(PSN)jensyao Posted January 5, 2016 Share Posted January 5, 2016 If you get hit with the elemental damage that matches with the warframe, you should gain energy instead of getting hurt by it ice damage charges up frost toxin damage charges up saryn electrified water in submersible missions charges up volt fire damage charges up ember Link to comment Share on other sites More sharing options...
Datsher Posted January 5, 2016 Share Posted January 5, 2016 Sounds interesting Link to comment Share on other sites More sharing options...
MagPrime Posted January 5, 2016 Share Posted January 5, 2016 I like it. Link to comment Share on other sites More sharing options...
FaLKReN Posted January 5, 2016 Share Posted January 5, 2016 Although I like the idea, this would make our warframes even OP than they are. Maybe some passive resistance for these elements. Link to comment Share on other sites More sharing options...
Endrance Posted January 5, 2016 Share Posted January 5, 2016 As long as those warframe lose the current Passive and gain that "absorb" skill as a passive i'm fine with it. Otherwise, all other warframes would be in disadvantage. Link to comment Share on other sites More sharing options...
Weidro Posted January 5, 2016 Share Posted January 5, 2016 the biggest problem is see the balancing that out with all the other frames Link to comment Share on other sites More sharing options...
AdunSaveMe Posted January 5, 2016 Share Posted January 5, 2016 And what about non-elemental frames? Link to comment Share on other sites More sharing options...
-CM-Machete Posted January 5, 2016 Share Posted January 5, 2016 This sound a bit ridiculous IMO, a % of damage reduction would be good thou. Also Volt makes a bit of sense, and just a bit for obvious reasons, but for gameplay-design reasons, you will never get this. Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted January 5, 2016 Share Posted January 5, 2016 This is RPG stuff. Not needed. Link to comment Share on other sites More sharing options...
Prime Posted January 5, 2016 Share Posted January 5, 2016 And what about non-elemental frames? this will be the biggest problem... we already have frames with passives (zephyr, nezha and mirage) but these are "only" movement passives.. Link to comment Share on other sites More sharing options...
Naftal Posted January 5, 2016 Share Posted January 5, 2016 And what about non-elemental frames? They get energy from bullets instead of getting hurt. Link to comment Share on other sites More sharing options...
GONY100 Posted January 5, 2016 Share Posted January 5, 2016 Hmm I thought the same, but I think an elemental resistance will be better. Also, Volt should not be resistant/absorb energy from the electrified water in sharkwing, because it kinda breaks the Tyl Regor boss fight. Link to comment Share on other sites More sharing options...
LABAL Posted January 5, 2016 Share Posted January 5, 2016 God Mode for Mag. I approve. Link to comment Share on other sites More sharing options...
(PSN)ELIT3_EXP3RT-01 Posted January 5, 2016 Share Posted January 5, 2016 (edited) And what about non-elemental frames?Most have passives already so nothing is needed. If you get hit with the elemental damage that matches with the warframe, you should gain energy instead of getting hurt by it ice damage charges up frost toxin damage charges up saryn electrified water in submersible missions charges up volt fire damage charges up ember Resistance could work aswell, surprisingly DE never implemented nothing like these yet. Edited January 5, 2016 by (PS4)ELIT3_EXP3RT-01 Link to comment Share on other sites More sharing options...
(PSN)GR13V4NC3 Posted January 5, 2016 Share Posted January 5, 2016 If this were to happen, these are my ideas... - Frost should gain increased armor in cold environments. - Ember should gain increased attack power in hot environments. - Saryn should heal a bit from toxin damage. - Volt should gain increased energy regen from electrical damage. - Hydroid should gain increased power efficiency in raining environments. Link to comment Share on other sites More sharing options...
MartinVole Posted January 5, 2016 Share Posted January 5, 2016 Personally I think some frames should just have natural resistances. For a long while I've thought that Ember shouldn't burn, for example, because technically she is on fire 24/7. Link to comment Share on other sites More sharing options...
Tsukinoki Posted January 5, 2016 Share Posted January 5, 2016 (edited) While this idea fist the theme they would be either completely useless or completely OP with no real middle ground. And I would rather have passives that do something. Lets take a look at all the enemies and effects that deal cold damage: LN2 Hyena First half of the Lech Kril fight Cryo barrels. And that is literally it. 2 enemies, that both happen to be bosses, and 1 rare corpus only barrel. Such a great immunity, it could be replaced by "Freezes cups of water around him!" and would have just as much an impact on gameplay as a cold immunity and energy gain passive would. Artic Eximus don't deal cold damage, they only have the bubble and slow effect, and even if you remove the slow effect from affecting Frost you could replace his elemental resistance with "Chills drinks to the perfect drinking temperature!" and have the exact same effect to gameplay... Lets look at Volt: Sniper Crewman Prod Crewman Arc Trap Electric Crawlers Electric water in derelicts Better than Frost, but still hardly useful and rarely seen. Most players wouldn't even know that he has it. How about Saryn? Toxic Ancient Venemous Ancient eximus units Toxic Crawler Lobber Crawler Mutalist Osprey Lephantis Quite a bit better than Frost or Volt but only against infested where your idea would be completely OP, but against the other factions she might as well not have it.Against infested though? Near limitless energy regen and absolutely no damage to health. And lets look at Ember: Ambulas, Napalms Fusion Moa Corrupted Moa Flame Blade Scorch Caustic Ancient Arson Eximus NG Hyena Second half of Lech Kril Sargas Ruk She would get a major buff and a solid immunity against some of the hardest hitting enemies in the game and would be miles and miles better than any of the others because her element can appear in any faction and is generally the harder hitters. As you can see, the elemental distribution of enemies is far too lopsided and unbalanced for this to be any good. Two of the elemental frames get noticeable immunities/boosts, the others might as well not get anything at all with this idea. And that is the biggest problem with just going "Lets make the frames one passive be elemental resistance/absorbance!"Its just not balanced in any way and for two of the frames would be so broken it wouldn't be funny. Edited January 5, 2016 by Tsukinoki Link to comment Share on other sites More sharing options...
Phatose Posted January 5, 2016 Share Posted January 5, 2016 Heard this one before. It's still a laughably unbalanced idea, and should not - and iirc, DE said will not - be implemented. Link to comment Share on other sites More sharing options...
MartinVole Posted January 5, 2016 Share Posted January 5, 2016 (edited) Well, personally I was leaning more towards smaller things like burn proc (ignited) reduction, minor innate Warm Coat (Frost), etc. But blah blah blah. Edit: Actually, if anyone needs any resistance... or anything at all, it'd be Mag for how under-powered she is against anything that isn't Corpus. We don't need faction specific frames. Edited January 5, 2016 by MartinVole Link to comment Share on other sites More sharing options...
DSpite Posted January 5, 2016 Share Posted January 5, 2016 So these ideas are fine, but enemies get resistances and abilities and people lose their minds. Link to comment Share on other sites More sharing options...
MartinVole Posted January 5, 2016 Share Posted January 5, 2016 Technically, I see people losing their minds both ways. Link to comment Share on other sites More sharing options...
Insizer Posted January 5, 2016 Share Posted January 5, 2016 To be honest, this sounds ridiculious. It is one thing for environmental damage (which would be OP), but damage period would be stupid OP and would toss balance out the window. Link to comment Share on other sites More sharing options...
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