 4, 2016 Relatively easy to get around them because they rotate slowly. They spawn in the same exact location every time. Can't respawn when taken out. Most of them are not even manned when you get into the room. I have no problems with them. Link to comment Share on other sites More sharing options...
Mastikator2 Posted January 4, 2016 Share Posted January 4, 2016 Have you tried moving? Warframe isn't one of those shooters that penalizes your aim when you move. I've only ever been hit by them on purpose (because I wanted to find out how much they hurt, turns out a lot). Link to comment Share on other sites More sharing options...
MillbrookWest Posted January 4, 2016 Share Posted January 4, 2016 Only issue i have with them is their seemingly Wall hack'y nature. I've seen them trace a tenno in adjacent tilesets. That needs sorting out. This is a Rampart pre-firing on a Loki a few tiles behind me (you can see him on the mini-map): And this is before he has even come around the corner: This is saying nothing of how they 'snap' to a target... That snap, with it's high ROF is unacceptable. Ramparts are under developed, the mechanics that support them are weak. Which is probably why they made them un-penetrable from the front. A band-aid fix to a wonky addition (Not a fan of Ramparts personally). They could be a great challenge that spice up tilesets, instead they're a nuisance. Link to comment Share on other sites More sharing options...
Rioma Posted January 4, 2016 Share Posted January 4, 2016 The amount of times I've gone through a door, or turned a corner to be instantly bursted down by one of these things. . .oh man. The only frames that ever survive it are the ones that i use quick thinking on. Link to comment Share on other sites More sharing options...
KingTaro Posted January 4, 2016 Share Posted January 4, 2016 Those things were/are never a threat to me. Then again, nothing was/is. Cause Rhino is King, the true Emperor, Ruler of the Warframe Universe. Link to comment Share on other sites More sharing options...
DamienTokala Posted January 4, 2016 Share Posted January 4, 2016 Those things were/are never a threat to me. Then again, nothing was/is. Cause Rhino is King, the true Emperor, Ruler of the Warframe Universe. Rhino is a cheese farmer, made of cheese, for people who like nothing but cheese. Frost is king, and equinox is queen. Link to comment Share on other sites More sharing options...
Circle_of_Psi Posted January 4, 2016 Share Posted January 4, 2016 this topic agien?, didn't someone else make this topic before and it got locked cuz everyone told OP to get gud? Link to comment Share on other sites More sharing options...
Kuestenjung Posted January 4, 2016 Share Posted January 4, 2016 We are ninjas, capable of stunlocking whole areas, being invincible, instakilling whole space ships. Why is it so forbidden that enemies can be strong once in a while too? Said the one who is crying about every Nullifier. Link to comment Share on other sites More sharing options...
IceColdHawk Posted January 4, 2016 Share Posted January 4, 2016 (edited) Said the one who is crying about every Nullifier. If you don't understand how an enemy is broken, it is your problem and not mine. If you seriously think ramparts are unable to be countered and broken instead of nullifiers, your mind seriously got twisted. To help you, they are immune to ALL abilites and when you pop the bubble and then cc them, their bubble pops up after 3 seconds and they get free'd. I know my tactics against those but only using them in serious missions. Nullifiers are currently broken and in no fair way a fun enemy. Especially since every effective weapon like atomos or simulor gets patched to not work against them. And now stop posting unconstructive and salty things here which have nothing to do with the thread. Thanks. Edited January 4, 2016 by IceColdHawk Link to comment Share on other sites More sharing options...
s3b4st13n Posted January 4, 2016 Share Posted January 4, 2016 (edited) Only time I mess up with a rampart is when I get a little god-complex (Frost, lol) and don't pay attention to my surroundings; otherwise I think they're fine as is. Edited January 4, 2016 by Kenboushou Link to comment Share on other sites More sharing options...
(PSN)Draconis1981 Posted January 4, 2016 Share Posted January 4, 2016 this a u18 thing? they haven't even touched me on ps4. Link to comment Share on other sites More sharing options...
DamienTokala Posted January 4, 2016 Share Posted January 4, 2016 Ramparts... Easy, bullet jump at them, and ground slam them off the rampart. Nullifiers, also easy, run at them, slide, and cut their legs off at the knees. Use your imagination, and not just 1 2 3 4,or bullet vomit. Link to comment Share on other sites More sharing options...
SilvaDreams Posted January 4, 2016 Share Posted January 4, 2016 Ramparts... Easy, bullet jump at them, and ground slam them off the rampart. Nullifiers, also easy, run at them, slide, and cut their legs off at the knees. Use your imagination, and not just 1 2 3 4,or bullet vomit. Ever run into a rampart in an enclosed hallway?I have, found out it was there the hard way when I skidded in and began wall hopping and instantly got hosed put of the air with my valkyr....had I known it was there I would have used hysteria to eat the hundreds of rounds he used to turn my frame I to squish and scrap. Link to comment Share on other sites More sharing options...
s3b4st13n Posted January 4, 2016 Share Posted January 4, 2016 Ever run into a rampart in an enclosed hallway? I have, found out it was there the hard way when I skidded in and began wall hopping and instantly got hosed put of the air with my valkyr....had I known it was there I would have used hysteria to eat the hundreds of rounds he used to turn my frame I to squish and scrap. And therein, I believe, lies the crux of the matter. As my friend Harald, the Tortoise says: :) Link to comment Share on other sites More sharing options...
SilvaDreams Posted January 4, 2016 Share Posted January 4, 2016 And therein, I believe, lies the crux of the matter. As my friend Harald, the Tortoise says: :) =p I had just slide sliced my way through a horde of grunts, I wasn't expecting the hall I slid into was going to have a rampart clear on the other end making for a massive bottleneck. Link to comment Share on other sites More sharing options...
s3b4st13n Posted January 4, 2016 Share Posted January 4, 2016 =p I had just slide sliced my way through a horde of grunts, I wasn't expecting the hall I slid into was going to have a rampart clear on the other end making for a massive bottleneck. As a result, you'll likely be more careful approaching blind hallways, or potential death-traps in the future. Forcing you to adopt new tactics. Very clever implementation DE made I think. ^^ Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted January 4, 2016 Share Posted January 4, 2016 Ramparts are never really a problem unless you let yourself get pinned down. as soon as you see a Rampart, you should be racing towards it, using bullet jump and sliding etc. to avoid any incoming fire. if you see an empty Rampart, get to it and use it against the Grineer. nothing like giving them a taste of their own medicine. if you wanna talk enemies that are GENUINELY OP, how about Sapping Ospreys in Sorties? Link to comment Share on other sites More sharing options...
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